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Good Morning Tamers!
Check out today's patch!
1.0.24
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+Party screen move reordering added
+Mirror Challenge floor count added, and challenge reduced to 50 floors
+Wild Troves now use Boss tame style, HP is more significant than level when they consider pacts
+Demon pact-only monsters now tameable in Card Dungeons
+Lost temple exit warp adjustment
+ZebraCoati added to Lost Province
+Online trading monster-select issue fixed
On the party menu screen (even in battle) you'll now be able to highlight one of the monster's moves with Z/Accept and it'll turn green, select another move to swap the order of these moves. This was a much requested feature and I hope it makes your play easier and more fun :)
Additionally, Permadeath has now been divorced from Hard Mode, these settings are now entirely separate and any difficulty can now add or remove permadeath for your nuzlocke-esque adventures.
The Mirror Challenge now has a floor counter and the difficulty level has been reduced from 100 floors to 50 floors (the awesome reward of course remains the same!)
To answer some other questions we've had, see the following pic:
To expain each stat:
A = Attack
B = Speed
C = Magical Resistance ("Special Defense")
D = Magical Attack ("Special Attack")
E = Defense
F = Growth Rate (how much this monster grows per level, higher = higher total stats by level 100)
These symbols in the gene lab mean the same thing. Originally these symbols in the gene lab were meant to be a bit of a mystery for players to experiment and discover, however, at one point we simplified the party screen after some requests and used these symbols instead, I agree that we should find somewhere in-game to explain this to new players.
Borderless visual settings are also on the way after many requests, they should be in this weekend!
Happy Friday tamers!
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