





CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Hello everyone! It's been 2 whole weeks since our last update, and now we're back with another big patch! Sorry for the wait!
This time we've taken a big look at the balancing in the game, added some new jobs and made a ton of general improvements and lots of other things!
We decided to push back the story elements to be included in the park update when that lands, as many of those features are too intertwined to be released separately.
Next week we'll be adding even more sound effects, new items and new perks! Plus we'll be doing some quickfire patches over the next few days with more general improvements and fixes.
Stay tuned guys, and please, as always, keep the wonderful feedback coming. :)
Changes and new stuff
New night events have been added!
Lots of new sound effects added!
2 new jobs have been added!
When pedestrians offer you food, it's now actually added to your inventory! But these events now happen more rarely...
Addiction now works differently, each addictive item has a chance to cause addiction each time you try it, with the chances of addiction increasing each time...
You can now find a wider variety of things in trashcans...
Building density increased, which means more buildings and less walking time!
Balancing
Effects of addiction and withdrawal are now much worse
Various Reality levels are harder
Hunger now decays much faster. But all food is also much cheaper and restores more hunger!
Hunger loss from illness increased
Eating food from trash restores more hunger
Chance of illness from trash food slightly reduced
Happiness loss from spending a night in prison reduced
Happiness loss from rain reduced by 30%
Happiness loss from low hunger slightly reduced
You can no longer apply for jobs with 0% success chance
Being declined from a job application now makes you lose 1 happiness
Happiness gained from a successfull job application increased
You now lose 1-3 happiness if you are fired from a job
Hunger decay caused by travelling alot increased by 20%
Support group charity event now gives more happiness
Novel item has been nerfed slightly (now gives 1 study point instead of 1-3)
Various shop prices have changed
Certain perks are slightly easier to get
Scrap recycling now gives 0.01 more per scrap
Bug Fixes
Fixed a bug where your position in the city wasn't being saved (FINALLY)
Fixed the game starting at player level max sometimes
Fixed the Bigger Bag item text being wrong in the inventory screen
Very slightly increased the size of the pedestrian click-boxes
Fixed various cases where pedestrians would walk backwards
Fixed highlights showing on police on mouse over
Fixed a load of bugs around jobs
Fixed a bug where the effects of the Hat and Winter Coat wouldn't stack
Fixed a bug where you could be fired from a job after quitting it
Fixed the subway still charging only 3 when it costs 4 now
Fixed a couple more issues with the IS THERE STILL HOPE screen
Fixed the level 5 reality level not applying
Fixed the success chance and study text still appearing in the jobs screen when you already have a job
Fixed a bug where you could interact with the bus stop while begging
Fixed a few night events not always giving their effects/rewards
Fixed a bug where you could still get low dog hunger warnings when you didn't have the dog
Fixed a few more issues around addiction
Fixed a bug where entering a shop very quickly after loading into the game could cause a softlock.
You no longer shiver in winter when on the train
You no longer shiver in winter when you own a winter coat
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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