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Hey everyone! It has been a while since I last made one of these posts. There are two reasons why development of post-release content for Game Dev Studio seemingly stopped: 1. The game sales had become really weak, and I couldn't invest more money into it since I'd be working at a loss. 2. I had run out of ideas for additional content. With that said, as time passed by, both problems were solved. Recently the sales have picked up greatly, allowing me to work on content updates again, and with a fresh head I have some new ideas for the game. With that said, here's what you can look forward to in terms of new content: #1 - Piracy. An issue in real life, and a soon-to-be issue in one of the upcoming updates for Game Dev Studio. The severity of the piracy rate for your games will depend on how well you treat your customers. If you fill your games with microtransactions or make bad games and sell them at a high price (or a combination of both!), then people will become increasingly displeased. The more displeased your customers are, the higher the piracy rates are going to be. This is a gameplay mechanic that will add extra challenge mostly to the late game side of things and be kept at a minimum in early game, since I am aware that a lot of people find the game difficult despite the addition of the "very easy" difficulty and the timescale adjustment. #2 - Random events. This area of the game is something I didn't put much thought into, because I wanted the game to have deep gameplay mechanics rather than superficial, fluff type content. In hindsight that wasn't such a good idea, as having very few randomly occuring events (regardless of whether they bring a benefit or something bad) can make the game get stale and boring after some time. I will be looking into adding more of these to spice up the gameplay. #3 - Additional stage for the tutorial. People have been expressing the fact that they don't understand what certain employee stats do. This new tutorial stage will be dedicated to acquainting players with employee stats such as attributes, skills, traits, etc. #4 - Digital store fronts. Inspired by recent events in the game industry, I will try to add digital store fronts to the game. I say "try" because I want to make sure that this gameplay mechanic is interesting and provides depth to the game, as is the case with every other gameplay mechanic that I've added to the game so far. This feature falls under a big "if", meaning that if I can't come up with interesting gameplay mechanics then I won't add it. Phew, with that written down I am quite eager to get back into developing more content for Game Dev Studio, and I hope that once it is released you will have as much fun playing with these new features as I will have developing them! If you have ideas for random events that could be added to the game, feel free to share them in the comments or in the Discussions of Game Dev Studio! Thanks for reading!
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