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Day 34 Mini patch! Early game rebalancing and some more bug fixes
All night events with choices now might randomly have different outcomes when you choose yes or no... Job centres now change the job available each day
Happiness loss over time has been reduced Hygiene loss over time increased very slightly City events now begin after day 10, getting a bad one on day 5 was a game breaker Refactored building generation code. Shelters, shops and recycling centres appear slightly more often, and you're now much less likely to encounter buildings of the same type close together. Various night events that had text like "They give you a sandwich", they now actually give the item rather than just increasing your hunger level.
Fixed a bug where if you managed to enter a building just as the game begun transitioning to a new area, lots of things would break, including 125! Fixed Bar and Clinic appearing in game before they're unlocked Fixed the Burger and Vitamins items being displayed as special items Fixed some cases where toilets would have the wrong colour wall beside them Jobs texts have been updated a bit ("10AM Start" is now "Arrive by 10AM")
[ 2018-10-24 20:03:25 CET ] [ Original post ]
Hello all, it's another day and another patch, bringing some attention to the early game balancing and a few other changes and bug fixes. You guys have been amazing in helping us track these issues down. ^-^ Next up, we're giving some love to the Linux users, who've had a lot of issues with the game, we plan to get it done by Friday. Oh and for everyone it'll have some more night events too... Anyway, here are the patch notes:
Changes and new stuff
All night events with choices now might randomly have different outcomes when you choose yes or no... Job centres now change the job available each day
Balancing
Happiness loss over time has been reduced Hygiene loss over time increased very slightly City events now begin after day 10, getting a bad one on day 5 was a game breaker Refactored building generation code. Shelters, shops and recycling centres appear slightly more often, and you're now much less likely to encounter buildings of the same type close together. Various night events that had text like "They give you a sandwich", they now actually give the item rather than just increasing your hunger level.
Bug fixes
Fixed a bug where if you managed to enter a building just as the game begun transitioning to a new area, lots of things would break, including 125! Fixed Bar and Clinic appearing in game before they're unlocked Fixed the Burger and Vitamins items being displayed as special items Fixed some cases where toilets would have the wrong colour wall beside them Jobs texts have been updated a bit ("10AM Start" is now "Arrive by 10AM")
[ 2018-10-24 20:03:25 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2224 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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