Hello! Work on the Steam Workshop update is going nicely, and for the last couple of days I've been working on improving various aspects of the game, and making a new tutorial. This tutorial is not harsh in any way, unlike the current one. The current tutorial will remain, but has been renamed to "Introduction". The new tutorial consists of 3 parts (basics of construction, employees, and projects), and you can start any part at any time, so that in case you missed something, then you can simply start a specific part of it and play through it again. With this new tutorial, think of the tutorial that came with the 1.0 release as a final exam of the things you've learned in the new one. Another new addition is the ability to control the amount of pedestrians on the streets. So in case you're having performance issues, or if you don't like the visual noise that they bring, then you can simply reduce the amount of pedestrians, or remove them altogether. Prior to this update, the amount of pedestrians out on the streets was 200, with the Workshop update it has been reduced down to 50, and the option allows you to further reduce, increase, or completely remove the pedestrians. On the gameplay side of things, genre-theme matches now affect the review rating of games. Now, along with boosting the game sales, it also boosts the review ratings themselves, which means that picking a good genre-theme combo will be more beneficial than it was before, and will make up for some short-comings of your game when it comes to the quality itself. Another thing that was changed is the distribution of review ratings: the better a game is, the lower the lowest possible rating a review can roll is (for example, previously a game worth a 9/10 rating could get 7/10, now the lowest score a 9/10 game can get is 8/10, and that is only if the game's rating is barely over the 9.0 mark) The 'develop' branch has been updated with the changes mentioned here, and your feedback on the new tutorial would be very appreciated. So if you'd like to help out in that regard, just start up the game, play through the tutorial, and let me know whether there's anything that is in need of improvement. Thanks for reading!
[ 2018-08-09 10:46:21 CET ] [ Original post ]
- Game Dev Studio Linux Content [127.94 M]
Welcome to your own Game Dev Studio!
How will you run your own offices and ascend to greatness in the gaming industry?Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!
Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.
Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!
Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!
Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!
Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!
Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.
Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.
- OS: Ubuntu 18.04
- Processor: Dual core @ 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- Storage: 150 MB available space
- OS: Ubuntu 18.04
- Processor: Quad core @ 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM
- Storage: 150 MB available space
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