Hello everyone! It's been 2 whole weeks since our last update, and now we're back with another big patch! Sorry for the wait! This time we've taken a big look at the balancing in the game, added some new jobs and made a ton of general improvements and lots of other things! We decided to push back the story elements to be included in the park update when that lands, as many of those features are too intertwined to be released separately. Next week we'll be adding even more sound effects, new items and new perks! Plus we'll be doing some quickfire patches over the next few days with more general improvements and fixes. Stay tuned guys, and please, as always, keep the wonderful feedback coming. :)
Changes and new stuff
New night events have been added! Lots of new sound effects added! 2 new jobs have been added! When pedestrians offer you food, it's now actually added to your inventory! But these events now happen more rarely... Addiction now works differently, each addictive item has a chance to cause addiction each time you try it, with the chances of addiction increasing each time... You can now find a wider variety of things in trashcans... Building density increased, which means more buildings and less walking time!
Balancing
Effects of addiction and withdrawal are now much worse Various Reality levels are harder Hunger now decays much faster. But all food is also much cheaper and restores more hunger! Hunger loss from illness increased Eating food from trash restores more hunger Chance of illness from trash food slightly reduced Happiness loss from spending a night in prison reduced Happiness loss from rain reduced by 30% Happiness loss from low hunger slightly reduced You can no longer apply for jobs with 0% success chance Being declined from a job application now makes you lose 1 happiness Happiness gained from a successfull job application increased You now lose 1-3 happiness if you are fired from a job Hunger decay caused by travelling alot increased by 20% Support group charity event now gives more happiness Novel item has been nerfed slightly (now gives 1 study point instead of 1-3) Various shop prices have changed Certain perks are slightly easier to get Scrap recycling now gives 0.01 more per scrap
Bug Fixes
Fixed a bug where your position in the city wasn't being saved (FINALLY) Fixed the game starting at player level max sometimes Fixed the Bigger Bag item text being wrong in the inventory screen Very slightly increased the size of the pedestrian click-boxes Fixed various cases where pedestrians would walk backwards Fixed highlights showing on police on mouse over Fixed a load of bugs around jobs Fixed a bug where the effects of the Hat and Winter Coat wouldn't stack Fixed a bug where you could be fired from a job after quitting it Fixed the subway still charging only 3 when it costs 4 now Fixed a couple more issues with the IS THERE STILL HOPE screen Fixed the level 5 reality level not applying Fixed the success chance and study text still appearing in the jobs screen when you already have a job Fixed a bug where you could interact with the bus stop while begging Fixed a few night events not always giving their effects/rewards Fixed a bug where you could still get low dog hunger warnings when you didn't have the dog Fixed a few more issues around addiction Fixed a bug where entering a shop very quickly after loading into the game could cause a softlock. You no longer shiver in winter when on the train You no longer shiver in winter when you own a winter coat
[ 2018-12-07 13:10:51 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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