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Day 81 Patch! Some big fixes for jobs...
A new city event has been added! If you sleep outside at night, you might lose a food item to pests...
Lose less happiness when you go to jail! But if you do go to jail, you will now lose a random item... Some job related perks now take a little longer to get Hygiene requirement for library use increased to 30 Reading glasses item gives slightly less bonus study Minimum amount of study you can gain increased to 2 All jobs give less money (sorry). Spending time in the bar now gives 40 hunger instead of 25
BIG FIX - > Fixed hunger, happiness, etc not decaying while you work. That made the late game way too easy. Many of you may need to adjust former strategies to adapt. Fixed the apply button showing at the wrong times within the jobs menu or not showing at all Fixed Abandon Run actually resetting EVERYTHING including reality levels and player level if you close the game before the new game loads in. The bus no longer displays the price as 1 when you own a bus pass Fixed the "What is your story?" menu becoming messed up if you press BEGIN very quickly after loading into the game Fixed Fast food and cleaner jobs not showing the proper reward popup after working
[ 2018-12-11 22:01:30 CET ] [ Original post ]
Another day is over, and here comes another patch! Some big fixes for jobs here, namely, your hunger and happiness were prevented from decaying while working and we fixed that, so the late game won't be quite the smooth sailing it was before. We also added some minor features such as pests at night, and some other balancing and bug fixes. Enjoy....
Changes and new stuff
A new city event has been added! If you sleep outside at night, you might lose a food item to pests...
Balancing
Lose less happiness when you go to jail! But if you do go to jail, you will now lose a random item... Some job related perks now take a little longer to get Hygiene requirement for library use increased to 30 Reading glasses item gives slightly less bonus study Minimum amount of study you can gain increased to 2 All jobs give less money (sorry). Spending time in the bar now gives 40 hunger instead of 25
Bug Fixes
BIG FIX - > Fixed hunger, happiness, etc not decaying while you work. That made the late game way too easy. Many of you may need to adjust former strategies to adapt. Fixed the apply button showing at the wrong times within the jobs menu or not showing at all Fixed Abandon Run actually resetting EVERYTHING including reality levels and player level if you close the game before the new game loads in. The bus no longer displays the price as 1 when you own a bus pass Fixed the "What is your story?" menu becoming messed up if you press BEGIN very quickly after loading into the game Fixed Fast food and cleaner jobs not showing the proper reward popup after working
[ 2018-12-11 22:01:30 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2224 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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