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Hey everyone, I'm back with another update! This time it's the long awaited cloud saving plus various stability fixes. I'm never giving up on this thing. Hoping to have some big news for you all soon! ^-^ - Danny -
Hey everyone, it's time for another update! More polishing and bug fixes/request fulfillments this time and some hefty balancing changes. A bit about me, things aren't great over here. CHANGE doesn't make as much as people might think; it's been enough to squeeze by each month but I also gave a load of it away and its getting to the point where I probably can't keep doing this. I suppose that's my fault for not releasing new games in time and just working on this one for so long, and I still want to add to this game, but the reality is I can't afford it. In fact... I may be about to lose it all. Delve isn't looking good. I may have to shut things down and I don't know what's gonna happen to CHANGE after that. I don't wanna sing a swansong just yet, if just ONE big streamer does a play of the game before the end of the year that would literally be enough to save CHANGE and the company and me. You can also help by spreading the word or maybe trying out the Living City DLC? Still, I'm so grateful that we even got to this point, so many other great games get buried on steam, and I'm here with thousands of people experiencing what we made and that's amazing and humbling. It's been something truly special that's almost taken a full decade of my life, and all the messages of people saying how affecting the game is has kept me going. We can still do this, just gotta hope for lucky break. I'm finishing up a post mortem right now, so you can all read the full story behind CHANGE soon. I hope there'll be more updates to come Danny
Hey everyone! It's me again! This time around we're just focusing on your reported bugs and general polish, plus one minor change to make paperwork grinding feel less... grindy. Sorry it's been awhile since the last update, full disclosure; my computer broke. It got hit with a surge some months ago and I've been replacing parts paycheck by paycheck only to find it needs more parts. Back up and running again now though! I've been reading all of your feedback and reports, please do keep 'em coming! I still have some requests/reports to get to, but now that game is playing better, I may even turn my head to more content soon... after cloud saving that is. Anyway, I gotta get back to work, I hope you all enjoy the latest update! ^-^ - Danny -
Hey everyone, just a little hotfix patch here to deal with some of the reported issues, keep the feedback coming! ^-^
It's finally here! CHANGE is now fully playable on controller!
Hey folks, it's me again (And hello to our new players too), how've ya been? How in the hells did almost a year go by without an update?!
Well, it turned out that adding controller support meant re-writing a ton of code in the game, since it wasn't designed for controllers originally, a lot of stuff had be torn out and re-done. Of course, making changes to a lot of code for one feature caused a shedload of bugs, and they needed to be fixed. So It took a lot longer than originally planned, sorry about that.
I've also been spending time on work contracts to keep things going as well as on my secret-for-now other project that I'll be revealing soon! (Maybe I should be banned from using the word "soon", slap my wrist)
At least during this time I was also able to make a load of other fixes and improvements to CHANGE, and I actually have even more night events coming in an update soon.
One thing I wanna mention before I go, did you guys know about the Living City DLC? It adds a lot of new content including soundtrack lofi remix, loads of new perks/items, customisation, new buildings, etc. It's on sale right now, why not give it a go?
[url=https://store.steampowered.com/app/1845520/CHANGE_The_Living_City_Expansion/]https://store.steampowered.com/app/1845520/CHANGE_The_Living_City_Expansion/
I want to thank you all again for all the support you've shown me and this game, things have been a bit tough financially lately, but I have hope I'll get to keep making these things. ^-^
Until next time,
-Danny-
Aha, bet you weren't expecting this! The main new thing here is Taxis, plus a load of fixes and quality of life stuff. Controller support and cloud saves next, I promise. ^-^ Thanks again to everyone's feedback, keep it comin' and I'll keep on improvin'! On another note, I'll be at WASD in London this September with CHANGE, if you're gonna be there too, come say hi! Alrighty, that's it for now, I'll be back with more news on other projects soon too. Now, BEHOLD THE NOTES! - Danny -
Hey everyone, I'm back with another update! I'm still goin'! ^-^ Bad news first, controller support is still in progress, there's a few things that just don't feel right yet playing that way, but I'm almost there. So, why's it been so long since the last update? Well I'm currently working on multiple things, not just CHANGE, and the time is soon approaching when I can show off some teasers. But not quite yet... There's also of course the other ports like the mobile release of CHANGE, which is coming in the next few months. The last thing is I've been quite unwell for some of the previous months, but doing better now so should be firing out updates more often. Anyway, this update is all about reducing the mid-game grind a bit, as well as a load of bug fixes and other improvements. I've still got a bunch of your suggestions/reports to get to, don't worry I'll get to any remaining issues soon! Please do keep up the feedback! :) - Danny -
Hello again! Some of you were nice enough to point out some more bugs and stuff, so here's another mini patch! Back again soon! ^-^ - Danny -
Hey everyone, sorry it's been awhile! Here's another patch giving some much needed love to the game, still to come is controller support, mobile version, cloud saves and more languages! Oh, and of course, there's also some new games I'm working on... more news on that soon hopefully! ^-^ - Danny -
Hey everyone, got a new patch finally done that fixes most of the major issues (especially with the new content). Still got some work to do on welfare, but I'm making progress! Should have yet another update out later this week. ^-^ - Danny
Hey guys! So I managed to add some more bugs with all the new content, so here's another patch of fixes! (I've also been secretly doing other mini patches in the meantime). Keep the reports and feedback coming guys! We're so close to making this game perfect... See ya soon! - Danny
Well, I keep saying Im done with this game, then I go and do something like this. Its another big content update! For both the base game AND the Living city dlc! Sorry it took so long, had a lot of stuff going on in my personal life that threw a spanner into the works, and the trouble with being solo on this right now, is I can't tap someone to replace me when I'm out of sorts. But, we're here now! So what's been going on lately... Well I went to EGX with CHANGE, that was fun, especially getting to see some of you in person. I shall have to rise from my hermit cave of darkness/code to come meet ya more often! Then I had flu.... And about a week after that got covid... Then had a breakup... (things repaired since) Now I'm moving because I can't afford my rent anymore, but that's not so bad. I really should live somewhere with heating anyway. Winter is coming... So yeah, sorry it's been longer than usual and I've been a bit silent, but I'm back and full of fire now! So here's a massive update as a reward for all your patience. Next up I'll have some news about the MOBILE version of CHANGE, as well as maaaaaybe a trailer or screenshot of our NEXT GAME... I've actually got 2 games in development besides change now... Thanks again for all your support and feedback guys, we may yet turn CHANGE into a sleeper hit if you guys keep sharing the game... every share helps! Please keep telling your friends so we can keep the game studio (me) alive! ^-^
Hey there, here's another mini patch with more improvements and fixes based on your feedback, including a 4th slot for shops! Be back soon! ^-^ - Danny
Hello again! You've been great reporting any remaining issues, so here's another patch of fixes! I'll be back soon! ^-^ - Danny
Hello! Im sorry I stopped putting out updates for over a month, here's a big one to compensate! Also, theres been some developments I'd like to begin by announcing that the price of CHANGE will be increasing a little bit sometime in Autumn. Not much, but I do feel that CHANGE has a lot of content now compared to when it first released, and it's currently going for lot less than many indie games with less content. Still plenty of time to buy the game at the current price though! On news and developments: First of all, Im sorry to say that Jack, the composer for our games and co-designer/founder will be taking a break from Delve Interactive for a while. Its been a lot of hard years for us, years that have really taken their toll on us both. Dont worry, he wont disappear completely, maybe working on a little something here and there, but he will be taking a step back to focus on other things and I truly wish him the best and will always be ready to welcome him back. Let us all raise a toast in his honour for all the beautiful music and work hes done! The other development that slowed me down a bit this month was catching a bad cold, then after two days of wellness I caught covid and now I have long covid it seems. Both the covid and long covid have been pretty mild for me, mainly just needing an extra nap every now and then, but Im back to working now! Anyway, that's all from me for now, onto the patch notes! Still got some requests and things to fulfil, so I've got at least a few more patches in me for CHANGE. Unless the game explodes in popularity... tell your friends about it! ^-^ - Danny P.S New game announcement next month...?
Hello again! As promised here's a new patch, complete with more night events and a bunch of other improvements. Still got a few more things to come in yet another patch, stay tuned! - Danny
I'm back again with yet another patch of improvements, bug fixes and implemented feature requests! Here are your patch notes, I'll be back again soon with more... the next patch has new content too! ^-^ Until next time, Danny
Another patch here, finally got that black screen bug sorted, so that should be all good now. Also made some optimisations to reduce ram usage. Got more patches still coming! ^-^ Danny
Hey guys, sorry again for the bugs that were introduced with the DLC launch, here's a patch for a lot of the base game issues! I'll keep coming with more patches until the game is perfect, will have a few more done this week. The game isn't usually like this, but adding more and content does make it harder to not add more bugs along the way! A real shame our recent review score has been cut in half because of this, and we'll never hit overwhelmingly positive now... but I guess I should have tested more. It'll all be smooth again soon though! Still got more fixes and a little more content coming up, stay tuned! Danny
Hey everyone, So it's obvious that the launch of the DLC has fixed a lot of bugs! ...and introduced a load more. Thanks to all your feedback and reports, I've got a bunch of hotfixes up in the last week, but I've still got plenty of work to do. It's hard testing every variable in a game with hundreds of perks, items, events and characters that just multiplied all the different variations of a run with the new customisation system even more, when you're only one person. Still, no excuses, I'm working on more patches and should have everything running smoothly again this week. And then I'll continue to make improvements until I'm satisfied. As an apology, I've got a little more content to be included in the base game on the way too. ^-^ Back soon with more patches! Danny
Got more fixes here, and more coming! You guys are really doing great with all the feedback and critiques. ^-^
Phew! Alrighty, here's another patch with some much needed fixes, keep the feedback coming and I'll keep making updates. :)
Got a bunch more fixes done this morning, audio and various bugs have been fixed, I'll be back later with another patch! ^-^
Well it looks like there were some teething issues for those who downloaded the new patch and dlc within the first few hours of launch, so I've done like 4 hotfix patches since then that fixes... a bunch of stuff. For anyone having an issue with crackly sound, closing and reopening the game is a short term fix until i have a solution. Too tired for full patch notes right now, gotta get some sleep, but I'll be back tomorrow with more patches! I hope everyone is having a good time exploring all the new stuff. ^-^ Danny
It's time! After a ton of work over many months, The Living City is now available for purchase! Check it out! Or better yet... wishlist or buy it! https://store.steampowered.com/app/1845520/CHANGE_The_Living_City_Expansion/ As I've mentioned before, this expansion comes with new buildings, 80 new items and perks, new characters, a lofi remix of the soundtrack that can be toggled in the options menu and a massive customisation system that unlocks if you have at least 3 playable characters including poverty. Also... here's a big update for the base game too! Details on that are further down. I'll be keeping an eye on things like a hark as always and I'm looking forward to hearing your feedback on our massive expansion to CHANGE: A Homeless Survival Expensive! It's been a hell of a ride and truly humbling to hear all your stories about how our little game has inspired you to care for the homeless... Maybe I'll have some news on the next game next....? -PEACE- Danny
Hey guys!!! It's finally time to reveal the DLC in full! Without further ado, here is the store page and of course the trailer for The Living City expansion: https://store.steampowered.com/app/1845520/CHANGE_A_Homeless_Survival_Experience_Living_City_Expansion/ Remember to hit the wishlist button! Every time someone wishlists, Steam is a bit nicer to us. ^-^ Almost done with the base game patch too, see you next Friday for release day! Danny
Hey everyone, apologies for the lack of updates!
So I've been crunching like hell to get everything done to release the game, but due to some internal hiccups we're gonna have to delay "The Living City" DLC expansion once more. And, to be honest, I could really use a little rest from crunching to keep working at a decent quality, and I pretty much do everything. Sorry!
Our new release date is April 29th! ...For sure this time! I hate to break promises to you guys, but I promise the wait'll be worth it! The expansion really does add a ton of new content and variability, plus more ways to play how you want.
In the meantime, as a little gift for being patient with me, I've got that new base game patch landing in the next couple of days that has a little bit of new content and a bunch of other improvements/fixes/feature requests.
Also, here's some preview shots of the DLC!
And with the risk of yet again sounding like a broken record, I'm almost done with the trailer and store page which will be up soon! I'll be back with another announcement when it's all ready for ya.
That's all from me for now, back soon with the new patch and maybe some other stuff. ^-^
Danny
Hey everyone! I'm baaaaaack. Sorry to keep you waiting, but it's been a little while since I gave a proper update and I wanted to keep you guys in the loop. The DLC shall be titled "The Living City expansion" , and it includes a ton of new features. More on that below our base game roadmap, I don't want to spoil too much, but lower down you can see a summary of most of the main features. The store page for The Living City will be live soon! Remember to check back for our new trailer and official release date! Oh, and remember to wishlist! It really helps with the steam algorithm (Oh dear I sound like a youtuber or something...) ^-^ We're almost good to go with everything, first off here's a full list of our remaining plans for CHANGE: A Homeless Survival Experience:
Well my last hotfix broke some other stuff, so here's another one! Almost done with the dlc! ;)
Hello again, here's another patch with some much needed fixes. Back soon with the DLC launch!
It's finally here! CHANGE: A Homeless Survival Experience is now available for Spanish speakers to enjoy. ^-^ Back soon with more content and other stuff!
Fixed getting stuck in the public toilets! Next up, a couple of balancing/pacing changes and the release of the Spanish version! Back soon, Danny
Another day is over... ...Which mean another patch! Here are the notes, be back soon with some more request fulfilments! In the next one, I'm going to have jobs give days off occasionally, so the job isn't as forced on you. Tata for now, Danny
Alrighty, another patch to fix some much needed issues. Got more on the way!
It's another Patch! This time it's a few bug fixes and greatly improved Russian and non english localisation!
More fixes! Keep the feedback coming guys! ^-^
Hello again, here's some more fixes! I've also been doing lots of tiny patches between these hotfix ones to fix stuff. Here's the notes:
Hey everyone, some issues have been raised since we released yesterday, so here's a hotfix patch!
It's finally here! This massive update changes the game in so many ways, with a new building, updates to some other buildings, new characters and a ton of improvements and fixes. I've spent the last little while putting some love into every part of the game that needs it. A lot of it was meant to be part of the expansion, but I'm just gonna add into the base game for free. Don't worry, there's still loads of content left for the DLC! Many playstyles will need to change with this update, but I'm still gonna be tweaking the balancing of certain things over the next week or so depending on feedback, let me know your thoughts! Now, since I've given something to you guys, I don't suppose you could do me a favour? Could you tell just one friend about CHANGE? Or maybe post about it? Maybe you stream? Currently we're selling less than 10 copies daily, but maybe someone out there can help us out with a little boost. I really think this game deserves so much more attention than it's had, but ah, of course we're still grateful for the small success we've gotten already! Don't forget, the even bigger expansion is on the way too, next post will be with a new trailer and a link to the store page! Oh, and the Spanish version will be up in a couple of weeks or so. Without further ado, here's the patch notes! Now, I need to go to bed because I've been up for 31 hours... but I'm very happy to have this update out. ^-^ Danny
Hey everyone, it's been awhile since we gave an official update on here, so I just wanted to let you all know that the huge base game update is almost done and should be up in within the next few days or so. We've changed so much stuff that we just have to make sure that everything still works as intended in terms of balancing so we're testing rigorously. Prepare yourself for the biggest content update we've ever done, including a new restaurant building, some new street characters, a big shelter update, a whole new "paperwork" stat and more! Not to toot my own horn, but this could almost be considered a "director's cut" update of sorts with all the fixes and massive improvements in every area of the game. Also, Spanish will be ready in a couple of weeks. ^-^ Oh, and the DLC is almost done too, a new trailer and storepage with a release date will be up soon as well! It's got way more content than this base game update... and also includes a massive character customisation system... That's all for now, see you in a few days for the update. :) Danny
Hey guys! It's time for the Steam awards again! Let's try and push CHANGE into the finalists for the Labor of Love award! After all, we have been working on it for 6 years now... My how time flies. I promise I will have other games out eventually, heh. Also, can confirm that one of the new buildings is being added into the base game pretty soon. Stay tuned! - Danny P.S - The game is also now on sale, tell your friends! :D
After thinking for some time, and after seeing the amount of support from you all lately, I've decided to put resources into developing a new DLC for CHANGE! Not sure when it'll be ready yet, hopefully by the end of the year. Depending on how big it ends up being, I'm thinking of releasing it for $6 (this is very much not a fixed price, could be higher or lower), but it'll be worth it! It'll include a huge amount of content, including:
Ah it's that time again! Hey guys, I've missed you! Sorry it took me so long to get this one out, it's been a bad time. A really bad time. Let's talk. For one, the game has declined a bit and is now a little more "buried" on steam and it's declining more everyday. I've tried many times to get the attention of the press... but still we have nothing. And we still don't even have a Metacritic score; despite being nominated for awards, no one wants to do a review. It's a good thing some streamers/influencers gave us love, or we would have been buried at the start anyway. But for now, I have to keep a day job to pay rent and stuff. Of course, if any of you would be willing to share the CHANGE steam page to your friends, it could make all the difference. ^-^ The second thing, which is the main one, is I had an aneurism shortly after posting the previous update. Luckily, there wasn't a rupture. So, after a little recovery (it was basically like the worst migraine for a straight month), I've been thinking about death a lot. Since I now have this possible time bomb in my head that might just play nice for the rest of my years or explode, some of my next games will probably be dealing with death/dying quite a bit... maybe. Might be a few more games down the line before/if I start making them. But not my next one. I need a "happy" game to work on for awhile. So all I can say right now is that it's going to be the best tower defence game ever. And also nothing like other tower defence games. I like the genre, but feel it needs something new desperately. I also can't afford to make my "death" game yet anyway, so this one first. Stay tuned.... We're still doing good for an independent studio (the studio being just me right now... it's actually been only me for a long time), not enough to keep us afloat full time or anything, but still, pretty good. Well with that depressing whining out of the way, we are still working on the other languages for CHANGE, hoping to have Spanish out soon. Maybe even some ports to other devices... but I can't really give any hard dates yet. I'm currently writing the post mortem for CHANGE, so that'll be out soon. It'll be a long read, but perhaps of interest to those who want to hear my whole story with the game. I'm truly grateful for the support from all of you for keeping me going this long. I'm actually grateful for the whole harrowing journey of this project, and everything that comes with it. Well, less days working a million hours would probably be better for my health, but that comes with the territory of being a game developer and I'm quite obsessive with my work. Do keep up the feedback, I read everything I promise, I just don't have time to reply to everything anymore. There's a quite a bit of balance changes in this patch so I'd love to hear about it. Oh, and I'm trying to tweet more. So, if anyone wants to hear more of my drivel, you can find me here: https://twitter.com/DanHayesGamer Ok, that's all from me for now. Until next time... ^-^ Danny PATCH NOTES
Hello again! It's been awhile hasn't it? Sorry for the lack of news, I had some personal stuff going on that slowed me down a bit, to be discussed another time (In the post-mortem)! Anyway, Here's a new patch fixing up a few issues and making some touches to the balancing. In other news, we're working on our new game, which hopefully we can talk about soon! We've also got the epic CHANGE: A Homeless Survival Experience post-mortem coming still, where we'll detail everything about our journey making this thing. Anyway, here's some long overdue patch changes for CHANGE!
Hey there, just a little patch here with some minor fixes.
Fixed a few issues that have come up with freezing and such, I'll be keeping an eye out for any more!
Well here we finally are, after a long road, here is the translated version of change, along with a little tweaking to certain values to make the early-mid game a bit easier. We hope you all enjoy playing the game in your own language, all 40, 034 words of CHANGE is now playable in: CHINESE GERMAN TURKISH RUSSIAN And we've still got Japanese, Polish, Spanish and French in the works. Though we may not be able to finish them any time soon unless interest in the game picks up, I had to get a second job for awhile just to support the first batch of translations. Moving on! We're currently in pre-production on our next project - Exciting! - which we'll talk about more in like... a year. Or something. We're also gonna be looking at ports of CHANGE as well as writing up a detailed post-mortem of our journey, and fulfilling some remaining kickstarter backer wishes. But anyway, if any of our players are still out there and wish to support us, sharing our game's page on your social media or something would be a big boost for us right now. ^-^ https://store.steampowered.com/app/926140/CHANGE_A_Homeless_Survival_Experience/ That's all from me for now, I can't wait to show you our next story. It's gonna be epic. - Danny -
Hello again, just a small update here to make a small tweak to balancing and some extra "smoothness". Balancing
Well here we are. It's been several months since our last patch and we've been working really hard on this update. It's easily our biggest content patch ever. First off, let's get this out of the way, this update does not have the new languages yet. Our translators still need more time to finish all the text in the game. So our new plan is to release the major content update now and then release the languages over the next month or so. The first set of languages will include Chinese, German, Russian and Turkish. The second language update will include Polish, French, Spanish and Japanese! The reason for the delays is partly because the game has a wordcount of about 40,000, but also there are additional complications for various languages ;such as the text needing to be different depending on the gender of both the speaker and listener in any dialogue, which is difficult in a game with random elements in the story. With this much work needed for the text alone, we need to spread the cost out to stop our bank account hitting 0. Anyway, here we are, the final major content update. Half a decade has gone by since we started this thing and you've all been so supportive to us over early access. It's been humbling and harrowing, but this project is just about done. We hope you all enjoy the new content, we'll still be keeping a close eye on things and doing hotfixes where needed. And if you were ever waiting for a time to tell your friends about this game, it'd be amazing if now was that time! ^-^ Without further ado, here are the patch notes!
Hey guys! We're still going! ^-^
Sorry it's been so long, the last months sure have gone by slowly. Usually we did patches several times a month during early access, but I wanted this one to really send the game off with a bang, so it also has a ton of new content!
The new patch is looking to be ready by the end of January, and includes the following new features:
After release, many of you have continued to make a lot of requests, so we'll try and accommodate them as much as we can, because we can. Though this upcoming update is likely to be our last major patch, at least unless the game gets a boost in popularity as mentioned already. We'll continue to do hotfixes for any issues that arise though, whatever the case.
The language support was a huge effort and we hope those that have been dissatisfied with the game due to lack of language support will change their minds when finally playing the game in their native tongue. If they do, we could hit that ever coveted "Overwhelmingly positive" tag, which would mean a huge deal for us! ^-^
We of course need to begin thinking about the next game (actually I've been thinking about it for a couple of decades so I hope you like it), and so we need to start putting resources into that, as well as continue to make charity donations, so there comes a point when we need to stop spending on CHANGE anyway, and this update has taken a good wallop to our funds, mainly because of the translations (thus, how long it took). Still, we want to make sure we leave it behind with a good amount for you all to still explore, especially for those who've been with us since the beginning of this journey.
That's all from me for now, I hope you all like the new update when it lands, I promise it'll be worth the wait. :)
Danny
Phew! Hello again, it's been awhile.... We've been busy with a lot of things since the release, starting with this new content patch! Even though the game has been released, we're still listening to feedback and adding things here, making changes there... this patch has quite a lot of those. We also like adding extra stuff, because we can! Most notably, the Library now has an event system that should help make the study grind a little less monotonous. We've also mixed up the balancing in certain areas, especially in the late game.... We'll keep watching and see how everyone feels about the new changes. Now, onto the charity stuff! We got our launch month cash last week, and our first batch of donations are as follows: CRISIS: 2500 Shelter: 2500 The Clocktower Sanctuary: 2500 Hopefully the game will swing into bigger profits in the coming months! But a big thanks to you all for helping to make this happen. We actually managed to raise enough to make a sizeable difference for some people out there. Now onto future business, the next patch will finally include new languages! Then we''ll be adding controller support and a few other bits before we make our way to other platforms... We're also still fixing a few remaining bugs along the way via mini patches. That's all for now, onto the patch notes! :D
We're back with our first patch after release! A little more content to come over the next few months, but for now we're addressing some issues all our new players have raised and tweaking the balancing a little for better pacing. Also welcome to all our new players! It's so strange to think it's actually out after all this time... The launch week was fairly successful with a little under 7000 copies sold, at least by modern indie standards. But not quite enough to fund another full game so we may turn to kickstarter or something for the next one again, we're not sure yet... But yeah, still gotta have day jobs to keep things going! Oh yeah did I mention we've all kept full time jobs at the same time as working on this? Ah, the life of an indie dev. We did try to make a big splash, but unfortunately not a single press outlet of the hundreds we contacted have reviewed the launch copy of the game yet, so we don't even have a metacritic score right now. Which is sad, but meh, it happens and that's just how things are these days. A big thanks to all the streamers who showcased the game though to make up for that! I'm gonna write a postmortem essay sometime soon with details of the whole journey since the release of PONCHO, something to bring closure to it all I guess. But we've still got other languages, controller support and other things on the way as well, so stay tuned! I'm also hard at work trying to fix all the remaining niggling issues you've reported, as well as writing some new events and things to flesh out some characters a little more; post release. Because I can. We get our launch day pay in several weeks and we'll be writing out checks as soon as we know the full numbers! Based on our current estimates, the first pay to charity will probably be 10,000. Our total profits aren't actually that much yet, we were hoping for a bigger launch, but we like nice round numbers. Still, it's really cool we're able to do this, thanks to all your support. It means a lot and it's good to know we can make a difference beyond a statement. When it comes to the postmortem, we'll talk in more detail with exact sales numbers and total profits with deeper transparency once we have all the data ready and a little distance from the release date. Beyond that, we have new games on the horizon... it's not like being low on funds ever stopped us before and I don't think I can ever really stop anyway. We've got a few ideas we want to work on, nothing to reveal yet, but it'll be something a bit... happier. Or it'll involve the Illuminati, not sure yet. Anyway, once again, onto the patch notes! ^-^
Time for another patch! This time we're bringing in even more night events and finally adding a load of new achievements. We're also making a bunch of balancing changes. Just 5 days to go now! Still got another patch or two coming in before then, also keep an eye out for our official release trailer... Anyway, here are your patch notes! ^-^
It's finally here.
After almost 5 years and hundreds of updates, the true ending is now playable, along with a load of polishing and other tweaks to the game.
So... CHANGE: A Homeless Survival Experience is pretty much finished!
We've still got some new events and more polish work coming before the big day, but in terms of major content, the game is now done. Don't worry, we're still gonna release some more content updates post-release, along with new languages!
It's been a hell of a ride. From the Kickstarter backers to everyone here on Steam, we can't thank you enough. This community has been so supportive of this project, embracing the subject matter, engaging with suggestions and keeping us informed of any bugs to help us create something truly memorable.
It feels really strange to be this close to the finish line. CHANGE has dominated our lives for half a decade, so it's a bittersweet experience to see it done... It almost doesn't feel real. We've got big plans for new projects though!
We can't wait to hear what you all think of the ending and don't forget to keep giving feedback! Now without further ado, once more, ONTO THE PATCH NOTES! ^-^
It's time for another patch! This time we're adding more events and focusing a lot on balancing changes and polish work. Regretfully, this one comes with nerfs to some favourite perks, to help with the overall balancing and pacing of the game, but we've also reduced the severity of certain elements. We're still watching the balancing carefully to hit as close to perfect as we can. Additionally, this patch comes with many bug fixes! We've still got a lot of work to do over the next couple of weeks, including more achievements and other steam features as well as the ending... and of course, more bug fixing, polish and story. That's all for now, onto the patch notes!
It's another big patch, this time bringing in yet more story and 21 new perks! As well as a load of polishing work and fixes. We're almost finished... We're releasing on May 1st which means the ending is going to be finally added to the game, along with yet more story and polishing work over the next few weeks. After release, we're gonna be working on ports to other platforms and several language translations... Oh and we're also gonna reveal the total raised for charity so far! Everyone in this community has been so good to us, with all the feedback, bug reports and kind words we've been able to make something really special here. To everyone for all their support, from the kickstarter backers to our players, you have our heartfelt thanks. It's been an emotional 5 years of hard work, filled with many heartwarming moments such as when hearing of people inspired to help the homeless because of CHANGE, but now this journey is finally coming to an end... I'd say more, but I need to get back to work on the next update! We've got at least a few more to go before the big date to make this perfect. Onto the patch notes! ^-^
Hello again, we're back with yet another update! This time we're adding a little more story as well as some polishing and bug fixing work! Stay tuned, because our new trailer and release date will be going live in the next couple of days! Also, the next patch we're working on has 21 new perks to try....then that'll be all for the perk system. Still to come is more story and the ending! It's all about to get wild... Onto the patch notes! :D
Well ,it's been over a week... time for another big update! ^-^ This time we're bringing in gender selection, more story, some other minor features and more polishing. Thanks to everyone for all the feedback and reports, it's been super useful in getting these updates out quickly! Oh and we have a new trailer as well as our official release date dropping soon. :D Coming up next: the ending... Onto the patch notes!
IT'S HERE! It's finally time for another massive patch; this one one brings in a ton more story, new items and many other new features. This is our biggest update yet by far. Sorry it took a bit longer than usual, we tend to add content in little pieces every week, but this one required a whole load to be added at the same time for it all to make sense... It's worth the wait! But, there's still more to come! However, we are now fast approaching the end of our time on Early Access. You guys have been an awesome community that just keeps growing and supporting us and we'll probably keep adding some events and things even after the official release. We're almost there now... ^-^ A lot of polishing and work has gone into the game lately and as such, we feel that now is the time to increase the price of the game a little. It'll happen in the next week or so, so now is the time to buy the game (or tell your friends to) if you're on the fence! Next up is gender selection (planned for next week, we've been working on this at the same time) and the final ending cut-scene. Plus a few other things we have under wraps... It's the final push now everyone, new trailers and all sorts coming in the near future, so get your feedback in while you can! Also, tell your friends about us; we need to spread the word about CHANGE! :D Anyway, without further ado, here's the big list of patch notes: P.S: Because this update changes so many things, we can't guarantee that your current run will be properly balanced or whether strange things will happen.
Hey everyone, Just a little news on the next patch, it'll be ready in a couple of weeks or so and it'll be a big one. Over 50 new night events, big park update and some new items and quality of life features are coming soon! Every bit of feedback left on here and on our Discord is always read and considered, and shapes every patch we do. Thanks to everyone for helping us create this experience, and especially for all the kind words! ^-^ ...And we're finally updating the sfx for the guitar.
The new year has begun, and we're kicking things off with some new items and a few improvements, including a little re-balancing. Next up, more night events and interactions with other homeless... finally! Onto the next patch! ^-^
Hello again, just another small patch here to bring in some much needed improvements and fixes, next big content patch should be ready in a week or so! As always, keep up the feedback guys! You're awesome. :)
Another day is over, and here's another patch! This time we're bringing in more balancing, events and fixes. Stay tuned for more story and content in the next couple of weeks. :)
Hello again, just a smallish patch here bringing in a few fixes and balancing changes after the recent content update! Onto the next patch! :)
Phew! Well this one took a whole month to develop, but now we're back with another massive content patch! The game has had a bit of a makeover, there's new perks, new events and a ton of other improvements and fixes. We've also done a little pass on the game difficulty, making the early game a tiny bit easier while bringing a little more challenge and variety to the late game! Enjoy. :) Once again we'd like to thank all our fans and followers for the constant stream of feedback, (If you prefer to just chat you can find us regularly on Discord if you follow this invite link to our server: https://discord.gg/xV5MREW ). Keep it coming guys! It's always a big help and the kind words strive us on. Additionally, we're fast approaching the end of our early access period now. Current plans are for a January release, but here's a rough list of what's still to come:
Hey everyone! Sorry for the wait on the new patch, we've got a ton of new content coming in this one, so it's taking a little while to finish off and test, should be ready this weekend! It'll be worth the wait! :D I know many of you are waiting on some bug fixes and feature requests so a lot of work has gone into these in this patch, including a toggle for swears and other options! There's also a lot of new art and other changes, such as new event systems and other event areas have been expanded! Anyway, just keeping you all posted on what's going on, we'll be back in a few days with a new huge update!
Hello again! Time for another small patch of fixes and balancing changes after the last big content update. Thanks again for all the feedback guys, it's been super helpful in getting these last remaining bugs tracked down. :) Next content patch is landing this Friday! It includes some new things in the park... stay tuned!
Hey everyone, we're back with another major update! ^-^ This time we're bringing in the new Launderette building as well as a bunch of other additions, fixes, changes and as some community request fulfilments. Additionally, some love is being given to the music and artwork in the game. The difficulty and balancing has had quite a few changes too this patch, so I'll be closely monitoring and making some additional small patches over the next week. Next up, more story and perks! Also, a new job based event system and other encounters... stay tuned!
We're finally back with another big patch and a lot of changes! First off, the city events system has had a bit of a rework to try and drive players to use new strategies as the game progresses. I'm still working on many more event based things that will add even more variety to runs though! Another big change is making the Library card free and having it instead require residency. This is more in line with how things really are and we feel that the game now has enough content to make this feel balanced. However, residency also now takes longer to achieve. Other than that, this build is mainly a load of balancing changes, polishing and bug fixing. Oh, and Mac Catalina support! We'd also like to announce that gender options are finally coming to CHANGE in a future update. It's something that's been requested by many of you for a long time and we finally have enough of a budget to handle it. We'll need a couple months to finish the new animations and features related to being a homeless woman, but be prepared for a darker and more punishing experience if you select the option. If we're going to cover this area, we're not going to pull any punches... We've got another big patch with more features (including a new building!) landing next week, stay tuned and keep the feedback coming guys! You're awesome. :D
We're back with another little content update! This time we're adding a new item and giving the original poverty character a new look. This was stuff we wanted to include in the previous content update, but just didn't have time to make it in. We also rolled back the difficulty a little from the previous patch, it got a little too gruelling for awhile there... Next up are more perks and night events plus some other stuff, stay tuned! I''m on a roll right now! ^-^ Keep the feedback and reports coming guys!
Another day is over, here's another patch! This time we're bringing in some fixes and general bits of polish. Onto the next patch! ^-^
We're back with another big content update! This time we're bringing in the new Addict character story and a bunch of other features and fixes that makes this one of the best versions yet! Sorry this one took a few weeks, we needed to put in a fair amount of stuff at once for it all to work as a whole, but we're gonna do a bunch of quickfire patches now. Coming up next are more input/controller options, new perks and more features centred around other homeless! Thanks again for all the feedback and support guys, we wouldn't have gotten this far without you. :) Onto the patch notes!
Alrighty, one more update with a load of fixes and improvements! Next up, the Addict will be joining the game in the next few days or so. Keep the feedback coming guys, you're awesome. ^-^
Hello again, another small patch here bringing in some more fixes. Onto more content! :)
Time for another patch! This time we're bringing in a load of bug fixes and polishing. Next up is a new playable character and other features!
It's another massive patch! Bringing a load of new content including an additional playable character, new perks, new items, a load of new night events and more! We've also given the game a little shine and polish in various areas. It actually feels like we may soon be ready to leave early access! Which means the ending cutscene, final character and various other remaining features will be coming up very shortly. Then, it's onto translating into other languages! Oh, and we're going to be putting up a new trailer sometime in the next month or so, stay tuned... Thanks to everyone for your support and as always, keep the feedback coming! ^-^
Another day is over... here's another patch! This time we're fixing some bugs and bringing in a little more polish. Keep the feedback coming guys! :D Oh, and we're adding new perks as well as new items in the next content patch, which is later this week! Onwards, to the patch notes!
Time for another update! This time we're bringing in some small new features, new night events and some polishing work. Next up, even more night events, park update and new items! :D
Another day is over, here's another patch! This time we're bringing in a load of balancing and bug fixes along with some community request fulfilments. Next up, more content! :D
The new update is here! This time we're bringing in the long awaited mental illness character story and a bunch of other stuff, as well as a load of community request fulfilments! Sorry for the wait on this one, a lot of this content had to be added in one go for it to work, and we've also been hard at work on the ending cutscene in the background.... hopefully it'll be done soon! We're going back to multiple patches a week now, so stay tuned and don't forget to leave feedback! Next up is more night events, item and story features. Phew, well I haven't slept for a couple days, so... I'm gonna go do that. Onwards to the patch notes! :D
Hey everyone, just a little post here on the progress of our next patch. The next patch is massive. We've got new perks, more playable characters and more things to do in the street, along with many new night events! The park is also getting some attention this patch. Because of this, it's taking a little longer than usual, but it should be ready sometime next week! Thanks again for all the lovely feedback guys, you rock! We'll keep you posted on the next update as we go. ^-^
Hello again, time for another update with some much needed bug fixes and improvements before we bring in the next content patch. We'd love to hear everyone's thoughts on the veteran character! As always your feedback has been really helpful in tracking down bugs and bringing a lot of improvements to the game! Oh, and we're also in the Steam Summer sale at 25% off right now, tell your friends! Onto the patch notes! :D
Another day is over... and here's another patch, bringing in some quick fixes for the previous content update. :) Onto the next one!
Phew! Sorry for the wait, the veteran character story has now been added into the game! We've also got new items and a ton of fixes and improvements! You guys have been leaving some great feedback, it's been a massive help and all the kind words are always great for our motivation! :D Next up, more character stories and things to do in the street!
Another week is over, time for another patch! This time we're updating the clinic a bit and bringing a massive load of bug fixes and balancing changes to the game. I know you're all eagerly awaiting the new characters, we'll have the animation work done soon! We're also bringing a few changes to the park in an upcoming patch. That's all for now, keep the awesome feedback coming guys! ^-^
Phew! It's been a whole 2 weeks since our last update, sorry about that, we've been really busy on all the new content that's coming in. First off, we have a new building! At the Bank, you can open an account for a fee and deposit your cash to protect it from bad events. But you'll need a residency card in order to do this... Secondly, the residency system! More on that in the change-list. This is one of the first features that we decided not to do In the original design of CHANGE; back then, we were focused on a more abstracted and simple version of the game. Now, we're taking this step to adding in more of the complications that homeless face, but still, as in most cases, in an abstracted form. The community have made it clear, that the depth of the base game is still lacking, so, we're on it! ^-^ As for the other playable characters, we've also been working on these in the background, they're neeeearly ready! We're just currently waiting on some animation work to be completed, we think next week is likely, but we'll keep you updated. Okie doke, here's your change list for this patch! :D
Hello! It''s time for another update; this patch we're bringing back some challenge to the game and adding the start of the new 'Malady' system! There's also a ton of bug fixes and improvements, next up is more story elements and possibly... also other playable characters! :D
Hello again, here's another mini patch to fix some issues before we bring in the next content update! Next patch will include a bunch of new night events! :)
Another week is over, and here's another patch with a massive load of fixes and improvements before we bring in the next big content patch later this week. Keep the feedback coming guys! We've managed to track down a lot of bugs this week, and couldn't have done it without your help. Cheers! Alrighty, now to add in all these new night events...
Hello again, just a mini patch this time bringing in some needed improvements and balancing fixes. :) Onto the next patch!
What's this, another content patch within a week of the last one? We're on a roll right now, so expect a lot of hefty updates for CHANGE over the next few months... :D This update brings in some new items and street interactables, as well as many improvements, fixes and balancing changes. Anyway, onwards with the patch notes!
We're finally back with another huge content patch! Sorry this one took a while, it was another case of needing to add a certain amount of things in order for it all to make sense as a whole. We're going back to lots of smaller patches for the near future... Also, while this was meant to be a "story patch", we kinda went and just added a bunch of other stuff. Anyway, let's get on with the patch notes!
Hey, me again, another little update for you all about the incoming Story update! Our current plan is to release it early next week, it's a pretty massive content update again though, so as always it may take us a little more time to get right. It has more artwork, music, tons of new night events and other features have been heavily expanded, certain buildings do more stuff, along with some new perks and items... the perks are actually completely reworked, we hope you like the incoming changes! Of course we'll also be delivering a massive load of fixes and other improvements as well... That's all for now, keep the feedback coming guys, you're awesome! ^-^
Hello again, just another little patch to fix a few more issues before we bring in the story update. :)
Another day is over... and here are some more bug fixes! Onto the next patch! ^-^
Hello again, we're bringing you another patch of improvements, feedback requests completed and a little pinch of extra content! Next patch will have a lot more stuff, and it's coming this weekend! It'll be mainly focused on story elements... tata for now! ^^
Another day is over, and here's another patch bringing in some more improvements and fixes. :)
Ok, it's been several hours since our last patch, but we really wanted to fulfil some more requests from the community before we finish off the next content update. We're busy writing the new night events now! ^-^
Hello again, we're back with another mini patch, bringing some much needed fixes to the game. Now, onto more content!
Hello again, just another mini patch for some much needed fixes for our latest content update, next up is more story content! :)
Another day is over... An update for the game arrives, fixing several issues brought in by the previous patch (mostly the library book system). Perhaps the next patch will have some story content...? The patch notes bring you feelings of relief...
CHANGE is back with it's biggest patch yet, new things to explore, more items, new music, graphics and many improvements, fixes and balancing changes!
Unfortunately, a lot of our promised story content is a bit too buggy right now, so we're going to be patching that in in pieces for each of the other homeless over the next few weeks, expect a lot of night event expansion! We're gonna be doing some mini patches almost daily for a little while again.
Sorry for the long wait on this one too,we don't usually take weeks to deliver an update.
Alot of this wouldn't be possible without your help guys, you're a great community and have provided a ton of lovely bug reports and feedback. Cheers!
Now then, onward with the patch notes! :D
Hey guys! Just wanted to keep you all informed on how the park update is going!
Here's a little sneak peak, this'll give you an idea of what's in store for the park...
Anyway we're hard at work on the new update, it's our biggest content patch by far, so it's taking a little while. There's more things to do, many new night events, new graphics and new music!
We're still hoping to get it out this weekend, but it might need a few extra days. We'll keep you posted! :D
Another day is over, and here's another patch bringing in some more tweaks and fixes!
Hello again, I can't sleep knowing there's a nasty bug in the game, so... another patch it is! Also we've brought in a little more balancing and pacing changes in preparation for the next massive content patch...
Hello again, we're back with just one more mini patch bringing in the new "Kindness from a stranger" feature and a much needed bug fix! Ok, back to the park update. :)
Ok, so a couple more bad bugs were discovered, so we're bringing in a new patch. Also, you're getting a little part of the content update in this build, in the form of some new graphics! Let us know what you think...:D
Another day is over, and here's another patch! This counts our 45th update in our first 4 months! Thanks again for all the feedback and good detailed criticisms guys, you rock. ^-^ Ok, so we said before that there wouldn't be any more small patches, but, you guys alerted us to some bugs that needed fixing ASAP, so here we are! We're also bringing in a few more balancing changes. Right, back to finishing the Park and stuff! :)
Hello again, it's time for another patch! This time we're bringing in a fresh new set of fixes and fulfilling some requests from the community. That's all for small patches right now, the next one will be our biggest update yet! We're opening the park, adding a new building and adding other homeless into the game. Stay tuned! ^-^
Hello again, we're back with yet another patch! This time we're bringing in some more significant balancing changes and bug fixes. Resolution fixes coming soon! Remember to keep an eye out for the massive update that's coming in a few weeks. :)
Hello again, another day is over... and here's another patch! Fixing some issues and adding a new player level UI, next up is resolution issues resolved and some other fixes like awarding xp properly when completing a run. P.S: Thanks again for all the kind words and constructive criticisms, you guys rock, as always. :D
Hello all and happy new year! We're back with another content patch, adding several new features including the mobile phone. Currently the phone is only useful to use as a map, but later on there will be other characters you can call. We've also mixed up the pacing of the game quite a bit, so old strategies may need to adapt a bit. We're also still expanding the use of some more buildings soon, and in a few weeks, we're opening the park... The next update will bring some much needed other fixes for things like resolution issues and some general UI improvements. We'll also be adding a modification to the current win scene so you get XP. That's all for now, expect a bunch of quickfire patches over the next week! :)
Hello all! Sorry about the long wait for the incoming patch, we don't usually take a couple of weeks, but we managed to fit quite a lot into this one. It'll be going live tonight! Heads up, new items, street vendors and more is on the way! Including a fixed reality level system and a look at the general game pacing and some fulfilled requests from you guys.... I'd expect it by 9pm GMT. :)
Hello again, we're back another little tidy patch before we add the new content in a couple days, enjoy!
Hello again, another daily patch here, bringing some changes to the bar and some more minor gameplay and balancing changes. We plan to expand just about every building as we progress. You guys are smashing it with the bug reports! Next patch will be a new content patch! ^-^
Another day is over, and here comes another patch! Some big fixes for jobs here, namely, your hunger and happiness were prevented from decaying while working and we fixed that, so the late game won't be quite the smooth sailing it was before. We also added some minor features such as pests at night, and some other balancing and bug fixes. Enjoy....
Hello all, we're back with another mini tidy up patch to address some more issues from the previous update, we'll have a new patch with more items, perks and reality levels next... Keep the bug reports and feedback coming! :)
Hello again, it's been several hours since the last patch, so here's another one! We're just fixing a few leftover bugs we added earlier. Sorry for the wait! :D
Hello everyone! It's been 2 whole weeks since our last update, and now we're back with another big patch! Sorry for the wait! This time we've taken a big look at the balancing in the game, added some new jobs and made a ton of general improvements and lots of other things! We decided to push back the story elements to be included in the park update when that lands, as many of those features are too intertwined to be released separately. Next week we'll be adding even more sound effects, new items and new perks! Plus we'll be doing some quickfire patches over the next few days with more general improvements and fixes. Stay tuned guys, and please, as always, keep the wonderful feedback coming. :)
Hello everyone! Well it's been an amazing first steam sale for CHANGE, but there's only several hours left of the sale at the time of writing this! It's also the last time we'll be on sale until after release! So if you haven't bought the game yet, now is the time! Anyway, a quick update on the latest patch, we've ended up adding even more content than we had planned again, so it's being delayed until later this week. Lots of new night events and new jobs are on the horizon... That's all for now folks, we'll be back soon with the new content patch. :)
Another day is over, so here's another patch! We're fixing the begging issue that's been in the game since last night, and making a few more requested changes and bug fixes. Thanks again for all the feedback guys! Onwards to tomorrow's patch! :D
Hello everyone, we're back with another patch, adding a few little improvements and fixing a couple of issues that were added in the last patch. Onwards to tomorrow's patch! :D
Another day is over, and here's another patch! This one is our most stable build yet, and comes with a bunch of requested changes. Thanks for all the bug reports guys, it's immensely helpful in getting them tracked down. This has been a great first 2 months on the store for us. Anyway, stay tuned for Friday, when we'll be adding a load of new sfx and more story elements to the game! P.S Psst, maybe you could give us a vote in the steam awards...? We're crossing fingers for Labour of love :D
Hello all, it's time for another content patch! This time we're adding the new reality system that brings extra challenge to those who beat the game, as well as a peak into another upcoming feature, other characters! Next week we're focusing mainly on night events and jobs, along with lots of general improvements in the base game, as well as new sound effects (they didn't make it for this patch, so just moving it to next week). Keep the feedback coming people! We hope you enjoy the latest patch. ^-^
That's right, it's 3 patches in 3 days, and this time around and we're bringing in some more bug fixing, balancing, a few more night events, and more TIME!
Hello again everyone! Here's yet another patch adding a few more bug fixes and balancing changes, keep the feedback coming! ^-^
Hello! Another day is over, and we're back with out biggest patch yet (again)! It's been awhile since our last patch because we crammed so much into this one, but we're gonna go back lots of quickfire patches over the next week or so. The next big content patch includes more story elements and SFX! Tomorrow we're also uploading a new patch for mac users that should fix the issues they're having. See ya till next time! :)
Today marks the 3rd year anniversary of our first game... The uniquely beautiful, open world, post-apocalyptic, pixel parallax puzzle platformer, PONCHO. How time flies... and who knew it''d take us 3 years to get CHANGE out? TRAILER: https://www.youtube.com/watch?v=egN1_smzemg&lc STEAM: https://store.steampowered.com/app/332620/PONCHO/ Wanna hear our story? If it wasn't for PONCHO, we might never have decided to create CHANGE... It was some wild ride! ^-^ https://www.gamasutra.com/blogs/DanHayes/20170106/288790/PONCHO__A_Postmortem.php New update for CHANGE is coming soon guys, lots of new content on the way!
Another day is over, and we have another patch! This is just taking care of some more bug fixes and balancing before the new content update on Friday! Keep the feedback coming people! :)
Hello all, we're back with another patch! This time we're adding a few more night events and fixing a load of bugs, plus giving some love to our Linux users who've had issues for some time. We'll keep working until the game is perfect. :) Enjoy!
Alrighty, sorry about the bugs added into the game last night everyone, we can now confirm that night events and continue buttons should be working as normal. Also we'd really, really appreciate it if you could update your reviews if your issues are resolved! Onto the next patch! :D
Hello all, it's another day and another patch, bringing some attention to the early game balancing and a few other changes and bug fixes. You guys have been amazing in helping us track these issues down. ^-^ Next up, we're giving some love to the Linux users, who've had a lot of issues with the game, we plan to get it done by Friday. Oh and for everyone it'll have some more night events too... Anyway, here are the patch notes:
Hello again! We're back with our biggest patch yet, bringing challenge back to the mid-late game a bit while adding some new content and a LOT of bug fixes. This also marks the end of our first month on the store, we've got 12 patches done and added new items, night events, systems and a lot of polishing. We're now at nearly 2000 copies out in the world for CHANGE, all the feedback and love from you guys has been awesome! Additionally, we are now already about halfway to meeting the benchmark (5000 copies) for 20% of all future copies from then on going to charity. If the game really blows up, we aim to increase that percentage. ^-^ We were gonna add new perks also in this patch, but decided to delay it to next week as part of our general perk system rework. We think you'll all like the changes when they arrive! We hope you enjoy our biggest patch yet, we're gonna concentrate on adding some more large content through November, including the Park, Subway, more interactions with other homeless, 20 new perks, and just generally more stuff to do! Anyway, here are our detailed patch notes:
Another day is over... But at least there's a new patch! This time we're hot-fixing a few major issues in the game and making some slight balancing adjustments. Keep the feedback coming people, look forward to the new content patch at the end of the week! ^-^
Today's patch brings some much needed bug fixes to the addiction and job systems, plus a few other changes that stops jobs being so OP when you manage to get one...
Another day, another patch! This time we're toning down the difficulty a bit again to re-balance the previous patch, as well as making some general improvements, bug fixes and of course, more night events!
Today's patch brings more bug fixing, and the game is now quite a bit more difficult. Yesterday's patch actually made things way too easy in regards to various timers, so we've brought some of the challenge back. Also, more night events! :D
Hello! We've spent quite a bit of time on this patch, mainly because we completely redid an area of our code. Anyway, here's what's been added:
Hey everyone, We're hard at work on the new patch over here, the big night event rework patch. We should be ready to set it live tonight, but we may end up working into the early hours of the next morning to get it done. Though actually thinking about it, depending on your time zone it'll probably still be Friday when it's live, if you live in the USA for example. We just want to be sure that we're putting out a good stable build and need some time to test everything, especially since this patch comes with a ton of new code. Either way, it'll definitely be live tomorrow! New night events and a ton of bug fixes is on the way! After this patch we're gonna go back to doing some quick daily patches to tweak and balance and bug fix, as well as add even more night events every day! We'll keep you all posted!
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