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I'd like to let you guys know that the multiple floors feature is now on the 'develop' branch. If you would like to try it out and give feedback, that'd be very appreciated! In order to try out this new feature, switch over to the 'develop' branch by opening the properties of 'Game Dev Studio' on Steam, going into the 'BETAS' tab, and picking the 'develop' branch in the drop-down menu. Please keep in mind that savefiles saved on the new game version (1.0.8.0) will NOT be compatible with the game version that is currently on the regular, stable branch. (1.0.7.7) If you want to try out the new feature and be able to load back to your savefiles on the version present on the stable branch, I suggest either starting a new playthrough, or loading an existing one, saving it, and naming it appropriately to not accidentally overwrite the old one. As always please keep in mind that content on the 'develop' branch is not guaranteed to be stable, so if you run into any bugs or crashes please report them here! Here is the changelog for Update #30 so far: - added multiple building floors - mouse-hovering over a building in expansion mode will now display some general information of that office in the upper left corner of the screen - optimizations: * optimized the lighting compute, developer rendering handling, textbox rendering * when combined, these optimizations bring a performance improvement of up to 47% or more (may be more or less depending on your setup) * reduced memory usage by pathfinding and lighting compute threads, this also reduces loading/new game initialization times - enabled object sell sound - added the ability to disable employee retirement in Freeplay, this can be toggled at any time in the 'General' tab of the Options menu in the Freeplay mode - fixed time until employees ask for raises being reset after loading (which meant it could've taken them more or less time to ask for it depending on how much time there was left) - fixed sale display bars occasionally displaying an out-of-bounds bar - fixed monthly costs being incorrectly calculated, with some objects adding costs that they shouldn't even add - fixed incorrect rendering of the office workplace display in employee assignment mode - fixed prefab editor incorrectly saving wall positioning - fixed prefab editor not tracking mouse movement when placing walls/floors - fixed attempting to find a publisher for a game not working properly later in the game - fixed expansion mode display disappearing when moving an object - fixed finishing the tutorial not granting the 'Back to Basics' achievement - fixed finishing the 'Introduction' scenario on the hard difficulty not being subject to granting the 'Mount Everest' achievement - (MODDING) added gameProject event FILL_GAME_INFO_SCROLLER, fired when opening the Project info menu; 4 arguments: project object, scroller containing all the elements, category element, finances element - (MODDING) gameProject event OPENED_INTERACTION_MENU now has the comboBox instance argument passed into it (2nd argument, 1st is the project object) - (MODDING) fixed loadComponents calling incorrect load and save methods Thanks for reading!
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