





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Optimizations By resizing most of the character sprite sheets to 512 pixels (instead of 800) I was able to reduce the size of the build by 1.2 GB. However, the build is still very large, so I will continue optimizing while the game goes into Early Access. What this means to players is that the game's file size is still over 3 GB. When the game starts, it stores some of that information in memory. When levels load, more memory is used. Due to the heavy burden of resources, the game will run poorly on computers that lack a good processor and adequate memory. I am working to resolve this, and today's update was a big help. The game is already performing better than it was yesterday and the scenes take far less time to load.
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