





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Over the last week we've had tremendous support, bug-reporting and useful feedback from our players, here are some of the fixes we've done! (the current version is 1.28) Closed Beta Fixes (Week of Feb 24 2020) ----------------------- +Improvements to the Dew cave encounter areas +Fixed stray sprite on the Walerus overworld sprite +Cannot quick-swap to a defeated monster +Fraust causing issues in RNG tamer, removed from RNG pool +Added F8 indicator on the load screen for easy remapping of buttons/keys +Meerlin quest fixed! +Exp bar overflow/underflow on menu screens fixed +Brilliants no longer cause farm box issues +Volume can now be changed smoothly +Various player animation adjustments, just as expected, from the master, Arex +TENTATIVE: Dad's twin has taken a hike in our testing, but many scenarios affect Dad so please let us know if you see it again and where you were in the story. +Various improvements to synchronization and selection in the farm box system +TENTATIVE: No longer lose visibility of your monster after meeting Nicole +New trade tamer dialogue and clearer requests +New battle tamer dialogue and clear requests for trades +Tanukrook now takes a hike if you reach a nice safe town. +Cobreo forms fixed +Post trading NPC dialogue fixed +Party Experience gain is now the default +Rodask level adjusted in tutorial to make more sense +various text responsiveness fixes +Can now hit enter at the Press Enter screen no matter what mapping you have configured +Aloe leaf added to random pool for overworld spawns +overworld item spawn rate increased to 4x a day (once at the change of each time of day) +overworld item spawn rate decreased per-generation period +Battle tamer can no longer softlock you in certain scenarios +Party EXP toggle properly integrated into the options menu +Renaming monsters now available on the info screen +Taming success now tied to average of all your party's levels] +One of the gangsters at the start of the game slid rather than walked +Better music management, the wrong track playing after battle/flying should be fixed! let us know if you encounter a specific scenario that leaves the wrong track playing. +Bed restored to interactable after redesign +Updated player full-size images! +Apo added to the overworld +Tamed Primigon added to the Farm +Tamed Rodask added to the farm +Fix done on the loading screen to prevent loading issues when a corrupt save is present +Laz movepool fix +Teedon movepool fix +Updated home interiors at the farm and Mill Town +Can now change clothes at the wardrobe instead of a mirror +New taming success calculation: +1 point per party levels average above the enemy. +1 point per 20% reduction in enemy health. 5 points = 100% tamed Next focuses: Map Collision, Storage, Pact success formula
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