Hey everyone! It has been a while since I last made one of these posts. There are two reasons why development of post-release content for Game Dev Studio seemingly stopped: 1. The game sales had become really weak, and I couldn't invest more money into it since I'd be working at a loss. 2. I had run out of ideas for additional content. With that said, as time passed by, both problems were solved. Recently the sales have picked up greatly, allowing me to work on content updates again, and with a fresh head I have some new ideas for the game. With that said, here's what you can look forward to in terms of new content: #1 - Piracy. An issue in real life, and a soon-to-be issue in one of the upcoming updates for Game Dev Studio. The severity of the piracy rate for your games will depend on how well you treat your customers. If you fill your games with microtransactions or make bad games and sell them at a high price (or a combination of both!), then people will become increasingly displeased. The more displeased your customers are, the higher the piracy rates are going to be. This is a gameplay mechanic that will add extra challenge mostly to the late game side of things and be kept at a minimum in early game, since I am aware that a lot of people find the game difficult despite the addition of the "very easy" difficulty and the timescale adjustment. #2 - Random events. This area of the game is something I didn't put much thought into, because I wanted the game to have deep gameplay mechanics rather than superficial, fluff type content. In hindsight that wasn't such a good idea, as having very few randomly occuring events (regardless of whether they bring a benefit or something bad) can make the game get stale and boring after some time. I will be looking into adding more of these to spice up the gameplay. #3 - Additional stage for the tutorial. People have been expressing the fact that they don't understand what certain employee stats do. This new tutorial stage will be dedicated to acquainting players with employee stats such as attributes, skills, traits, etc. #4 - Digital store fronts. Inspired by recent events in the game industry, I will try to add digital store fronts to the game. I say "try" because I want to make sure that this gameplay mechanic is interesting and provides depth to the game, as is the case with every other gameplay mechanic that I've added to the game so far. This feature falls under a big "if", meaning that if I can't come up with interesting gameplay mechanics then I won't add it. Phew, with that written down I am quite eager to get back into developing more content for Game Dev Studio, and I hope that once it is released you will have as much fun playing with these new features as I will have developing them! If you have ideas for random events that could be added to the game, feel free to share them in the comments or in the Discussions of Game Dev Studio! Thanks for reading!
Game Dev Studio
Roman Glebenkov
Roman Glebenkov
2018-03-12
Indie Strategy Simulation Singleplayer
Game News Posts 84
🎹🖱️Keyboard + Mouse
Very Positive
(499 reviews)
http://www.gamedevstudiogame.com/press/index.php
https://store.steampowered.com/app/773580 
Game Dev Studio Linux Content [127.94 M]
Welcome to your own Game Dev Studio!
How will you run your own offices and ascend to greatness in the gaming industry?Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!
Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
Just don't forget that you won't get to keep your employees forever.
Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!
Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!
Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!
Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!
Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
Good games will make a platform more attractive to gamers and change its market share for the better.
Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.
- OS: Ubuntu 18.04
- Processor: Dual core @ 2GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128 MB VRAM
- Storage: 150 MB available space
- OS: Ubuntu 18.04
- Processor: Quad core @ 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB VRAM
- Storage: 150 MB available space
[ 5951 ]
[ 3221 ]