Name | Game Dev Studio | ||
Developer | Roman Glebenkov | ||
Publisher | Roman Glebenkov | ||
Tags | |||
Release | 2018-03-12 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
| ||
Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 780 | ||
Average playtime (last 2 weeks) | 24 | ||
Median playtime (forever) | 780 | ||
Median playtime (last 2 weeks) | 24 | ||
Public Linux depots | Game Dev Studio Linux Content [127.94 M] |
Hey everyone! I've just uploaded the third devlog for my new game 'Intravenous': https://www.youtube.com/watch?v=7wVa1aTaldI |
Hey everyone! |
Hey everyone! This is a small patch that fixes a crash reported by a community member. |
Hey everyone! |
Hey everyone! This post is different from the ones I usually make, as I usually only post update notes. In any case, the new game I'm making would not be possible without Game Dev Studio in the first place, so if you're interested - read on! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone. |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hello! |
Hello! |
Hello! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
This small patch fixes two small issues. |
Hey everyone! |
Hey everyone! |
This small patch fixes two isses that could cause crashes. |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hello! |
Hello! |
Hey everyone! |
Hello! |
I'd like to let you guys know that the multiple floors feature is now on the 'develop' branch. If you would like to try it out and give feedback, that'd be very appreciated! In order to try out this new feature, switch over to the 'develop' branch by opening the properties of 'Game Dev Studio' on Steam, going into the 'BETAS' tab, and picking the 'develop' branch in the drop-down menu. |
Hey everyone! |
Hello! |
Hello! |
Hello! |
Hello! |
Hello! |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hello! This small patch fixes 2 issues reported today. |
Hey everyone! |
Hey everyone! |
Hey everyone! |
Hello! This hotfix addresses an issue that arose in Update #28 as a result of optimization. |
Hey everyone! |
Hey all! It has been some time since the upcoming content has been announced and I'd like to give you all an update on what's happening. |
Hey everyone! |
Hello! This update adjusts a couple of things within the game and fixes a few issues. |
Hey everyone!
When I put all the additions in a list like this, it doesn't seem like a lot, but you have to remember that I'm just one person working on this game, and some features bring hours of extra gameplay! All the new gameplay mechanics provide Game Dev Studio with even more depth and longevity, all for the same price that the game launched at! I would like to thank all the people that were active in the community, suggesting new features, reporting bugs, and generally providing their feedback on all sorts of things. Without you this wouldn't have been possible! Thanks for reading, and thanks for playing Game Dev Studio! |
Hey all! |
Hello! This small update fixes a crash that can occur during the tutorial, and adjusts the LuaJIT compiler to allow for slightly better performance. |
Hello! This small update adds display selection to the options menu. |
Hello! This update fixes a couple of gameplay related issues. |
Hello! This update fixes a couple of issues pointed out by the community. |
Hello! Recently I've been uploading small updates to the game, with some updates being full re-downloads of the game. I would like to say that these are nothing but bugfixes. Such small updates have always been the case for Game Dev Studio, since when someone reports a bug of some kind, I try to fix it as fast as I can, because I consider fixing bugs the top priority. |
Hello! This update adds sub-genres and annual game awards, some nice CPU optimization, support for Ubuntu 18.04, and a couple of quality-of-life improvements. |
Hey everyone, this is a quick update to let you guys know that the 'develop' branch now has a new build. The build introduces the 'Annual Game Awards' feature, so feel free to try it out! The Annual Game Awards become available for the first time in September of 1998 in-game. If you find any bugs or crashes be sure to report them. |
Hey everyone, it has been a while since I last let you guys know what's going on with the development of Game Dev Studio, so I thought now is a good time to do so. |
Hello. Windows 10 recently received a new large update, and the game stopped launching with it installed. I've applied a fix for this issue, so do let me know whether it works for you now. |
Hey everyone, this is a quick update to let you know that the 'develop' branch of the game now has some new upcoming content, so switch over to it and take a look if you'd like to check it out. |
Hello! This update adds and changes a couple of things suggested by the community, and fixes a couple of issues. |
Hey everyone, in this post I will talk about what the future holds in store for Game Dev Studio. |
Hey everyone, a person in the community suggested creating a Discord server for the game, and after some time thinking, I came to the conclusion that it's a pretty good idea! |
Hello! This small update fixes a rather strange bug that made the game ratings far too high when picking the right theme-genre combo, and prepares the game for Japanese translation. |
Hey everyone, in this post I will talk about what the future holds in store for Game Dev Studio. |
Hello! This update adds Steam Workshop support, optimizes various things for lower CPU load and therefore better overall game performance, fixes various issues, and has all sorts of improvements all around. |
Hey everyone. This is a quick update to let you guys know that another small update has been pushed to the 'develop' branch of the game for the upcoming Steam Workshop update. This update implements a simple, yet intuitive change to office expansion, which is: when clicking on an item in the object list while in demolition mode, you will automatically be switched back to construction mode. This change was inspired simply by watching my friend play the game in front of me, and this is a quick reminder that if you have any ideas for how to make the game controls more intuitive, then don't be shy, and share your ideas in the game discussions! I read through all the feedback (both positive and negative) that is left in reviews and in discussions, so don't be afraid to share your suggestions. |
Hey everyone! This is a quick short update to let you know that another small update has been pushed to the 'develop' branch of the game for the upcoming Steam Workshop update. This update focuses on optimizing several things related to employee and project task logic, and various other things in general. Generally speaking, the optimizations performed for this particular update focus on reducing the CPU load. |
Hey everyone, this is a quick update to let you guys know that another update has been pushed to the 'develop' branch of the game for the upcoming Steam Workshop update. This update unlocks the prefab editor (which was previously locked out due to a very unfriendly user interface), adds more steps to the new tutorial (old savefiles saved in the middle of the new tutorial will not work anymore), changes how the review text looks (let me know what you think of this one in particular!), and fixes a couple of issues in the map editor. |
Hey everyone, I'm happy to announce that the Steam Workshop update is almost finished. If you've been wondering why there was radio silence for the last couple of weeks, that is because I was working on a rather unusual example mod for a game of the simulation genre, but because of its unusual nature, it will perfectly showcase just how much can be done with mods for Game Dev Studio. I will be releasing it in conjunction with the Steam Workshop update, once I am sure that everything is ready and is working as intended. |
Hello! Work on the Steam Workshop update is going nicely, and for the last couple of days I've been working on improving various aspects of the game, and making a new tutorial. This tutorial is not harsh in any way, unlike the current one. The current tutorial will remain, but has been renamed to "Introduction". The new tutorial consists of 3 parts (basics of construction, employees, and projects), and you can start any part at any time, so that in case you missed something, then you can simply start a specific part of it and play through it again. With this new tutorial, think of the tutorial that came with the 1.0 release as a final exam of the things you've learned in the new one. |
Hello! In the previous progress report post I mentioned that I was working on documenting the game for the Steam Workshop feature, and I'm happy to say that it is now fully documented. The upcoming update is now available on the 'develop' branch of the game. In addition to the Workshop support, you'll notice that some things have also been changed, that is because the Steam Workshop update will feature various changes meant for an easier introduction into the game. |
Hello! It has been a while since I last made one of these posts, and I'm happy to let you know that I am almost done with documenting the game. You can take a look at the documentation over at: http://gamedevstudiogame.com |
Hello! For the past 2 weeks I've been working on adding Steam Workshop support to Game Dev Studio, and I'm happy to let you guys know that the biggest technical side of it is finished. What remains is more UI work, making sure that everything works as intended, and documenting the game as best I can, so that people interested in making mods for it can make the best use of all the systems available. |
Hello! With Update #19 released it's time to move on to the next step of content development for the game. |
Update #19 |
Hello! In this post I will talk about what the foreseeable future holds in terms of content for Game Dev Studio. |
Hello! This update adds a new gameplay mechanic (console creation), further improves various different aspects of the game, and fixes a couple of bugs. |