





Knights of Tartarus is a retro style role-playing game that features strategical turn-based combat, exploration and freedom to customize your character.
FEATURES
FEATURES
- Explore a world with multiple environments and many riddles.
- Fight against magic beasts to get money, tools or spells.
- Modify the abilities, spells and weapons to your liking.
Update 10.1
Knight Aeacus
Buffing Aeacus a bit since everyone says it's too easy.
BASE HP 180 >190
Silver Arrow power 30 > 45
Hero skill upgrade changes: You get too strong after you put in a few points into the skill tree. So after reaching lv 30 you, the hero basically wipe the floor with everything. A nerf is due.
Fighters
BASE ATT at Level.0: 0 > 5
BASE ATT 20 per point > 20/40/55/70/80
Mages
BASE S.ATT 20 per point > 20/40/55/70/80
Transform changes: Transformed monsters now keep their spells.
Sentry and Saint
BASE Defenses at Level.0: 0 > 5
BASE HP 10 per point > 15/25/30/35/40
BASE Defenses 20 per point > 20/40/55/70/80
Goblin Warrior
I think we can agree that this brave warrior was a bit too much. Even though it can be fun to watch it destroy you with one frenzy at early levels it gets annoying after the 3rd time.
BASE ATT 95 > 80
Green Slime
This nerf is to make up for the transform changes and it will also make it easier for new players to get through the forest.
BASE HP 45 > 30
BASE ATT 50 > 40
BASE DEF 70> 65
BASE S.ATT 70 > 65
BASE S.DEF 110 > 80
Gryphon
The gryphon should be a really strong monster but it's too strong for the early game. I want the player to be able to visit Sky Tartarus if they wish to get the cyclone ring early so this nerf will help a bit.
Level 27 > 25
BASE ATT 155 > 145
Mana stats not updating after level up is fixed.
Golem Transform bug fixed.
Paollo has left to sell his art somewhere else. (Probably will be gone forever)
Achievements:
The game now has achievements. The icons are placeholders and more will be added as development continues.Buffs:
Hero level up now restores 25% of maximum MP.Knight Aeacus
Buffing Aeacus a bit since everyone says it's too easy.
BASE HP 180 >190
Silver Arrow power 30 > 45
Nerfs:
Hero skill upgrade changes: You get too strong after you put in a few points into the skill tree. So after reaching lv 30 you, the hero basically wipe the floor with everything. A nerf is due.
Fighters
BASE ATT at Level.0: 0 > 5
BASE ATT 20 per point > 20/40/55/70/80
Mages
BASE S.ATT 20 per point > 20/40/55/70/80
Transform changes: Transformed monsters now keep their spells.
Sentry and Saint
BASE Defenses at Level.0: 0 > 5
BASE HP 10 per point > 15/25/30/35/40
BASE Defenses 20 per point > 20/40/55/70/80
Goblin Warrior
I think we can agree that this brave warrior was a bit too much. Even though it can be fun to watch it destroy you with one frenzy at early levels it gets annoying after the 3rd time.
BASE ATT 95 > 80
Green Slime
This nerf is to make up for the transform changes and it will also make it easier for new players to get through the forest.
BASE HP 45 > 30
BASE ATT 50 > 40
BASE DEF 70> 65
BASE S.ATT 70 > 65
BASE S.DEF 110 > 80
Gryphon
The gryphon should be a really strong monster but it's too strong for the early game. I want the player to be able to visit Sky Tartarus if they wish to get the cyclone ring early so this nerf will help a bit.
Level 27 > 25
BASE ATT 155 > 145
Bug Fixes:
Mana stats not updating after level up is fixed.
Golem Transform bug fixed.
NPC changes:
Paollo has left to sell his art somewhere else. (Probably will be gone forever)
[ 2018-09-27 15:04:16 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 12.04+
Recommended Setup
- Memory: 8 GB RAMStorage: 8 GB available space
- Storage: 8 GB available space
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