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Name

 Night of the Blood Moon 

 

Developer

 Tyler McDermott 

 

Publisher

 Tyler McDermott 

 

Tags

 

RPG 

 

Adventure 

 

Singleplayer 

Release

 2019-01-14 

 

Steam

 € £ $ / % 

 

News

 11 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 n/a 

 

Steam Rating

 n/a 

Steam store

 https://store.steampowered.com/app/894000 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 0 .. 20,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux Depot [302.71 M] 




LINUX STREAMERS (0)




CURSES - version 1

CURSE UPDATE
Curses have been added
make sure to check the wiki for information: https://notbm.fandom.com/wiki/NotBM_Wiki
Added new skill: Start Each Round with Max Ammo
Snow Foxes now pop up faster
New Knight Boss Text
Fixed Credits skipping
Wiki is up and running, though still missing enemy, and exposition
Wiki had been added into the menu
Audio on launch problem fixed
Boomerang fixed for controller
Controller now checks for inputs if the controller was plugged in after game launch
Fixed crash from poison clouds
Improved resolution fixes
Added Achievements
-Get a kill with the egg bomb
-Beat the robot
-Beat the game with a curse
- & 3 other curses achievements


The curses are brand new, but pretty cool. They add more challenge and let people increase their scores.

some of the bug fixes have been added already, but I still wanted to add them to the main log


[ 2019-02-06 17:46:43 CET ] [ Original post ]

Lower Resolution Fixes

A few people have sent me screens showing me how the game scales at lower resolutions. I've rolled out a fix which makes things better, and much clearer. Right now the skill tree is in development but I look to fix up its appeal in future updates.

It appears some people have found the secret room faster than I expected, and that is super cool. We're almost at 1 week now and the game has changed an absolute ton. This is because of the feedback you've all submitted. Though not everything gets in I appreciate the constructive criticism many of you have sent.

Have fun!


[ 2019-01-27 00:18:52 CET ] [ Original post ]

Secret Room Update

Fixed the pick-able orb hitboxes (They still wait 1s so you don't accidentally grab them)
Fixed text alignment on weapon upgrades
Removed hover over weapon text
Added first enemy into secret room
New music
Added a hidden entrance to the secret room in the first two levels
January pet added
Fixed bug with vines on destroyed instances
Added secret room #1
It is pretty hidden, but the clues are definitely noticeable. Have fun everyone ccknight

As always if any of this added a gamebreaking bug you can rollback with the password rollbackbuild in the Night of the Blood Moon Steam Preferences


I would like to fix up the skill room for the lower resolution players, work on the wikia, and finish with the kickstarter pledgers after this. Game updates may be a little bit slower now that we have the new skill system, AND the first secret room :).


[ 2019-01-26 12:05:47 CET ] [ Original post ]

UPDATE Skill Tree improvements: Second Update

UPDATE
Added a temp sound to the charging bear run
Added Orb Sfx
Added Orb Hit FX
Added Orb physics
Added new skill: +1 Ammo per Enemy Kill combine this with the blue orbs, and crossbow and that thing becomes a machine gun
Added new sprites to the skill tree room these don't look as good as I would like yet
Made sure ammo drops and skills don't appear with boomerang
Fixed Hookshot Damage not stacking with the skills and orbs
Fixed orbs showing up on main screen
Resolved possible issues with a memory leak
Fixed the cursor switching to the secondary pause one in game

WHAT THE ORBS DO
1 Blue: +1 Melee Dmg
2 Blue: +1 Melee Damage & +1 Weapon Damage
3 Blue: +1 Melee Damage, & +1 Weapon Damage & +1 Ammo

1 Red: Incrased Drop Rate
2 Red: +1 Health
3 Red: Increased Drop Rate & +1 Health

1 Yellow: Increased EXP
2 Yellow: Increased Movespeed
3 Yellow: Increased Movespeed & Increased EXP

Don't forget this information is always available by pausing in game


I'll keep working hard, and you keep having fun beatmeat smile, and as always feel free to join the discord: https://discord.gg/85hsb5
2019 Goals Discussion

If you ever catch a game breaking error while I'm asleep I like to set rollback builds with the password: rollbackbuild


[ 2019-01-25 07:33:40 CET ] [ Original post ]

New Skill System version 1

PATCH NOTES
Added an invulnerable bubble to player on spawn. It is popped after 2s or by initiation an attack.
Starter health has been lowered to 6 in order to better fit the easing up on many enemies
Fixed controller in the menus
Added temp charger sound effect
Fixed medium EXP not spawning
Applied new skill system
Applied leveling orbs
Removed gaining a free Lvl. Up each round
Made the challenge curve more natural

This is the first of the new skill system. I have received a ton of feedback saying the old one isn't strong, and I agree. This system breaks the game into two skill trees, one that is permanent in the run, and one that can be changes on the fly.

As always check the pause menu for information if you're un-aware of what a player additional mechanic is. Weapons, Pets, and Powers are all there (corners).

If you catch a game breaking error while I'm asleep I like to set rollback builds with the password: rollbackbuild

Hope you all keep having fun!
-Ty


[ 2019-01-24 14:13:07 CET ] [ Original post ]

Day 1 Fixes

Tonight's Change-Log
Controller Fixes
Fixed bug where the controller didn't update right directional properly
Reprogrammed how it gets the input so it should be more consistent.
Slowed down the music notes
Music notes no longer spawn from boss boost if the player is with-in 75 px.
Slowed down the bush ninja's projectles
Slowed down the bush ninja run speed.
Landmines no longer let plants spawn on top of them.
Removed skills that weren't worth buying, and planning more skills to replace them.
Hookshot now does base 1 damage instead of 0.
Hookshot upgrade does 2 damage instead of 1.
The cursor automatically unlocks on the pause screen.
Eggs no longer spawn if the pet inside is already hatched.
Bomb upgrade now grants bomb immunity.
Fixed eclipse mode weapon upgrade.
Fixed bird wall colission bugs


Planned goals:
Add more and sound effects, and improve the quality of existing ones.
Add more skills.
Add safety areas to spawns.
Reprogram the level generator.
Add more pets.
Add more weapons.
Implement secret rooms
Finish the wiki / Bestiary.
Redo the melee animation to reflect the true range. The current hitbox is apprx. 1 character height in angled in the attacking direction, and not the measly area in the animation.
Test lowering the bomb's base damage, and get feedback. Personally I thoroughly enjoy the OP nature of them, and it feels rewarding playing with them.
Add Steam Workshop for cursors.
Make a new font for the game


I've received a LOT of feedback today, and I am making notes of things that need to get done. Thank you for understanding that I am just one person, and no matter how many hours I put in there will always be more to do. Hopefully at the end of the day you all have fun.


[ 2019-01-22 05:44:37 CET ] [ Original post ]

Launched!

The Super Wolf Blood Moon has come and gone, but the relentless Nightmare will not stop

Thank you everyone who helped out with bug-testing in the Early Access week. The game is in a great, and stable place, and when/if the day comes that there are more bugs please do not hesitate to message me. I'll get to them as soon as possible.

LAUNCH PATCH NOTES
The +Ammo Max skill has been removed when the boomerang is in usage.
The Orb no longer shows the target over top when using the mouse
Dash into Danger: Dashing into projectiles gives chances for drops
Melee and Ranged damage now both showed on skill screen
Your points are now displayed on the skill screen
Wizards now have a range modifier on their attacks.
Shooting in eclipse mode no longer causes you to attack
Window Scaling options are fixed and back.
YellowAfterLife's mouse lock tool has been added. Your mouse will now lock to screen during the game, and unlock on the main menu.
Steam Cloud should be properly disabled now. If not I will keep working on it. My apologies.
+Health now modifies in Eclipse Mode.
The player now gets 1.5s of invincibility on level start. I'm looking into re-modelling the room generation to provide safer spawns.
I reformatted the "Second Life" skill. It is now more clear, and harder to explode by accident.
Some achievement fixes and removals until further updates.

There is still lots I plan to do, but I am pumped to have Night of the Blood Moon in the world. Lets all have fun, and I'll keep working hard to make Night of the Blood Moon super awesome.

Thank you everyone for helping to make this such an awesome game. Don't forget to review it and tell your friends beatmeat

-Stix


[ 2019-01-21 23:29:34 CET ] [ Original post ]

VERSION UPADTE

UPDATES

New skills added
Non-stackable skills appear less
Dash eats projectiles gives chances to drop health
The game (should) now remember your fullscreen settings
Damage numbers are now toggle-able in the options.
Getting hit will produce red hitbox numbers, otherwise they'll be white
Controller has been re-worked
Controller bug where melee attacks didn't change direction with left analog stick should be fixed.
Experience required to level up has been pushed back to it's origional state to increase fun and flow
Eclipse Mode is now unlocked by owning all weapons. This is a silly mode for silly people
I still love you all
Ranged Damage now shows on the level up screen (not optimized)
Spelling fixes
Loading screen now allows more time for tool-tips, but a press to continue option is planned.
Your selected color will now remain selected
Selected weapon remains selected
Hookshot is now cancellable by dash
You can no longer obtain the "weapon knockback" perk with hookshot equipped
The egg (pet) should be fixed
Bird eggs are now orange for clarity
Steam now checks if cloud is enabled before uplaoding
Eclipse mode gun no longer appears when dead or with no ammo
Space, Enter, and the gamepad start button, have been added to the acceptable buttons to skip the intro
Lowered the cost of the final health skill
Screenshake has been re-added.
Death Bomb Re-Work
Bosses now give large amounts of currency

How to restart your file:
From the start screen go to 'options'
Windows/Linux: Hold CTRL+SHIFT+Z then press Delete
Mac: Hold SHIFT+SPACE+Z then press Enter


FEEDBACK:
A chance at second life/last ditch effort re-work is planned. The ambiguety of this move is leaving many frustrated.

I've received feedback on the skill tree not being as fun. This is something I want to elaborate on more with future updates. Though I am launchng the game I will be doing my best to fix it over time, and hopefully along side the new pets you'll have more to enjoy.

Definitely make sure to join me on the discord if you want to have a live discussion about how you feel, or get information until I have time to do the wiki.

Discord Link

Special thanks to YellowAfterlife, and the Nuclear Throne community for helping me to make this a better game.


[ 2019-01-20 00:46:35 CET ] [ Original post ]

Patch notes for the past two days

PATCH NOTES
Re-Added Controller Support
Press any button on the menu to use the controller.
The controller reconnect during game function is0 not yet finished.

Changed how Eclipse Mode is unlcoked
Fixed a bug where The Orb locks the game indefinitely
Designed a secondary function for how The Orb works with the Controller
Fixed The Orb not returning to the player after 3s
Added a few more skills which give both positive and negative effects
Dash eats projectile skill now creates a stackable trait which can convert enemy projectiles into health
Lowered chances of non-stackable skills appearing multiple times
Lowered chances of all skills consuming a whole column
Dog no longer spawns when the boomerang is equipped
Bullets now destroy bushes and keep going
Fixed bedroom chest not giving consitant pets
Fixed pets not saving for the next level
Added skills which change the melee hitbox for more / less attack damage

ON THE DOCK
Finish adding Controller Support
Add the shark pet for (second one next week)
Add defensive skills (take more damage, give more damage).
Add a toggle-able points meter
Add buy-able permanent upgrade specs to Eclipse Mode (currently already equipped) (bombs won't give damage, bullet bouncing, ect.).
As always, community feedback and consideration

As always make sure to reach out if you have ideas!


[ 2019-01-16 08:40:07 CET ] [ Original post ]

Controller Support, Pets, and Pricing Issues

Hey everyone

I've re-added controller support!
As always keep posting your feedback and bugs. I'm working my butt off to get everything working at peak shape while also adding new content.

Some feedback I've heard a good chunk of is 'I wish there were more enemies'. I totally agree, and more are coming. I have 2 planned for January, and plan to release one every month of 2019 while I start new endevours. The last thing I want to do is abandon this game after working so hard on it.

As a solo dev I've managed to achieve a lot, but I entirely botch the pricing for Night of the Blood Moon in many countries worldwide. For all those who see the game marked as $300+ USD I assure you that is a mistake, and am in the process of fixing all pricing. I did not convert my A-game when working on that stuff.

As always I am incredibly thankful to everyone who is helping with bug fixing, and to those who are waiting for adjusted pricing to pick up the game.

-Tyler


[ 2019-01-16 08:23:21 CET ] [ Original post ]

Jan 14th Early Access

Hey everyone

Night of the Blood Moon is entering Early Access on the 14th. I've had a few people ask me why I am doing just one week of it, and what the logic is there.

Well here is my simple thought. As a one man development team there is bound to be a ton of things I don't catch, and I want to do my absolute best to provide a grade a polished game. The last thing I want is for you to be killing it in a run and then have something happen that ruins your fun. Night of the Blood Moon's primary goal is to be a fun challenge.

To anyone buying into the early access I would highly encourage you to hop on the discord and give me a heads up on any bugs you encounter. This is a big time so I try to be close by at all times.

Thank you to everyone who has helped so far.
-Tyler Mcdermott
Sole Developer of Night of the Blood Moon
Tyler@NotBM.com


[ 2019-01-10 16:08:52 CET ] [ Original post ]