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Day 87 Patch!
Fixed/updated some typos and UI elements Player level system has been changed, the game now starts with more items unlocked!
Sandwiches appear less often in the early game (too often sandwiches would fill the third slot because there weren't enough items unlocked for the random generation) Time now moves a tiny bit faster Hunger decays slightly faster Perks around stealing are slightly easier to obtain. Hygiene no longer decays while in toilets Stats decay a bit slower while working or studying Shelters have charity events more often
When working, time now stops again after work when the wages popup shows. Fixed a bug where you could reset your reality level by quitting and restarting the game sometimes Fixed a bug where entering a shelter within 1 minute of 9pm would cause issues Fixed a bug where spamming the main menu could cause the screen to lock when selecting reality level or character Fixed some cases where a building would spawn with a window behind it Fixed a bug where the first beer or cigarettes after losing an addiction would cause addiction again Fixed the "Day will end" or "choose a response" text going crazy if the time was stopped Fixed stats decaying while in bar Fixed being able to enter buildings while a begging choice is showing
[ 2018-12-17 21:59:30 CET ] [ Original post ]
Hello again, we're back another little tidy patch before we add the new content in a couple days, enjoy!
Changes and new stuff
Fixed/updated some typos and UI elements Player level system has been changed, the game now starts with more items unlocked!
Balancing
Sandwiches appear less often in the early game (too often sandwiches would fill the third slot because there weren't enough items unlocked for the random generation) Time now moves a tiny bit faster Hunger decays slightly faster Perks around stealing are slightly easier to obtain. Hygiene no longer decays while in toilets Stats decay a bit slower while working or studying Shelters have charity events more often
Bug Fixes
When working, time now stops again after work when the wages popup shows. Fixed a bug where you could reset your reality level by quitting and restarting the game sometimes Fixed a bug where entering a shelter within 1 minute of 9pm would cause issues Fixed a bug where spamming the main menu could cause the screen to lock when selecting reality level or character Fixed some cases where a building would spawn with a window behind it Fixed a bug where the first beer or cigarettes after losing an addiction would cause addiction again Fixed the "Day will end" or "choose a response" text going crazy if the time was stopped Fixed stats decaying while in bar Fixed being able to enter buildings while a begging choice is showing
[ 2018-12-17 21:59:30 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2266 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
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Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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