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Patch 1.33 is here for Beta Players - important save file information inside!

--IMPORTANT-- The save file format has been completely revamped! It'd be easier to say you must start a new savefile, but you can indeed load your old one. But first BACKUP YOUR SAVE FILES! grab em here: C:\Users\YOURNAME\AppData\LocalLow\Studio Aurum\Monster Crown\Resources\Saves Toss a copy in another directory. Instead of pressing Z/Accept when your file is selected, if it's an old one press F1, the next time you save it'll be up-converted to the new format and you don't need F1 anymore. Also, balance changes apply to newly generated monsters, anything you tamed from previous builds remains the same. -------------- v1.33 Fixes ----------------------- +Monsters can find an item for you while you're away (saved and shut off) +Shaved 1.5 seconds off of file loading +Prize monster duplication is fixed +Can safely set new prize monsters and cancel after a battle +Can re-enter online menu after a disconnect +battle now progresses after save +game now saves after winning or losing +Save file internal data management complete rewrite, now supports encoding +Reduced chance of save file corruption +Changed how messges are split up to improve readability of textboxes (WIP) +Teedon has been kicked out of the player's room and is now back where he belongs! +Follow monster behavior improved (WIP) +Fade to black texture no longer fails to cover the entire screen on higher resolutions +Small visual fixes to new battle screen +Can no longer walk on Dad +Added item-get sound effect +Default audio level reduced heavily +Battle sound effects now reflect audio level +If the opponent doesn't send a battle sync at least every 120 seconds the game will disconnect and end the battle +Chance of encountering Harveskin when picking up a pumpkin after leaving home +Prize monster returned safely after leaving online menu +Buttons no longer linger after leaving online menu +ID Challenge now functions properly +Tamer list building bug fixed and now back into working order +Tamer list sorting inverted as it seemed to list most toughness difference first +Scanline flickering when moving between areas fixed +Starter monster moves nerfed +Walerus's HP boosted, attack nerfed. Battle should be long but not as punishing +Various online fixes and improvements to move syncing +Text of Battle UI revamped (buttons need visual resizing) +Connection status is no longer visible until you connect and even then it's only a box that will show red if you lose connectivity +Trade now does nothing at all rather than soft-locking +Health bar now displays earlier +Online losses no longer warp you home or take your items (still heals you) +ID Challenge now availble but needs some visual tweaks +Opponents now sorted by least power difference from you to most +Leaving the entire online battle menu restores your prize monster to your team/box +Item use in battle not available but defend now is, fast-switch remapped to cancel/X rather than TOGGLE +Prize transfer is now happening as it should and monsters should not be lost or produce soft/hard locks +Tamer submenu positioning fixed (Challenge/Prize) +New Rodask, Domigon overworld sprites +New minified sprites for oversized monsters for the exp/farm screen and inside houses, needs smoothing +Balancing rework of starters +Balancing rework of the beta overall +Myrk no longer re-appears +Gualchop power boosted to 120HP recovered. +Major additions to the Beth meet cutscene, introducing a new story element (dream egg) +Can no longer walk on Kiry tamer +No longer check Kiry when speaking to healer +Forced to enter store now to receive bag +Called over from the street to learn about Kiry +Some font fine-tuning +Improved main menu button visuals +File select screen visual tweaks to improve clarity/usability +All monsters now have level 0 attacks to prevent moveless monster bug +New font makeover for the entire game +New battle interface and method of choosing actions that reduces clicks +Full move details and information now available in battle


[ 2020-04-22 19:04:02 CET ] [ Original post ]

Monster Crown
Studio Aurum Developer
Studio Aurum Publisher
2020-07-31 Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (625 reviews)
Public Linux Depots:
  • Monster Crown Linux [2.46 G]
Monster Crown - Dark Monster Catching Game with True Crossbreeds

Monster Crown is an in-development indie title for the die-hards, the monster catching completionists - the battle masters.

Featuring a brand new dynamic breeding system and a deep story in a world filled to the brim with optional content. Offer contracts to dangerous beasts and breed them to create new species. Travel across Crown Island with your Monsters as you work toward stopping an underground plan to revive the sadistic Philosopher Kings and return them to their thrones

Featuring
  • 200+ Monsters to Collect
  • Countless Combinations to Breed
  • A Sprawling, Wild World
  • A Deep, Dark Story
  • Online Battling/Trading

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS
  • Processor: Intel/AMDMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

7.50$ (50%)
6.56$ (78%)
8.39$ (16%)
25.19$ (16%)
16.97$ (15%)
6.39$ (68%)
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5.88$ (83%)
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8.39$ (16%)
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42.45$ (15%)
12.99$ (35%)
11.82$ (66%)
GAMERSGATE

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5.0$ (75%)
6.0$ (90%)
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3.4$ (83%)
1.5$ (75%)
14.99$ (25%)
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7.65$ (74%)
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9.4$ (53%)
8.99$ (55%)
6.97$ (85%)
42.07$ (23%)
3.3$ (78%)
2.25$ (89%)
1.2$ (80%)
3.0$ (80%)
0.75$ (85%)
6.25$ (75%)
1.6$ (90%)
6.25$ (75%)
24.85$ (45%)
4.0$ (80%)
1.29$ (82%)
2.5$ (75%)
0.51$ (87%)
5.0$ (75%)
19.99$ (20%)
1.28$ (87%)
3.25$ (75%)

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