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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Monster Crown 

 

Developer

 Studio Aurum 

 

Publisher

 Studio Aurum 

 

Tags

 Indie 

 

RPG 

 

Multiplayer 

Release

 2020-07-31 

 

Steam

 € £ $ / % 

 

News

 144 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/830370 

 
Public Linux depots

 Monster Crown Linux [2.46 G] 




LINUX STREAMERS (1)
xantyleonhart




Content Pack #4 - Atomic Clock and more!

Happy Friday!

Content Pack #4 is here.

Of course the thing everyone's been waiting on is the magical Atomic Clock which cause a dramatic transformation in Dracoyle, Darwhol and Gorgem!



Where can you get your hands on your very own Atomic Clock? Well, in a cave just north of Empathy Kingdom, you can find one here:



You'll also be able to explore a fun, Atomic Clock-oriented surprise quest somewhere in Empathy Kingdom. It features a monster many of you have had your eye on for quite some time!



After the quest, the Atomic Clock will begin appearing in the wild in deep-wilderness Tamer Packs just like Super Gro did last week.

But that's not all, we've got two more interesting new mechanics!

Synergy Attack Upgrades

So, a few months ago a couple of people came to me asking for special attacks be added that could be unlocked via the breeding system, and to add a little more strategy to the synergy system, so there's one unified solution that I think you're really gonna enjoy.

There's a new attack, Dragon Tackle that will upgrade to Dragon Tackle 2 in the presence of synergy. This move is your first introduction to the mechanic so it's pretty clearly named to make the upgrade easily understood. Additionally, the move Swipe can now upgrade if you have built up synergy into the move Full Slash.

Additionally, if you breed two monsters that know Dragon Tackle the offspring will be born knowing Dragon Tackle 2, so this provides a new layer to battle and breeding alike. Let me know your thougths on these mechanics. There are plenty of great possibilities in breeding especially in move combination, we could have moves that combine the effects of two other moves, or take influence from the presence of another.

I'll be looking at all the attacks in the game and the monster movesets over the next couple of months to create more balance and fairness in the battle system and just make things more fun overall.

One last synergy-related note, at long last the game will pop-up prompt you to let you know the benefits if you attack at each synergy level, so no need to memorize what buffs/debuffs are associated with each level of the synergy gauge.

Oh, Myedin and Madis are now available in the wild, and there's a new move, Swallow Power that lets you absorb attack power to gain synergy. Do you think you can find them all? ;)

Misc Fixes:
EA v1.532
----------------------
+Wild monsters, if the species is capable, can fly over obstacles
+Following monsters no longer jump "In front" of player when getting control back
+Rain graphics extended to fix visual oddities
+Tanukrook Brute crossbreed added
+Move learner now keeps the moves you know checked
+Player shadow now not lost when entering house/dungeon
+Monster transformation now multiplies base stats properly
+Monster transformations can now receive new moves to their learnset

PS: Work on Achievements is under way, let us know what sorts of achievements and stats you'd like to see. Some people seem to want achievements that anyone could do easily, others like very difficult to obtain achievements, what's your take?


[ 2020-11-27 21:05:18 CET ] [ Original post ]