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Knockback Player can now be knocked back by enemies. Each enemy has been configured to deliver a knockback amount suitable for their size and weight. This update was originally only going to affect bosses (since they are bigger than ordinary characters) but I decided to apply this knockback to all characters, and just give the bigger bosses a much more powerful knockback than the smaller foes. Spider Tank The Spider Tank's movement has been completely changed from the original. Instead of following the player around and often ending up in undesirable places (such as halfway through a building) the big tank now wanders around on it's own node-based path while it's minion Drones continue attacking. This makes it a little more challenging to keep up with the tank while it continuously relocates, all while fending off annoying drones. While working on the Spider Tank, I also fixed some visual bugs with the shadows not lining up with the feet on the ground as it walked around. Drone Missiles The missiles shot by Drones now actually fire towards the player. I have intentionally scripted the Drone's aim to be less than perfect. This improved aim makes the Spider Tank a little more challenging to strike. Before this update, Drones often stood in place firing in a straight line and usually completely missing the player. Now, their accuracy is about 80%, regardless of where they happen to be idling. Difficulty Settings Changed the health and damage for all bosses. Now their health, damage, and other stats will be adjusted depending on what difficulty you are playing the game in. This feature was already implemented for regular enemies, but until now, the bosses were not being adjusted. Bosses in Roster Added all bosses, including Grunt, Robot, Cheericorn, Giant, Spider Tank and all unique boss characters to the Roster. Also removed all boss characters from the game making them truly unique as a boss character.
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