Over the last week we've had tremendous support, bug-reporting and useful feedback from our players, here are some of the fixes we've done! (the current version is 1.28) Closed Beta Fixes (Week of Feb 24 2020) ----------------------- +Improvements to the Dew cave encounter areas +Fixed stray sprite on the Walerus overworld sprite +Cannot quick-swap to a defeated monster +Fraust causing issues in RNG tamer, removed from RNG pool +Added F8 indicator on the load screen for easy remapping of buttons/keys +Meerlin quest fixed! +Exp bar overflow/underflow on menu screens fixed +Brilliants no longer cause farm box issues +Volume can now be changed smoothly +Various player animation adjustments, just as expected, from the master, Arex +TENTATIVE: Dad's twin has taken a hike in our testing, but many scenarios affect Dad so please let us know if you see it again and where you were in the story. +Various improvements to synchronization and selection in the farm box system +TENTATIVE: No longer lose visibility of your monster after meeting Nicole +New trade tamer dialogue and clearer requests +New battle tamer dialogue and clear requests for trades +Tanukrook now takes a hike if you reach a nice safe town. +Cobreo forms fixed +Post trading NPC dialogue fixed +Party Experience gain is now the default +Rodask level adjusted in tutorial to make more sense +various text responsiveness fixes +Can now hit enter at the Press Enter screen no matter what mapping you have configured +Aloe leaf added to random pool for overworld spawns +overworld item spawn rate increased to 4x a day (once at the change of each time of day) +overworld item spawn rate decreased per-generation period +Battle tamer can no longer softlock you in certain scenarios +Party EXP toggle properly integrated into the options menu +Renaming monsters now available on the info screen +Taming success now tied to average of all your party's levels] +One of the gangsters at the start of the game slid rather than walked +Better music management, the wrong track playing after battle/flying should be fixed! let us know if you encounter a specific scenario that leaves the wrong track playing. +Bed restored to interactable after redesign +Updated player full-size images! +Apo added to the overworld +Tamed Primigon added to the Farm +Tamed Rodask added to the farm +Fix done on the loading screen to prevent loading issues when a corrupt save is present +Laz movepool fix +Teedon movepool fix +Updated home interiors at the farm and Mill Town +Can now change clothes at the wardrobe instead of a mirror +New taming success calculation: +1 point per party levels average above the enemy. +1 point per 20% reduction in enemy health. 5 points = 100% tamed Next focuses: Map Collision, Storage, Pact success formula
[ 2020-03-01 23:06:59 CET ] [ Original post ]
🎮 Full Controller Support
- Monster Crown Linux [2.46 G]
Monster Crown is an in-development indie title for the die-hards, the monster catching completionists - the battle masters.
Featuring a brand new dynamic breeding system and a deep story in a world filled to the brim with optional content. Offer contracts to dangerous beasts and breed them to create new species. Travel across Crown Island with your Monsters as you work toward stopping an underground plan to revive the sadistic Philosopher Kings and return them to their thrones
Featuring
- 200+ Monsters to Collect
- Countless Combinations to Breed
- A Sprawling, Wild World
- A Deep, Dark Story
- Online Battling/Trading
- OS: Ubuntu 12.04 LTS
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 2 GB available space
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