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Update 1.2.5 is here!

Hello Tamers! You may have seen our recent post here, in which a very large polishing update, was set live on the beta branch for testing: https://store.steampowered.com/news/app/830370/view/4545912721048424996 Turns out this update is quite solid, and so we're now ready to set it live for all players to enjoy. Many longstanding issues have been addressed, which you can read about below, and there's a small special surprise for players as well. The Philosopher Kings, the grand finale bosses of the post-game have received brand new art that shows much more character and distinction than what they had previously!
These awesome designs are thanks to Bennybotabota on our discord, who also has a tumblr you can visit to see more of their work here: https://www.tumblr.com/goliathgastropod Benny did a great job of understanding the spirit of each of these characters, I think we'll be working with Benny again on future Monster Crown titles, so we can continue to bring variety and awesome designs for players to encounter. This patch brings with it a rewriting or significant restructuring of the battle system, battle math, monster level up stat-gain, collision system, menus, stat orbs and game resolution along with tweaks to monster balancing, movesets, etc.

  • Monster stat generation math and Battle math has been completely rewritten.
  • Collision system has been completely rewritten. Monsters will no longer spawn out of bounds and many long-standing collision issues have been fixed.
  • Minor graphical changes have been applied in various instances including overworld sprites for the Duchess and Rodney
  • Menu behavior is now more clear and responsive
  • Stat Orbs now raise your base stats by 0.1 instead of your derived stats which means you can now get a lot more granular with building a team
  • Complete rebalancing for many monsters who were previously undertuned or overtuned, including movesets
  • Various graphical tweaks/adjustments
  • Improved state management
The battle math and stat gain systems are actually back-ported versions of the code developed for Monster Crown 2: Sin Eater, big thanks to Kyle and Ahab who are programming and design respectively on the new in-development game. If you'd like to see more about that title be sure to check out our twitter for screenshots/gifs: https://twitter.com/crowns_dev One thing I wanted to clarify as there seems to have been a bit of confusion around "Code Monsters". Code Monsters that were offered during Early Access that are no longer available are not truly new monsters. One example is holiday Echelk, which was made available via code before players could reach the Frost Province, this was our way of sharing some monsters early before those areas were opened up for players to explore. All of those monsters can be easily obtained since the game reached full release in 2021. Another example is "SENTINEL" who was merely a Taupsy bred with a Malicious monster to obtain that crossbreed, so you're not missing out on anything. Next mission is to bring these updates to consoles Discord: https://discord.gg/WwRvm9B


[ 2024-10-25 11:12:15 CET ] [ Original post ]

Monster Crown
Studio Aurum Developer
Studio Aurum Publisher
2020-07-31 Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed (625 reviews)
Public Linux Depots:
  • Monster Crown Linux [2.46 G]
Monster Crown - Dark Monster Catching Game with True Crossbreeds

Monster Crown is an in-development indie title for the die-hards, the monster catching completionists - the battle masters.

Featuring a brand new dynamic breeding system and a deep story in a world filled to the brim with optional content. Offer contracts to dangerous beasts and breed them to create new species. Travel across Crown Island with your Monsters as you work toward stopping an underground plan to revive the sadistic Philosopher Kings and return them to their thrones

Featuring
  • 200+ Monsters to Collect
  • Countless Combinations to Breed
  • A Sprawling, Wild World
  • A Deep, Dark Story
  • Online Battling/Trading

MINIMAL SETUP
  • OS: Ubuntu 12.04 LTS
  • Processor: Intel/AMDMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated GraphicsNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

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