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Day 33 Patch! City events, new items, and a massive load of bug fixes and balancing changes

Hello again! We're back with our biggest patch yet, bringing challenge back to the mid-late game a bit while adding some new content and a LOT of bug fixes. This also marks the end of our first month on the store, we've got 12 patches done and added new items, night events, systems and a lot of polishing. We're now at nearly 2000 copies out in the world for CHANGE, all the feedback and love from you guys has been awesome! Additionally, we are now already about halfway to meeting the benchmark (5000 copies) for 20% of all future copies from then on going to charity. If the game really blows up, we aim to increase that percentage. ^-^ We were gonna add new perks also in this patch, but decided to delay it to next week as part of our general perk system rework. We think you'll all like the changes when they arrive! We hope you enjoy our biggest patch yet, we're gonna concentrate on adding some more large content through November, including the Park, Subway, more interactions with other homeless, 20 new perks, and just generally more stuff to do! Anyway, here are our detailed patch notes:

Changes and new stuff


Various UI elements have been updated Several new night events have been added Added a new "City Event" system. Every 5 days, a new effect will make the game harder... This should help with the end-game pacing and bring back some challenge for those who manage to get through a couple of weeks in the street. 6 new items have been added! They can be unlocked via the "IS THERE STILL HOPE?" screen. Added a new "Warmed" status, spending time in buildings will now protect you from the winter cold for a while

Balancing


Happiness loss from exposure during winter increased slightly The first winter of any playthrough now happens one day later Happiness loss from no prize on a scratch card reduced Drug withdrawal now decreases happiness more Charity events occur more often Time between Charity events reduced Prices of various special items have been increased slightly Reduced the chance of dog food appearing in shops, before it basically seemed like every shop had dog food if you had the dog... The dog now becomes hungry slightly faster The "Dog" & "Love" perks have been nerfed slightly Hunger loss over time has been increased slightly The time between hunger and happiness loss ticks has been increased (this in conjunction with the above balance change means that stats decrease more, but slightly less often). Study now decreases by 1 each day you don't study. If you haven't studied for a few days, it decreases by 3... Busking has been nerfed again... The construction job now gives a bit less money, but only uses 5 hours of time The construction job now requires 80 study Pedestrians now walk a bit slower The mugging night event now only occurs if you have at least 10, but you'll lose a lot more money...

Bug fixes


"Caring for a friend" popup now only occurs when your dog has less than 25 hunger Fixed a bug that caused loads of things to break occasionally after moving to a new area Fixed pills text in shop having wrong text Fixed several cases where night events would say you gained new items but didn't actually give them Fixed sad face appearing during dog night event Additional fixes for the addiction fixes from the last patch, people were still seeing the bugs because of bad save data. Fixed some cases where icons would be distorted when shown in a popup Further reduced walking animation speed when you have speed boosting items or perks Fixed a bug where you could get a lot of cash from sleeping on the bench by only sleeping for second or two and then sleeping again very quickly. Fixed a bug that allowed you to get the "Drugs" night event more than once per game Fixed a bug where you would lose perks earned in a day if you quit before the day is over Fixed a bug where if you got to 0 happiness, and then recovered it before the game over screen was meant to show, you would still get a gameover. Fixed a bug where time was still moving in the background while the intro text was on screen Using scratchcards no longer closes the inventory menu before the popup shows Fixed a bug where xp earned from a run wasn't saving between games Fixed being able to use bus stop while other UI like popups were being displayed Fixed a bug where crime level and homeless reputation got reset to 0 after quitting the game and returning


[ 2018-10-23 17:02:36 CET ] [ Original post ]

CHANGE: A Homeless Survival Experience
Delve Interactive Developer
Delve Interactive Publisher
2018-09-20 Release
Game News Posts: 138
🎹🖱️Keyboard + Mouse
Very Positive (2266 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?

CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

  • Develop perks by experimenting with different methods of survival

  • Beg, busk or work your way to finding a new home

  • Randomly generated "night events" lets you develop your own abstract story

  • Find companions, find shelter, find kindness

  • A complete weather system will force you to adjust your survival strategy in rain and snow

  • Build your own inventory with food, items for survival and more.

  • Unlock new items for your next playthrough as you progress

  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

  • Experience a beautifully composed emotional soundtrack

Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

Will you spend the day begging, depending on the kindness of others?

Will you find shelter in the night?

Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

Every run is different, and with each run comes more ways to explore CHANGE.

PLANS


Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

Join us in the community section to discuss the game with the team!

MINIMAL SETUP
  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6104 ]

24.91$ (11%)
16.97$ (15%)
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30.09$ (14%)
13.34$ (11%)
10.55$ (74%)
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7.64$ (62%)
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2.66$ (11%)
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11.04$ (15%)
12.44$ (17%)
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16.39$ (18%)
4.39$ (12%)
11.11$ (56%)
33.39$ (17%)
13.04$ (13%)
17.17$ (14%)
35.14$ (12%)
21.21$ (15%)
10.17$ (15%)
21.49$ (-8%)
16.99$ (15%)
5.03$ (16%)
21.22$ (15%)
25.19$ (16%)
GAMERSGATE

[ 1363 ]

3.83$ (62%)
0.85$ (91%)
3.51$ (88%)
0.6$ (91%)
4.46$ (70%)
0.85$ (91%)
5.99$ (25%)
8.99$ (55%)
1.5$ (85%)
1.91$ (87%)
0.75$ (85%)
4.14$ (86%)
5.74$ (62%)
11.3$ (43%)
4.25$ (57%)
3.05$ (69%)
3.4$ (83%)
16.99$ (15%)
17.0$ (57%)
6.8$ (83%)
3.0$ (80%)
4.5$ (70%)
3.05$ (69%)
10.19$ (15%)
0.75$ (85%)
3.61$ (79%)
0.6$ (85%)
2.55$ (91%)
0.9$ (92%)
1.35$ (85%)

FANATICAL BUNDLES

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12 days, 17 hours, 6 minutes


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HUMBLE BUNDLES

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