Changelog 1.4.03 -internally revised the namebox window at request, new features and changes: >made the namebox text bigger >added an option to toggle whether the name window box is shown or transparent >added an option to change the alignment of the name box when busts are visible, because i couldn't decide which side i liked better. accounted for it in choice windows, will now move the name over if it's on the right >when busts aren't visible (no bust text, off or faces) nameboxes are left aligned >the new settings are added to message window/window style settings **while tested, this wasn't a thoroughly tested change, please report any namebox related bugs Changelog 1.4.024 -Removed a wait command that was causing the minimaps and exit markers to blink after a period of time -Fixed the Exit Markers in Teralolz that wanted to show up when they were off -fixed a typo "procaution" to "precaution" because that was not a word lol -fixed a typo that was a / that was supposed to be a ? -fixed a typo because 'thrown rooms' are a room where you throw people not where kings live -can you believe many several years later I'm still fixing typos in this game it's recommend not reccomend lol -descendent not decendent lol, it's almost like i'm going through the game again for a new project -subject not subect lol how did i miss that ones its in the main story xD xD xD -occurred not occured man i wish i knew about that program that hilights spelling errors for this game lol -'not' not 'now' it's still amazing me that i'm finding typos in this game -'on' not 'in' lol ok i think that's all this round xD Changelog 1.4.023 -fixed some bugs eating the option menu that didn't want to set some of them correctly upon load Changelog 1.4.022 -fixed a bug where there was an akira where she wasnt supposed to be -fixed a bug where the jade mountain teleporter wanted to go turtles all the way down -fixed a bug in one spot where jumping in the flame cave when zoomed in jumped to the wrong point -fixed an boat that wasnt sposta be there -added a block I never thought of for bringing Doken to the Doken fanclub by request -fixed a bug where the link for opening the guidebook was incorrect -added a shortcut in options to a list of gamekeys (added to demo too!) And now we're all caught up lol
[ 2024-11-21 02:42:04 CET ] [ Original post ]
🎮 Full Controller Support
- Gaia's Melody: Echoed Melodies Linux [4.23 G]
- Gaia's Melody: Echoed Melodies Linux x64 [4.23 G]
"Echo, big sister...
You were taken from me.
You knew... you knew about it. All along.
...But you never told me.
Why did you lie to me!?
What are you trying so desperately
to keep from me!?
Echo...
Even when I hated you...
Even when we fought...
Despite everything;
I still trust you."
Gaia's Melody is a story about friendship. About bonds, family - lies, deception, and the truth.
Overcoming yourself, and accepting.
Do you have the courage to accept the truth?
This is an RPG-styled journey that will take you through a complex story with childlike wonder. You'll laugh, cry, and constantly be going 'wut?'
-The game follows a dark story hidden within happy comedic characters
-Explore this group of characters, and learn how their lives have been affected by the past, their friends, and their own actions
-Contains colourful and lively custom graphics, detailed sprites, creepy-cute monsters, and anime-styled cutscene art
-A 20-30 hour epic, written as a heavily character-driven narrative
-Fun turned-based combat made amusing
-Dynamically engaging(and ADORABLE) sprite-based scenes
-TONS of in-game collectables, including 20+ WindowSkins, 33 character bio entries, alternate costumes, optional cutscenes, and secrets!
-Customisation options, including window style, encounter rate, load screen image, and minimaps/guides
-Zoom in to see hidden treasure and flavor text, and swap characters around to read their thoughts!
- OS: Linux
- Processor: 2+ GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 4.1 capable GPU; 1024 MB VRAM
- Storage: 5 GB available space
- OS: Linux
- Processor: 3+ GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 4.1 capable GPU; 2048 MB VRAM
- Storage: 5 GB available space
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