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Greetings Agents! We've released an update for Damsel. This update addressess some balance issues that we think will make your experience with the game a smoother, more entertaining one. The biggest change is the removal of most of the minigames completely. For some time now, these minigames have been a fairly divisive and we ultimately couldn't make them fit in a nice way with the rest of the gameplay. The core of Damsel is speed and precision, and these minigames weren't contributing to that. The other big change is the increase in Damsel's starting health from one hitpoint to three. One hitpoint was causing frustration for many players and making combat more forgiving means fewer restarts and more time completing missions. Damsel is most enjoyable when you get into the flow of movement and combat and too many deaths took away that opportunity. Here is the complete list of changes.
Greetings Agents! We've released an update for Damsel. This update addressess some balance issues that we think will make your experience with the game a smoother, more entertaining one. The biggest change is the removal of most of the minigames completely. For some time now, these minigames have been a fairly divisive and we ultimately couldn't make them fit in a nice way with the rest of the gameplay. The core of Damsel is speed and precision, and these minigames weren't contributing to that. The other big change is the increase in Damsel's starting health from one hitpoint to three. One hitpoint was causing frustration for many players and making combat more forgiving means fewer restarts and more time completing missions. Damsel is most enjoyable when you get into the flow of movement and combat and too many deaths took away that opportunity. Here is the complete list of changes.
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