▶
VERSION UPADTE
New skills added Non-stackable skills appear less Dash eats projectiles gives chances to drop health The game (should) now remember your fullscreen settings Damage numbers are now toggle-able in the options. Getting hit will produce red hitbox numbers, otherwise they'll be white Controller has been re-worked Controller bug where melee attacks didn't change direction with left analog stick should be fixed. Experience required to level up has been pushed back to it's origional state to increase fun and flow Eclipse Mode is now unlocked by owning all weapons. This is a silly mode for silly people I still love you all Ranged Damage now shows on the level up screen (not optimized) Spelling fixes Loading screen now allows more time for tool-tips, but a press to continue option is planned. Your selected color will now remain selected Selected weapon remains selected Hookshot is now cancellable by dash You can no longer obtain the "weapon knockback" perk with hookshot equipped The egg (pet) should be fixed Bird eggs are now orange for clarity Steam now checks if cloud is enabled before uplaoding Eclipse mode gun no longer appears when dead or with no ammo Space, Enter, and the gamepad start button, have been added to the acceptable buttons to skip the intro Lowered the cost of the final health skill Screenshake has been re-added. Death Bomb Re-Work Bosses now give large amounts of currency How to restart your file: From the start screen go to 'options' Windows/Linux: Hold CTRL+SHIFT+Z then press Delete Mac: Hold SHIFT+SPACE+Z then press Enter FEEDBACK: A chance at second life/last ditch effort re-work is planned. The ambiguety of this move is leaving many frustrated. I've received feedback on the skill tree not being as fun. This is something I want to elaborate on more with future updates. Though I am launchng the game I will be doing my best to fix it over time, and hopefully along side the new pets you'll have more to enjoy. Definitely make sure to join me on the discord if you want to have a live discussion about how you feel, or get information until I have time to do the wiki. Discord Link Special thanks to YellowAfterlife, and the Nuclear Throne community for helping me to make this a better game.
[ 2019-01-19 23:46:35 CET ] [ Original post ]
UPDATES
New skills added Non-stackable skills appear less Dash eats projectiles gives chances to drop health The game (should) now remember your fullscreen settings Damage numbers are now toggle-able in the options. Getting hit will produce red hitbox numbers, otherwise they'll be white Controller has been re-worked Controller bug where melee attacks didn't change direction with left analog stick should be fixed. Experience required to level up has been pushed back to it's origional state to increase fun and flow Eclipse Mode is now unlocked by owning all weapons. This is a silly mode for silly people I still love you all Ranged Damage now shows on the level up screen (not optimized) Spelling fixes Loading screen now allows more time for tool-tips, but a press to continue option is planned. Your selected color will now remain selected Selected weapon remains selected Hookshot is now cancellable by dash You can no longer obtain the "weapon knockback" perk with hookshot equipped The egg (pet) should be fixed Bird eggs are now orange for clarity Steam now checks if cloud is enabled before uplaoding Eclipse mode gun no longer appears when dead or with no ammo Space, Enter, and the gamepad start button, have been added to the acceptable buttons to skip the intro Lowered the cost of the final health skill Screenshake has been re-added. Death Bomb Re-Work Bosses now give large amounts of currency How to restart your file: From the start screen go to 'options' Windows/Linux: Hold CTRL+SHIFT+Z then press Delete Mac: Hold SHIFT+SPACE+Z then press Enter FEEDBACK: A chance at second life/last ditch effort re-work is planned. The ambiguety of this move is leaving many frustrated. I've received feedback on the skill tree not being as fun. This is something I want to elaborate on more with future updates. Though I am launchng the game I will be doing my best to fix it over time, and hopefully along side the new pets you'll have more to enjoy. Definitely make sure to join me on the discord if you want to have a live discussion about how you feel, or get information until I have time to do the wiki. Discord Link Special thanks to YellowAfterlife, and the Nuclear Throne community for helping me to make this a better game.
[ 2019-01-19 23:46:35 CET ] [ Original post ]
Night of the Blood Moon
Tyler McDermott
Developer
Tyler McDermott
Publisher
2019-01-14
Release
Game News Posts:
11
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(41 reviews)
Public Linux Depots:
- Linux Depot [302.71 M]
What is Night of the Blood Moon
Night of the Blood Moon is a difficult Rogue-lite where you play as a weaponized nightmare beating up the cute creatures of our dreams! Use unique weapons to demolish the charming manifestations around you as you grow with power. Conquer many imaginative lands, and defeat bosses who will challenge your strategy along side your skill.The Setting of Night of the Blood Moon
While we sleep, cute dream monsters fill the dream realm to bring our minds happy thoughts, but during nights with a blood moon our nightmares are at their strongest. Night of the Blood Moon lets you play as a nightmare beating up cute, fluffy, lovable creatures.No longer do you have to play as a hero beating up skeletons! Now you can beat up all those fluffy things which have infuriated you with their cuteness for too long!
Weapons
Night of the Blood Moon's weapons are more than guns with different attributes. Weapons in Night of the Blood Moon will completely change the way you play the game. How you position yourself, and which enemies pose the most threat. Hookshots, Boomerangs, and Spellbooks are the beginning of a growing inventory. Learn to utilize each weapon to reach the true-end.The Dreamy Manifestations
Enemies in Night of the Blood Moon work on an orthogonal structure. They vary with speed and range on a full spectrum. Each level in Night of the Blood Moon has unique creatures which give test you in their own ways. Though cute, things aren't always as they seem in our dreams.Bosses in Night of the Blood Moon are more than just bullet sponges; Each boss has mechanics which can be overcome through trial, error, and understanding.
Pets
Pets are unlock able assistants in the dreams. They aren't to be found, but earned. Earning a pet can dramatically change the game in your favor. Have a fighter, a booster, healer, scavenger! Everyone loves a pet!Night of the Blood Moon is my first game, and the hopeful beginning to my career in bringing solid, and unique games to the indie game industry. Thank you to everyone supporting me through this game. It means a ton, and I can't wait to bring you another.
-Tyler McDermott, creator and sole developer of Night of the Blood Moon
MINIMAL SETUP
- OS: Ubuntu 18.04
- Processor: 1.2Ghz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1GB
- Storage: 300 MB available space
- OS: Ubuntu 18.04
- Processor: 2GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB
- Storage: 500 MB available space
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