Hey Tamers!
We've got another slew of great fixes. Earlier tonight all our prior fixes moved out to the main branch so all players will be able to enjoy those, bleeding edge EA-BETA players get these fixes as of... right now!
I spent a lot of time on online battling this morning and the menu has quite a few improvements to the flow and function of it, however, I had some trouble reproducing some issues I've received reports of for online battling. I think I may know why - our servers are hosted in the state of New York (I'm in canada) and I do a lot of testing on weekend mornings when I have plenty of free time. Those hours also happen to be low traffic times in america as I'm 1.5 hours ahead of the eastern timezone.
I wrote the client and server side code and kept things very lightweight and fast but perhaps some evening latency is leading to issues. I'll continue working on this but in the meantime "Forfeit" is now available in online battles if you're trying to send a pal a monster. As you may know you can set prize monsters for online battles so some people are using it to trade before we launch that feature officially, so if you want to send a friend a monster, set it as prize, enter the battle, then forfeit. Keep in mind that online play is something that I'm still hard at work on so save before and after sending any monsters to reduce the chance that they may be lost.
Also low RAM PC friends and Mac users with a specific odd issue will find some additional graphical options in this build that i think will be of great help to them, read below for more details!
Just for fun, here's a pic of an upcoming special Epheal transformation :)
Closed Beta v1.445
----------------------
+Can view base monster stats on the info screen now
+Improved and more clear menu flow in the online battling menu
+Can now forfeit in online battles, useful if you want to just give someone a monster!
+Fixed a specific situation where you could feed your monster, or check it if you entered a battle while touching it, which could lead to getting free while in battle.
+Glitch discovered if you have a fruit in hand, enter and exit barn you can end up stuck until you drop the fruit, remedied by removing any fruit you carry during a screen transition
+Hermit's house no longer has a dual-toned roof
+Alieel does not become invisible when flashing you with light
+Maze can now be cancelled anytime with X/cancel
+Turned on graphics option dialogue on startup to help debug a PC user with a RAM issue and two Mac users that are missing sprites on their screens. PC Users with low RAM please try low quality and Mac users with missing sprites try High quality! Some odd unity bugs at play here.
+Water ripple-less areas on the overworld no longer have this issue
+HP Orb use no longer KOs monster
+Several tile issues in the desert fixed
#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.
Thanks everyone for all your support! I'm overwhelmed with messages from people loving Monster Crown! I appreciate each and every one of you!
[ 2020-08-03 23:44:10 CET ] [ Original post ]
🎮 Full Controller Support
- Monster Crown Linux [2.46 G]
Monster Crown is an in-development indie title for the die-hards, the monster catching completionists - the battle masters.
Featuring a brand new dynamic breeding system and a deep story in a world filled to the brim with optional content. Offer contracts to dangerous beasts and breed them to create new species. Travel across Crown Island with your Monsters as you work toward stopping an underground plan to revive the sadistic Philosopher Kings and return them to their thrones
Featuring
- 200+ Monsters to Collect
- Countless Combinations to Breed
- A Sprawling, Wild World
- A Deep, Dark Story
- Online Battling/Trading
- OS: Ubuntu 12.04 LTS
- Processor: Intel/AMDMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated GraphicsNetwork: Broadband Internet connection
- Storage: 2 GB available space
[ 6132 ]
[ 2625 ]