Hey everyone, in this post I will talk about what the future holds in store for Game Dev Studio. With Update #20 released, and all the features I had planned on adding to the game since release finally implemented, my next step is to add some new gameplay mechanics that people have been asking for. With that said, starting from Update #20 (or update #21 for that matter), I will be taking extra time to ensure that the newly-added content has less bugs, in other words, updates might take slightly more time to release, but they will generally be far smoother than before. With this update, I took a different approach to developing it. In most previous updates, I set myself a personal time limit within which I wanted to release some certain piece of content. While that did allow me to release a decent amount of content in a relatively short period of time, I did not have enough time to consider lots of cases for potential bugs, and so the new content would, most of the time, be released with bugs, or worse yet, crashes. The extra time taken to release Update #20 ensured that the release was smooth, and I was very, very delighted to see that the launch of the biggest update so far saw the least amount of bug and crash reports as of yet. Please do keep in mind, that I am the only person working on the game, and this is the first game I've ever released! Moving onward I will start with implementing small community-requested features, and once those are taken care of, will move on to picking out some of the larger features people have suggested. Please keep in mind that because I want to maintain the vision of the game I've had since the beginning, features that stray far from the game development side of things will most likely not be implemented. However I am willing to make an exception here and there, if I like the idea of certain features that people suggest, and it seems like something that would add a nice amount of content or gameplay variety to the game. With that out the way, my to-do list for the time being looks like this: #1 - Ability to adjust the pace at which time is passing by. People have voiced their concerns that the game time passes by too quickly, and it's hard to make more than one game for a single console generation. While the original vision for the game was to provide a rather realistic insight into how much time game development takes up in real life, a lot of people don't like that. I will be adding a slider to the new game menu, which will allow you to adjust the speed at which in-game time passes by. It will affect the speed at which time passes by, but not the speed at which employees work, so reducing the speed at which time passes by will make the game easier. When opening the main menu, the time slider will always start out at the speed which is true to the game's vision. #2 - Ability to select more than one genre for a game. This is something the community has requested, and I will for sure be adding this to the game. #3 - Annual game awards. A feature that people have suggested, but one that I refrained from working on because I couldn't come up with interesting gameplay mechanics for. With a clearer head following the release of this update, this is something you can expect to be added to the game in a future update. #4 - Various small community-suggested improvements. You folks voice your suggestions, and I listen to them. There were various quality-of-life improvement suggestions, and I will be happy to implement them. Don't be afraid to share your suggestions, I read through all of them, even if you don't see me reply to your threads! #5 - Japanese translation. A community member has reached out to me and has offered to provide a Japanese translation. I am most grateful for this help, and you can expect this to be added in one of the future updates. #6 - Linux build of the game. Until now, I've been focusing my efforts on ensuring the game's overall stability, as well as focusing on one platform for the time being to not be overwhelmed with potential issues that would be isolated to specific operating systems. As of today, I am happy with the state of the game, and will be working on a Linux build of the game for one of the future updates. As always, the points you see on the list will be implemented out of order, and some gameplay mechanics that weren't mentioned might make it into the game in one of the updates. Thanks for reading!
Game Dev Studio
Roman Glebenkov
Roman Glebenkov
2018-03-12
Indie Strategy Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(499 reviews)
http://www.gamedevstudiogame.com/press/index.php
https://store.steampowered.com/app/773580 
Game Dev Studio Linux Content [127.94 M]
Welcome to your own Game Dev Studio!
How will you run your own offices and ascend to greatness in the gaming industry?Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!
Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.
Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!
Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!
Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!
Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!
Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.
Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.
- OS: Ubuntu 18.04
- Processor: Dual core @ 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- Storage: 150 MB available space
- OS: Ubuntu 18.04
- Processor: Quad core @ 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM
- Storage: 150 MB available space
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