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Day 57 Patch! Reality levels and more characters are coming...
Reality level system added (extra challenge!) Various UI elements have been updated Some new night events have been added Character selection screen added
Hunger now decays a little bit slower The subway now also provides the warmed status Bigger bag and reading glasses price reduced Bus stops appear more often Items that increase happiness have a higher chance of appearing in shops when you''re depressed Time now stops when using the bus Inflation now affects shop prices a bit less
Fixed the dog getting placed in the wrong part of the map when leaving the subway Fixed various issues with the subway Fixed some cases where your speech bubbles weren't displaying after performing an action Fixed a bug where inflation would go away if you got the inflation city event more than 3 times Fixed a bug where the "busk pass" would show up in the subway before we've even finished developing it... Fixed a bug in the end-game screen when you unlock the subway there'd be a missing image Fixed popups appearing when using the bus Fixed a bug where your job could change upon reloading the game
[ 2018-11-18 15:50:47 CET ] [ Original post ]
Hello all, it's time for another content patch! This time we're adding the new reality system that brings extra challenge to those who beat the game, as well as a peak into another upcoming feature, other characters! Next week we're focusing mainly on night events and jobs, along with lots of general improvements in the base game, as well as new sound effects (they didn't make it for this patch, so just moving it to next week). Keep the feedback coming people! We hope you enjoy the latest patch. ^-^
Changes and new stuff
Reality level system added (extra challenge!) Various UI elements have been updated Some new night events have been added Character selection screen added
Balancing
Hunger now decays a little bit slower The subway now also provides the warmed status Bigger bag and reading glasses price reduced Bus stops appear more often Items that increase happiness have a higher chance of appearing in shops when you''re depressed Time now stops when using the bus Inflation now affects shop prices a bit less
Bug Fixes
Fixed the dog getting placed in the wrong part of the map when leaving the subway Fixed various issues with the subway Fixed some cases where your speech bubbles weren't displaying after performing an action Fixed a bug where inflation would go away if you got the inflation city event more than 3 times Fixed a bug where the "busk pass" would show up in the subway before we've even finished developing it... Fixed a bug in the end-game screen when you unlock the subway there'd be a missing image Fixed popups appearing when using the bus Fixed a bug where your job could change upon reloading the game
[ 2018-11-18 15:50:47 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2266 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
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Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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