Hey everyone, this is a quick update to let you know that the 'develop' branch of the game now has some new upcoming content, so switch over to it and take a look if you'd like to check it out. The content in question is the addition of sub-genres. These can be selected once you've researched at least 6 genres. Selecting a sub-genre will require you to put more work into the game, but if the genre + sub-genre combination is good, it will bring in even more sales. Just like with most other matches in the game they can also hurt your game sales in case the combination you've chosen does not work that well. You might also notice that the game is running better now. That is because I started out Update #23 by optimizing certain parts of the game which require a decent chunk of CPU processing power, namely the lighting computation, and the tilegrid visibility handler. The lighting computation optimization brings the bulk of the increase in performance, and with these two optimizations taken into account they bring up to 34.6% higher performance in the same scenario! (on a laptop with an i5 5200U processor, your mileage may vary) This is especially useful for laptop owners, because the game will use less power to run the game at those 60 FPS like before, or, if have a really old/very low-spec laptop now you'll be closer to hitting that 60 FPS mark if you weren't able to reach it. As always, please keep in mind that because the content on the 'develop' branch is work-in-progress, it might not be 100% stable. Thanks for reading!
Game Dev Studio
Roman Glebenkov
Roman Glebenkov
2018-03-12
Indie Strategy Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(499 reviews)
http://www.gamedevstudiogame.com/press/index.php
https://store.steampowered.com/app/773580 
Game Dev Studio Linux Content [127.94 M]
Welcome to your own Game Dev Studio!
How will you run your own offices and ascend to greatness in the gaming industry?Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!
Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.
Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!
Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!
Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!
Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!
Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.
Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.
- OS: Ubuntu 18.04
- Processor: Dual core @ 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- Storage: 150 MB available space
- OS: Ubuntu 18.04
- Processor: Quad core @ 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM
- Storage: 150 MB available space
[ 5951 ]
[ 3154 ]