





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello! This update adds and changes a couple of things suggested by the community, and fixes a couple of issues. - added the ability to control the timescale in the new game menu, as well as the "General" tab of options menu while in-game - added the ability to assign an employee to research tech via employee context menu - added the ability to close menus by pressing the same key they're opened with - added an option to raise request dialogues to approve & enable auto-approval of raise requests - added an option to the vacation request popup to approve & enable auto-approval of vacation requests - added a new office preference - refuse all contract work offers - activities rebalanced: * amount of gained Drive from any activity increased 4 times (ie. enjoyment rating of 80 used to give 8 Drive points, now it gives 32 drive points) * activities now increase the time until an employee has to go on vacation * to counter this huge buff, activities will now be on a global cooldown that lasts 2 months regardless of how much enjoyment was had, in addition to being on a per-activity cooldown. Going on another activity shortly after one was had will yield very low enjoyment gain. * activity result & confirmation UI has been improved - vacation requests will now display the role and employee's main skill level (or, in the case of a Jack of All Trades, the highest skill level in general) - the amount of platform users available at the beginning of a playthrough now depends on the starting year of the campaign (every year past 1988 adds extra platform users) - fixed wall grass decals being drawn under the southern walls - fixed a crash that occured when zooming in/out during the rain under the right circumstances - german translation fixes - minor UI tweaks Thanks for reading!
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