Name | Monster Crown | ||
Developer | Studio Aurum | ||
Publisher | Studio Aurum | ||
Tags | |||
Release | 2020-07-31 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | Monster Crown Linux [2.46 G] |
Hello tamers,
I still have not gotten my hands on a steam deck, however, I can confirm that if you're updated, it works on proton, and I confirmed this build on Ubuntu LTS this morning, which hopefully is helpful to steam deck owners as well. I also added an indicator to the New Game button that makes it clearer how to start Mark's Quest, just press right on New Game (you'll now see Mark's face there too) to scroll through New Game, New Game+ and Mark's Quest. Mark's Quest actually started as a New Game+ option where you started from Frobec, however, while working on it I thought it was a lot more fun to make a brand new Crown Island 4 years later - hope you agree :) Thank you to user alivewater on discord for the tile error reports! Have a good week everyone! -Jason |
[previewyoutube=rkWUWCVL8KA;full][/previewyoutube] |
Hi everyone, |
Hello tamers!
--- I hope you enjoy the changes and goodies, a lot more is on the way. New monsters, new areas, new abilities, new music and a lot of fun are on the way in our upcoming DLC, including some fossil monsters! Get a glimpse into the prehistoric land of Monster Crown. As promised, this expansion will be completely free. Thank you! |
Hello Tamers! |
Hello tamers! Its me, devotedtoneurosis!
Best of luck finding these two new monsters! One can be found in Scarred Province, and another is out at sea waiting to find you. Weve had plenty of questions about our DLC plans, youll learn a little below about why the wait has been so long, but our plans to release DLC for Monster Crown in the near future remains the same. The DLC is sitting at about one third complete. Instead of releasing as three separate small packs, it will launch as one final Content Pack update, which might remind you of our schedule during Early Access. To be 100% clear, this is totally free DLC and will come in the form of an update for everyone. [h3]The Future of the Series[/h3] By now word may have reached you that Monster Crown 2 (code name Project NEXT) is in early production. I have identified a group of very skilled individuals, most of whom began as fans of Monster Crown or contributed to the first game. There will be a new director for that project, and of course, most importantly, a skilled programmer to re-establish much of what I built, along with a much more clear vision from day one and a cohesive artstyle. Were not ready to share anything else at this point, but more will be shared in the future on this project. Its very exciting and already looks awesome. Secondly, there will soon be a Monster Crown TCG! It looks amazing, and you can learn more about it here: [previewyoutube=yxZIWDS2Tog;leftthumb][/previewyoutube] https://www.kickstarter.com/projects/808562247/monster-crown-trading-card-game The game is already fully funded and a success on Kickstarter - thank you so much to all of you that contributed to this exciting new project. While referenced above, I want to make it clear that the MC2 and MCTCG projects are not a focus for me at this time. While I oversee the design, choices, and help from a production/planning perspective, all of these future projects are being built and actioned by others, trusted partners who understand Monster Crown to its core and I couldnt be prouder of what theyve already built. The only Monster Crown work I do at this point is work on this game. Work on this patch, especially bringing it to consoles, has been significant due to a few technical complications, as well as my health. [h3]What Ive been up to[/h3] As most of you know, I was struck with an illness in 2019. While the cause and continuation of this chronic illness is unknown to me and my doctors, I have managed to create my own medical regime to mitigate its effects as much as possible. I love Super Mario World, I have played it since I was 4 years old when my parents bought me a Super Nintendo, I even speedran it years ago and while I didnt break any world records, I would come within 40 seconds of the world records for glitchless any%. This may seem like an unrelated tangent but when I became sick I could no longer jump over the first pit in the first level. My eyes would not focus, my thumbs could not coordinate with my brain. I was very, deeply sick, would regularly collapse, had to leave my job and would sleep for 16 hours, waking up even more tired than when I went to sleep. I even had significant bouts of amnesia that would leave me confused when even talking about the past day with my family. As you can imagine, my life was in complete shambles, but Monster Crown continued. With bouts of illness, I still am very proud to say that I was able to complete Monster Crown through random periods where a new medication would give me a month or so of near-normalcy, before sliding back to complete dysfunction. But did Monster Crown reach completion in a way Im proud of? Somewhere in the fog of it I lost the ability to properly assess the game, I would play and not experience bugs or glitches that others would report, release day was not a proud day for me, instead, it was wrought with confusion. Regardless, I got to work and pushed out patches to fix major issues, and then the medium ones. To this day minor bugs exist throughout the game that result from areas of the code that, if changed, would require rigorous testing of every area, and every feature. One example is wild encounters/monsters that overlap sections of graphics visually that they should not, this is due to a flaw in the world/collision system that is not easily altered. Over the past year Ive had major health struggles, but more importantly, Ive done deep study of neuroscience, energy systems in the body, pharmacology, and developed a medical routine that lets me think and exist in a way that I have not in years. This was not a light undertaking, but each new medication or routine I found would open up a little more energy and mental power to find the next key in the chain. Ill never be healthy (although the well funded research into things like long-covid may bring surprises in the future), but Ive managed to reach a fairly normal state of mental function and my life feels truly changed because of it. Im immediately appreciative (and emotional) that I can say this. Recently Ive been making my way back into the discord and fan conversations, its very good to be communicating with you all again and its something Ill continue to enjoy. [h3]The Future of this Game[/h3] Thanks to the incredible folks that have joined me, the future of Monster Crown is amazingly bright and the future of the series is being built as we speak. But as for me specifically, I plan to stay on Crown Island, this is the world I built and Im not done with it. Today we bring two new Monsters to Crown Island, and a much needed boost of performance and functionality to the Nintendo Switch. Next Ill be bringing this patch to the Xbox One and PS4 players. As soon as thats wrapped up Ill be circling back to complete the DLC and bring it to all players. Beyond that point, Im going to see what I can do to the existing systems of Monster Crown to bring improvements. How that manifests will be a conversation all of you are part of. Some limitations we have of course are mentioned above, the layering system only affects some visual aspects but to totally revamp it could bring considerable need for testing or re-rigging of large parts of the game. Ill be staying tuned to your notes, and identifying aspects for improvements that are possible and dont require expensive translations to add to make your experience brighter, and easier to enjoy. And of course all of these aspects have been a big topic of conversation between me and the development team of Monster Crown 2, who will ensure we have a very strong base there that doesnt have these issues. Thank you so much for playing Monster Crown, being part of our communities, and all of your messages expressing what you love about Monster Crown, from monsters, to lore, to the freedom the game offers. I know there is so much love, such devoted fans, and what everyone really wants is to be able to enjoy the parts they love easier and more fully, and thats our north star. Thank you |
Monster Crown TCG is a reimagining of Studio Aurum?s indie monster-taming RPG Monster Crown as a tabletop trading card game. |
[h3]Hey everyone! [/h3] |
[h3]Hey everyone, [/h3] |
Hello everyone! |
Hey guys! |
Hello Tamers, |
Hello tamers! |
Hello tamers! |
Hello everyone it's 2022! So good to see you all again. |
Hey guys,
Here are the full patch notes: 1.0.42 ====== +Randomizer now bypasses demon pact requirements +Random encounter rate increased +Wilds performance improvements +Post game hospital scene adjustments +Crowned Monster graphical fixes +Monster hatch sound effect adjustments +Various small overworld tile issues fixed +Staglus forest scene fix |
Hey guys, |
Hey guys, |
Happy Weekend Tamers! |
Hey guys, |
Hello tamers!, |
Hello Tamers, |
Hey Tamers, happy Wednesday. |
Hi Tamers, |
Hey Tamers, happy Monday (I know, you can't make a Monday sound like a good thing right?)
Here's the full patch list: 1.0.26 ======= +Post game monster level scaling now depends on the highest level monster in your party, not the average, making ultra rare berries more useful in the post-game +Coral Crab bugged move fixed +Coral Crab riding issue fixed +Improved Moveset merging during breeding +Stat gain after level cap issue fixed +Adjustments made to Appenton Crypt to be more properly solvable with Thunder Stomp if you decide to do Nio Kio Underground first +Steam achievement popup added +Ruby beam move description fixed +Additional healing Kirys added Tomorrow I'll be playing the game and testing various menus and adding sound effects for a bit more audio feedback like you guys have been requesting. I have a few more days before I have to head back to my day job and I plan to make use of them :) [h2]Just something I gotta say...[/h2] Over the past week I have seen SO MANY (and increasingly) expert tamers helping out newcomers that are trying to learn how to find obscure legendaries, or really min-max the breeding system, grind for brilliants, etc. Seeing all of that is truly heartwarming and I want to thank all of you for being such incredible people and helping each other out. Know that I'll be looking for every opportunity to add to and improve Monster Crown to make it the best game possible for the amazing players I've been so lucky to have join our community. You make it all worth it. |
Hello tamers! |
Good Morning Tamers! |
Hey guys, |
Hey guys, |
With today comes the full release of Monster Crown at long last. If you've been on the beta or review branch now's a great time to switch back to main. |
Good Saturday tamers! |
Been a couple of weeks since we last pushed an update! |
Happy Weekend Tamers! |
Happy Weekend Tamers!
Hard mode can be enabled or disabled at will, so feel free to try it out without having to start a new game and get locked in. [h2]Card Dungeons[/h2] Along with some general refinement, after popular demand - now have a dedicated new song. [h2]New Monster Code[/h2] Here's a brand new monster for ya ;) MTI1fDV8MTIxfDEwfDd8MTAuMDAwMDR8MTB8N3wwfDAwMXwxMjV8MTY4fHVuc3RhYmxlfEFwYXRoDXwwMDEtMC0wOTMtMTAtMDAyLTIwLTAyOC0zMi0wMTgtNDUtfHwxLjF8MS40MTI4MzE0MDE4MjQ5NXwxLjYyNzY3NzAxMTQ4OTg3fDEuMTU2NzU2MjgxODUyNzJ8MS41NzkwMzQyMzMwOTMyNnwxLjUzNjc2ODI1NzYxNzk1fDEuMTk1NzYyMTA5NzU2NDd8P3w= Just copy that code, and paste it in (Ctrl+V) at the code entry screen at the farm. It's level 5 so you'll have to level it up or spend some Ultra Rare Berries on it - any guesses what it's based on? [h2]Other Fixes[/h2] v0.1.86 ============== +Inventory category switching while selling items bug fixed +Appenton dungeon switches fixed +Can no longer skate while an NPC is following you (this caused issues in Frobec and Nio Kio +Shop/Breeding Menu/Bank menu responsiveness improved +"increased by -10%" fixed +Storklift flight sound effect lowered in volume and shortened +Enemy tamers no longer still use challenge dialogue after deffeat +Enemy tamers now offer the yes/no option, no cancel +Various UI adjustments/responsiveness improvements +Soldier's journals are now key items +Snow brightness lowered +Screen environment effects sometimes moving independently of the camera issue fixed +Card dungeon sound effect/timing tweaks, stairs trigger position adjustment +Gyn quest/Vyrnia chief sequence improvements +Glacial now has a skull icon +Defending now offers an increased 20% temporary defense boost during that turn |
Hey Tamers, |
Happy Weekend! |
At long last the day of Monster Crown's digital and physical release has been announced! |
Hey Tamers!
Some good fixes but not super exciting right? Well well well let me hook you up with a monster code you can enter at the farm for a brand new monster, hope you enjoy ;) Sure this monster is ridiculously powerful and post-game only but we'll just keep this between us... MTMyfDQ1fDE4NTd8MTExfDEwMnw4OC4wMDAwOHwxMTh8MTA4fDB8MDkzMDc0MDYzMDA4MDAzfDEzMnwxNzR8bWFsaWNpb3VzfEtvbWFuZGVyDXwwMDMtMC0wMDgtNy0wNjMtMTctMDc0LTIyLTA5My00MC18fDEuMXwyLjgyMzk3ODUyNTQwMDE2fDIuMjAzOTkxMzQxNTkwODh8Mi4wMTk4NTY0NTI5NDE4OXwxLjc0NzU1NzY0MDA3NTY4fDIuMzM1MjQwNDU5NDQyMTR8Mi4xMzUwMDc3OTg2NzE3Mnw/fA== Go ahead and paste that into the code entry (no need to type it out painfully) There are also two other monsters that are not yet available in EA have been set loose on our discord this week as a reward to someone that solved two in-game mysteries as a special prize. I'm not sure how generous they are, but hop on over and ask if you're in the elusive-monster-finding mood. Also expect some very interesting news next week... |
Happy weekend Tamers!
Starting today you can select those from the options menu and play in a language that's most familiar to you! I can't confirm which yet, but two more languages are on the way as well :) [h3]Early Farm Access + Code Entry[/h3] Starting today the following box is available at the farm immediately after levelling up your starter and being allowed to leave the farm Using it, you can access your farm monsters and swap them in and out, additionally, you can enter secret codes! Basically, you can easily ditch your starter in the box and start with something different, for example, one of the great monsters that have been added to our pedigree gallery, which has had so many awesome additions: http://crownsgame.me/?q=pedigree-gallery Or perhaps a friend has an awesome monster they've bred and wants you both to start a new file with it and run a challenge! The possibilities are quite endless and more codes are on the way to not just grant monsters, but mix up the difficulty level like randomizers. [h3]Online Battling[/h3] The online battling menu has a bit of a face-lift and the overall online battle flow has gotten a signficant tune-up, so online battles are more fun than ever. [h3]Other Fixes[/h3] Here are some other fixes! V0.1.826 ======== +Online battle flow greatly improved and stabilized +7 additional languages are now available +Bug where the first chief could have a way overpowered team fixed +Fixed entry-less cave in Desperado +Can no longer enter power plant early +Can no longer save on Sepnal ferry and those that did will be warped to safety on load +Small fence graphical issues south of Nio Kio fixed +Hyna that kidnap Layti no longer show up before/after the quest +Three frost province rocks with glitched visuals fixed +On screen egg indicator can no longer go astray +Urs overworld graphical issue fixed +Rain darkness level reduced +Shop door no longer uses older tileset +Invisible blockade in Frobec fixed +Several other tweaks/polish Have a great weekend Tamers! |
Hello Tamers, |
Content Pack #10!! |
Hey tamers, |
Hello! |
Hello Monster fans, Content Pack 8 is here! |
Hey guys, |
Hey guys, hope you're having a great weekend! |
Hey guys, |
Hey everyone!
Entries are limited to 1 per user, please only post 1 screenshot. Winner is the person with the highest amount on their screenshot. Good luck everyone! If you have any questions, feel free to ask :D -Marten |
Happy Friday tamers! |
Tamers! I've been very hard at work on Monster Crown and while next week's update is the next Content Pack, I think this week's update serves as a great appetizer. |
Not a lot to say this week guys just made a lot of improvements to Nio Kio Chamber so it functions more smoothly, looks nicer and no more batteries haunting you inside other interiors! Yikes! |
Hi all!
Entries are limited to 1 per user, please only post 1 screenshot. Winner is the person with the highest amount on their screenshot. Good luck everyone! If you have any questions, feel free to ask :D -Marten |
The time is here my friends, it's Content Pack 6!
Those are the highlights, but each needs a little explanation! [h2]Story Expansion[/h2] Remember when Dania told you you could visit the Duchess' Garden? You can go ahead and visit her now, the guards will allow you through. You can take on the Duchess and see if you have what it takes to beat her Super Gro'd Cobreo, or visit her garden to locate many new rare monsters, these are ones I've had requested a lot so I hope you enjoy. You'll encounter a guardian to the inner sanctum, later in the game you'll be able to access this inner sanctum to meet monsters designed by our Kickstarter backers. [h2]Casino Games[/h2] Now that two Hooper sisters in Desperadod have been... terminated... you'll be able to access the electrical city of Nio Kio. While there you can enter the casino and play some Casino games, Run Apo Run and Gorgem Gorge! They're a fun little minigame where if you get good (very good) you can actually make a profit! [h2]New Monsters[/h2] While I won't spoil all the new monsters, one monster you'll be able to get your hands on is Serket, a special monster with a special ability. Serket's ability, Serket Protect keeps Serket's magical stat in a loop. If it drops below 0.8x it'll shoot up to 1.5x! Additionally, if you power it up beyond 1.5x it'll loop back down to 0.8x. Odd ability right? Well, it makes it so Foes can't totally destroy his magical attack stat without accidentally powering him up, but also, if you have an attack you love but it comes at the cost of a magic debuff, it might be right at home on Serket. Any attack dropping your MAG stat by more than 20% will actually produce a 50% GAIN! It can make for some twisted strategies, so be sure to try it out. This ability is in effect for any monster with Serket's body type, so basically, if you breed with Serket as long as Serket is the primary the offspring will keep this ability (with the default gene). [h2]Isotope Therapy[/h2] Ever ask yourself, why do monster taming games have evolution? Well, of course it's primarily so that your early game monsters can power up and still hold their own later in the game. In Monster Crown we don't have normal evolution and early game monsters are easily outclassed, which is fine if you get straight into breeding but what if you got really attached to that Laz you tamed at the start of your journey? Enter ISOTOPE THERAPY. This radioactive therapy allows your monster's stats to "evolve" and be brought up to par. This can be done as freely and as often as you wish at no cost, it basically calculates a fair strength level based on your tamer level (you know, the one you boost by beating chiefs) and brings the monster up to that level. By tamer level 5 or 6 perhaps even your starter is due for a boost. It was important to me to add this feature because while breeding, fusion, and taming new monsters are a ton of fun, sometimes you just have a total bro that pulled you out of a tough spot in that decisive battle. I know I get attached and it's sort of a trapping of this genre to bond with your monsters, so if that describes you, you're really gonna love this feature. It can be located just north of Appenton (check the map in the above pic!). You may have to do complete a couple of challenges first though ;) I hope you all have fun with this expansion and I think after playing it, you'll get a bit of a sense for what's coming next in the story! [h2]Yesterday's Giveaway[/h2] The winner of yesterday's giveaway is Tenshi~kun on Steam and @AndrewR1022 on Twitter, I've friended you both so please send me your save so I can grant you your Brilliant Rituowl prize! --- Have a great weekend Tamers! Other fixes (0.1.583) =========== +Isotope Therapy added +Casino Games added +Nio Kio now accessible +Story expansion +Many new monsters +30 more farm boxes (bringing the total to 80) +Adjusted notebook menu and encyclopedia menu +Two Hooper sisters asassinated +Large monster minified sprites (experience screen, indoors) smoothed +Fu & Scrave overworld sprites added +Farm has updated windmill graphics |
Tomorrow are we getting announcements for DP Remakes or Gen9? |
Hey guys, |
Happy Friday Tamers! |
Hey everyone! |
Good Evening Tamers! |
Second path of 2021 here we go! |
Hello folks and Happy New year! |
Hey all! |
Holiday themed Echelk is here! |
Hi Tamers,
So if you're interested in a more easy-going Monster Crown experience, give this option a whirl! You'll find it under Settings > Difficulty [h2]Quick display buffs/debuffs[/h2] Enemy Rodask's DEF dropped 10% Enemy Rodask's ATK dropped 10% Enemy Rodask's SPD increased 5% Enemy Rodask's RES increased 5% ... ... That's a lot of reading, a lot of clicking, and sure slows down battle! From now on, these messages will be batched into a quick display so no matter how stat crazy you get, it won't slow down your battles. [h2]Other Miscellaneous fixes[/h2] EA v1.537 ---------------------- +Monster respect system added +Breeding now requires enough monster respect built up +Can now only battle wild tamers once +Defeating a tamer awards monster respect +Defeating a chief tamer awards a new tamer level +Can only level up monsters to the attained respect level +Newly tamed monsters scaled to max respect level if exceeding +Store door color adjustments +Orphan shadow in the intro removed +Raining rate reduced +Gaps where EXP would not increase fixed +Party EXP boost +Ambient Shoreyu added to Mill Town +Gems to find and sell added to Dew Cave +Campfire log icon added +Gualop Cowboy added +Drangus, Hyna and Gualop nerfs +Party experience boosted +Easy mode added, free healing, 100% flee chance, no item loss +Domigon killing sidequest +Humanism kingdom visual revamp +Ambient Madis added to Humanism +"Spore" overworld sprite added +Crawkaedga nerfed As you can see there's never been a better time to start over and try out the game from the beginning again. This build is currently in EA-Beta branch but it's so involved that we're going to wait until Sunday to push it to the main branch, this one touched so many systems and grew so big that the extra week to do some more play-throughs and have our lovely publisher Soedesco give it a spin is something I really felt we needed. Scattered around are new items, NPCs, moves and monsters, have fun catching up on Monster Crown and tune in next Friday for the special holiday-colored Echelk :) ---- Are you a player with a lot of super-grind level 200+ monsters? Never hurts to do a save backup, you can find your saves here: C:\Users\YOURNAME\AppData\LocalLow\Studio Aurum\Monster Crown\Resources\Saves #Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for several days before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates. |
Hey all! |
Happy Friday! |
Hey all! |
Hey folks! |
The time is here to learn about Content Pack 4 and cast your vote! |
Hey all! |
Hey guys, |
Hey all! |
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Hello all! |
Hello! |
Hey all! |
Hey everyone! |
Another week another build! |
Hi everyone! |
Hello folks, |
Hey everyone! |
Hey guys, |
Hello Crew, |
Hey guys! |
Hey all! |
Hello folks! |
Hey there everyone! It's time for another weekly challenge, challenge #4! Which is all about making use of the new feature introduced in Content Update #1: NET Eggs |
Hey Folks, |
Hi everyone! |
Just wanted to say a big thank you to all of you, especially those kind enough to stream or create content (Of any form) for Monster Crown! |
Hello everyone in the Monster Crown Early Access, it is time for weekly challenge #3! |
Hey guys! |
Hello everyone in the Monster Crown Early Access, it is time for weekly challenge #2! |
Hey guys! |
Hello everyone in the Monster Crown Early Access, it is time for weekly challenges! |
Hello Everyone! |
Hey Guys, |
Hey guys! |
Hi all! |
Hey Tamers! |
Hey guys, |
Hey guys, |
Hey folks! |
Hello Folks! |
Hi all! |
Hi all! |
Hey Folks! |
Hi everyone! |
Hey everyone! |
Hi all! |
Hi everyone! |
Hi everyone! |
Just wanted to share our latest update on all things Monster Crown! |
Hi everyone! |
Hey guys, |
-IMPORTANT-- |
Hey everyone! |
Just wanted to share some new official art, you'll start seeing some of our key monsters pop up in this style for articles, youtube videos, etc. |
Hello folks! |
Over the last week we've had tremendous support, bug-reporting and useful feedback from our players, here are some of the fixes we've done! |
Hi everyone! |
Check out our latest Kickstarter update here: |
HALLOWSTREAM! |
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Check out the highlights of our latest stream here: |
Hey guys, |
Stream incoming! |
Interested in potentially being part of our next expansion of the private beta? |
Check out the latest and greatest about MONSTER CROWN in our recent Kickstarter update :) |
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Check out our latest Monster of the Week! |
Hi! |
A few people asked me to explain what exactly I meant, or what had me so excited! |
Check out Alieel here: |
Hello Tamers! |
Hi all! |
Hey Guys, |
Our latest kickstarter update is here! |
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Monster of the Week! |
It's about time we start posting our Monster of the Week on here! |
Hello! |
Join us tomorrow for the launch of Monster Crown's Kickstarter! |
Itching to chat Monster Crown with other aspiring Tamers? |
We have a forum that has been active for a while: |