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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Monster Crown 

 

Developer

 Studio Aurum 

 

Publisher

 Studio Aurum 

 

Tags

 Indie 

 

RPG 

 

Multiplayer 

Release

 2020-07-31 

 

Steam

 € £ $ / % 

 

News

 144 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/830370 

 
Public Linux depots

 Monster Crown Linux [2.46 G] 




LINUX STREAMERS (1)
xantyleonhart




Patch v1.45

Hey guys!

The next patch is here for EA-BETA branch, check the notes below to opt-in if you haven't already.

We had some issues with our service provider the past 2-3 days, this prevented online play from working properly. Thankfully we've finally managed to get their support to remedy the issue. The server is back online with a new version of server-side software as well, to prepare for the upcoming trading, net-egg, etc. functionality.

Currently all the high ranked issues on our mantis server are resolved (I have to get on there and actually close them, but definitely headed in the right direction!). So when I sit down to do some more fixing tomorrow I'll start combing our forums and discord to catch issues that aren't already on my radar.

To establish a good update cadence going forward, I'll be submitting my latest build to our publisher (thanks Soedesco!) each week and pushing it to the stable branch each Friday, most play happens on the weekend so it'll be great to always have the latest out then. I'll keep updating the EA-beta as necessary to address newly found issues or if I want some help testing a feature.

Establishing this routine now means you guys can have a lot of confidence in me going forward and rely on weekly regular updates that makes the game smoother and adds new features. Expect an announcement very soon regarding our first content pack which has some much requested features and functionality that I can't wait to share!

Thanks and have a good weekend!

discord: https://discord.gg/WwRvm9B

EA v1.45
----------------------
+Behind the scenes work on Trading and Network functionality
+Behind the scenes work on difficulty and randomizer funcionality
+Behind the scenes work on a means for qualified breeders to produce more of their signature monsters on demand for distribution
+Very very specific egg hatching clock issue. Due to a limitation of the floating point number datatype, for users with fast PCs, AND a lot of playtime, eggs can beging to take forever to hatch. This has been remedied by flooring the playtime variable at the top of each minute.
+Black Magic changed from Unstable to Malicious, as before it was basically the same as Inferno
+Settings menu complete revamp, now accessible from file load
+File select screen redesign
+House in Mill town with walkable walls fixed
+Ability to move before closing the save confirm dialogue box was causing some issues, fixed
+Eggs now show brilliant palettes properly on generation and hatching
+Experience properly spills over to the next level and levels you up (levelling from lv2 to lv6 in one battle works properly)
+Net menu visual improvements
+fixed a bug where you could end up free after a choice selection even though dialogue wasn't done
+starter select dialogue now more responsive
+more responsive and reliable flight map select
+brilliant odds for eggs fixed

#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.


[ 2020-08-15 21:03:50 CET ] [ Original post ]