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Day 60 Patch!
Perks are now ordered in the menu, with unlocked perks at the top Various UI elements have been updated Finally, the clock is now AM/PM to match the rest of the game! Updated the subway Rats!
Job success rates have been tweaked to be slightly easier Base "warmed" status doesn't last as long, but the scarf is more powerful now Various reality levels have been tweaked or changed People now carry more change Beggar and Master Beggar perks are slightly more powerful Time moves by veeery slightly more slowly Bug Fixes
Fixed a bunch of bugs where the game would think a speech bubble was showing when it wasn't, this caused issues in a load of areas Fixed a bug on various night event screens where making a choice (like saying yes to petting the dog), could break the game. Fixed the cafe assistant job only using up 3 hours of the day, it also gives less money now... Fixed the text on other homeless people going out of the speech bubble We've made some optimisations to various parts of the game, so there should be less stuttering every now and then, and generally everything is much smoother Fixed a bug where the "Practically Invisible" perk would stop police from seeing you entirely... Fixed a bug where getting to reality level 10 would result in loads of city events Fixed text in library not updating when you had certain studying perks... Fixed Hungry stat icon pulsing again...
[ 2018-11-21 22:48:05 CET ] [ Original post ]
Another day is over, and here's another patch! This one is our most stable build yet, and comes with a bunch of requested changes. Thanks for all the bug reports guys, it's immensely helpful in getting them tracked down. This has been a great first 2 months on the store for us. Anyway, stay tuned for Friday, when we'll be adding a load of new sfx and more story elements to the game! P.S Psst, maybe you could give us a vote in the steam awards...? We're crossing fingers for Labour of love :D
Changes and new stuff
Perks are now ordered in the menu, with unlocked perks at the top Various UI elements have been updated Finally, the clock is now AM/PM to match the rest of the game! Updated the subway Rats!
Balancing
Job success rates have been tweaked to be slightly easier Base "warmed" status doesn't last as long, but the scarf is more powerful now Various reality levels have been tweaked or changed People now carry more change Beggar and Master Beggar perks are slightly more powerful Time moves by veeery slightly more slowly Bug Fixes
Fixed a bunch of bugs where the game would think a speech bubble was showing when it wasn't, this caused issues in a load of areas Fixed a bug on various night event screens where making a choice (like saying yes to petting the dog), could break the game. Fixed the cafe assistant job only using up 3 hours of the day, it also gives less money now... Fixed the text on other homeless people going out of the speech bubble We've made some optimisations to various parts of the game, so there should be less stuttering every now and then, and generally everything is much smoother Fixed a bug where the "Practically Invisible" perk would stop police from seeing you entirely... Fixed a bug where getting to reality level 10 would result in loads of city events Fixed text in library not updating when you had certain studying perks... Fixed Hungry stat icon pulsing again...
[ 2018-11-21 22:48:05 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2224 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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