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Progress update #28

Hello! A new build is now available on the 'develop' branch. Changes since the last one are the inclusion of the ability to release screenshots to market your game(s), and the addition of a new mass advert type - gameplay trailer. These new advertisement options are using placeholder assets while I'm waiting on the artist to deliver them, so bear with me!

Below is the full changelog so far for Update #30:


- added multiple office floors: * purchasable in Expansion mode * most buildings can have up to 3 floors, with some very large ones limited to 2 * can be purchased regardless of whether your office is fully expanded or not * removed the 200 employee limit in accordance with this new feature and all the optimizations done to the game - added new sub-events to game projects that occur under certain criteria: * Word of Mouth - has a chance of occuring when a game with a rating of at least 8/10 is released: ^ it boosts the Popularity of the game based on how close it is to a 10/10 rating and the Reputation of the player * multiple various knowledge-related boosts that have a chance of occuring when a game with a lot of knowledge is released: Gun Nut Enthusiasm - Firearms knowledge AI Bonanza - Machine Learning knowledge Breathtaking Photorealism - Photography knowledge Aging like Wine - Stylizing knowledge - added the ability to create demo versions for your games: * demos can be created during the Polishing stage of a games development cycle * the demo will provide either a boost or a penalty to the game's Popularity points, depending on the quality of the game at the point of the demo's creation * your Reputation level will act as a multiplier for the penalty and the bonus - added a new advertisement type - Release Screenshots: * this advertisement type costs nothing * the result of this advertisement type depends on the quality of the game as well as your Reputation level * the efficiency of his advertisement will decrease after every screenshot release * releasing a lot of screenshots in a short period of time will reduce potential Popularity gain, since you're giving too much info to the players - added a new mass advert type - Gameplay Trailer: * the Popularity boost provided by this mass advert highly depends on the quality of the game * it is the cheapest mass advert type and will aid greatly in making profitable games at the beginning of any playthrough provided the game is of a high enough quality - greatly increased the amount of Knowledge gained from activities: * most activities now grant more than twice as much Knowledge points * Airsoft now grants Stealth and Military Jargon knowledge * Paintball now grants Stealth knowledge * Camping now grants Primitive Technology knowledge - optimizations: * optimized the lighting compute, developer rendering handling, textbox rendering * when combined, these optimizations bring a performance improvement of up to 47% or more (may be more or less depending on your setup) - added a "Design new" button to the genre selection popup - added a HUD button that leads right to the game conventions menu - added the ability to start price research from the project interaction combobox - added the ability to disable employee retirement in Freeplay, this can be toggled at any time in the 'General' tab of the Options menu in the Freeplay mode - added the ability to set up the amount of mass advertisement rounds to perform - added mass advertisement info descbox to mass advertisement setup popup - added a button for inheriting the selected related games feature setup to the New Game creation menu - added sounds for time control, popups - updated sounds for when something good or bad happens - enabled object move sound in Expansion mode - when loading a savefile it will now be paused regardless of the speed the game was saved at - mouse-hovering over a building in expansion mode will now display some general information of that office in the upper left corner of the screen - can now click and hold on mouse-hovered objects for 0.5 seconds to start moving them while in office expansion mode - removed the "N employees can't reach the office exit" dialog when trying to exit Expansion mode with some of the employees blocked off somehow, they will now instead be returned to their workplace - enabled object sell sound - when an employee retires with the "skip retire dialogue" Office Preference enabled, the element will now display which team they were part of (if any) - job seekers are now more likely to appear when searching for an employee when selecting interests they should have - increased maximum platform advertisement duration to 6 months (was 2 months) - increased the amount of maximum visitors per day on small Game Convention booths - managers will now report a price point one notch above the ideal price to ensure players make a profit - hovering the mouse over a game project element in the project box will now display the largest remaining work chunk by skill in the current stage - when a neutral rival goes defunct an element will be added to the event box (previously it would only show a popup if the rival was hostile to you), which also fixes the 'Ravioli & Pepperoni' campaign being impossible to finish - text over residential buildings will no longer follow the mouse when hovering your mouse over them in Office Expansion mode - improved multiple UI elements - improved compatibility of mods that add genres/audiences without ensuring that all the other genres/mods have the genre-audience matches - fixed time until employees ask for raises being reset after loading (which meant it could've taken them more or less time to ask for it depending on how much time there was left) - fixed sale display bars occasionally displaying an out-of-bounds bar - fixed monthly costs being incorrectly calculated, with some objects adding costs that they shouldn't even add - fixed incorrect rendering of the office workplace display in employee assignment mode - fixed prefab editor incorrectly saving wall positioning - fixed prefab editor not tracking mouse movement when placing walls/floors - fixed attempting to find a publisher for a game not working properly later in the game - fixed expansion mode display disappearing when moving an object - fixed finishing the tutorial not granting the 'Back to Basics' achievement - fixed finishing the 'Introduction' scenario on the hard difficulty not being subject to granting the 'Mount Everest' achievement - fixed scheduled events not activating properly under certain circumstances - fixed a potential memory leak with pedestrians enabled - fixed incorrect scaling on game convention result popup on aspect ratios that are anything but 16:9 - fixed incorrect scaling on role filter UI elements in the employee assignment menu - fixed "Radio Station Ads" mass advert type not unlocking - (MODDING) added gameProject event FILL_GAME_INFO_SCROLLER, fired when opening the Project info menu; 4 arguments: project object, scroller containing all the elements, category element, finances element - (MODDING) gameProject event OPENED_INTERACTION_MENU now has the comboBox instance argument passed into it (2nd argument, 1st is the project object) - (MODDING) fixed loadComponents calling incorrect load and save methods Follow me on twitter! Come join the Game Dev Studio Discord server! Thanks for reading!


[ 2019-08-14 07:54:44 CET ] [ Original post ]



Game Dev Studio
Roman Glebenkov
  • Developer

  • Roman Glebenkov
  • Publisher

  • 2018-03-12
  • Release

  • Indie Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 84  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (499 reviews)


  • Review Score

  • http://www.gamedevstudiogame.com/press/index.php
  • Website

  • https://store.steampowered.com/app/773580 
  • Steam Store



  • Game Dev Studio Linux Content [127.94 M]

  • Public Linux depots

  • Welcome to your own Game Dev Studio!

    How will you run your own offices and ascend to greatness in the gaming industry?


    Non-linear progression. Fill the empty spaces in your office with any objects you wish, and when you run out of space, buy a new building to continue expanding!

    Find the best employees for your studio. Employees have their skills, attributes, traits, interests, and knowledge on topics.
    Create multiple teams, work on multiple game projects at once, or reach for the stars by focusing all your workpower on one game.
    Just don't forget that you won't get to keep your employees forever.

    Rev up those engines. Make game engines, update them with new tech, and revamp them when the code gets too messy!

    Make awesome games. Employees? Check. Game engine? Check. Now it's time to make great games!

    Hype it up! Advertise your games through a multitude of ways: invite reviewers for an interview, start a mass advertisement campaign, contact online personalities to create early playthrough videos of your game, hire agencies to shill your game online, and even bribe reviewers!

    Show your rivals who's boss of this industry. Your rivals are on the lookout for talented developers just like you are, so get ready to fight off their attempts to lure your employees away with higher salaries. Give them a taste of their own medicine and buy them out when they go under!

    Sway the odds of platform manufacturers. Games you release influence the fate of platform manufacturers for which they're made.
    Good games will make a platform more attractive to gamers and change its market share for the better.

    Never a dull moment. Story mode, four extra campaigns, a freeplay mode, and the ability to randomize various aspects of the game at the beginning of a playthrough make for greater replayability.
    MINIMAL SETUP
    • OS: Ubuntu 18.04
    • Processor: Dual core @ 2GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128 MB VRAM
    • Storage: 150 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 18.04
    • Processor: Quad core @ 2GHzMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 150 MB available space
    GAMEBILLET

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