Hey everyone!
It has been a year since release of Game Dev Studio, and wow, what a journey this was! Countless patches have been released, 27 of which have been documented, but a lot more that were simple bugfixes weren't announced. Many features were added to the game (some of which were what the community asked for), many quality of life improvements were added, and many bugs were fixed.
With that said, let's take a look at what the biggest changes were over the course of the year mentioned in the updates:
- added the ability to take a loan
- added the 'Comfort' drive affector and objects related to it
- added the ability to sell engine licenses
- added MMO project type
- added Platform Creation and a new campaign 'Console Domination' for this feature
- added a new tutorial, split up into 3 parts, so that players can easily replay any part they didn't understand fully
- added female employees
- added Achievements
- added Workshop support
- added Annual Game Awards
- added sub-genres
- French and Russian localizations were added
- German localization by community member Westman was added
- 118 various bugfixes
- and a ton of quality-of-life improvements
When I put all the additions in a list like this, it doesn't seem like a lot, but you have to remember that I'm just one person working on this game, and some features bring hours of extra gameplay! All the new gameplay mechanics provide Game Dev Studio with even more depth and longevity, all for the same price that the game launched at!
I would like to thank all the people that were active in the community, suggesting new features, reporting bugs, and generally providing their feedback on all sorts of things. Without you this wouldn't have been possible!
Thanks for reading, and thanks for playing Game Dev Studio!
[ 2019-03-15 08:11:22 CET ] [ Original post ]