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Patch 1.577

Happy Friday Tamers! This week we've got some bugfixes, but before we get into BOOORING fixes, I just wanted to say that two new cards have been added to the Raging Riverbed set, Harveskin and Nautlus, so those cards are out there now to collect!
The next booster set is almost ready, but I've reached a BIG internal development milestone that I'm so happy about, but has kept me super busy this past week, as well as a bug that really, did everything in its power to evade my detection. Recently we had to upgrade Unity versions and that seems to have caused an issue with players of certain languages (so far Dutch and Spanish confirmed) in our last build. After some serious debugging and feverish testing, we found that save files would fail to load properly on specific PCs with specific languages. This was very hard to debug as I couldn't get my hands on these systems for myself and could not reproduce the issue on my own system, regardless, eventually I hammered it out. It seems on this new version of Unity there is more implicit region/localization support, which caused a small pool of players in regions that use commas instead of decimals to denote the decimal place in non-whole numbers to have their game begin writing their savefile with incorrect characters. We've fixed this throughout all areas of the code and it will not be an issue going forward, we've added specific controls to enforce this. The bad news is players that were affected, your savefiles have a degree of corruption. If your game was writing to your savefile using commas due to your region, when you load your game next this will auto-fix and the game will load properly on this new build of Monster Crown, however, if your game saved without writing the symbols at all then your monsters with attack, say, 23.4567 will load as "two hundred and thirty four million, five-hundred and sixty-seven". This obviously poses an issue! So when your game loads if you're part of that small pool of players (not everyone in those regions/languages are affected) your monsters's stats will be reset. Unfortunate, but allowing monsters to exist at that level of stats will cause issues down the road, unfortunately we're dealing with specific data loss on these, but it was important to me to recover your savefiles and monsters as best we could - I'm always heartbroken when I hear of players losing monsters and I know I'd be very sad to lose my own. Overall this week's patch is mainly about delivering a more robust version of last week's with a few additional fixes, hope you guys are looking forward to the next expansion pack - it's almost ready!


[ 2021-02-05 21:48:17 CET ] [ Original post ]

Monster Crown
Studio Aurum Developer
Studio Aurum Publisher
2020-07-31 Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (625 reviews)
Public Linux Depots:
  • Monster Crown Linux [2.46 G]
Monster Crown - Dark Monster Catching Game with True Crossbreeds

Monster Crown is an in-development indie title for the die-hards, the monster catching completionists - the battle masters.

Featuring a brand new dynamic breeding system and a deep story in a world filled to the brim with optional content. Offer contracts to dangerous beasts and breed them to create new species. Travel across Crown Island with your Monsters as you work toward stopping an underground plan to revive the sadistic Philosopher Kings and return them to their thrones

Featuring
  • 200+ Monsters to Collect
  • Countless Combinations to Breed
  • A Sprawling, Wild World
  • A Deep, Dark Story
  • Online Battling/Trading

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS
  • Processor: Intel/AMDMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

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1.69$ (79%)
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