CHANGE is back with it's biggest patch yet, new things to explore, more items, new music, graphics and many improvements, fixes and balancing changes!
Unfortunately, a lot of our promised story content is a bit too buggy right now, so we're going to be patching that in in pieces for each of the other homeless over the next few weeks, expect a lot of night event expansion! We're gonna be doing some mini patches almost daily for a little while again.
Sorry for the long wait on this one too,we don't usually take weeks to deliver an update.
Alot of this wouldn't be possible without your help guys, you're a great community and have provided a ton of lovely bug reports and feedback. Cheers!
Now then, onward with the patch notes! :D
Changes and new stuff
The Park is now open! More coming to this area later as we develop the story. Meet Joe, Bill & Maggie. For now, they can be seen in the park and streets, with some minor interactions available. They will be developed much more in the coming story updates. The shop has had a UI rework! Item trading! You'll need to build a decent reputation first. New Music added New levels added New items added You can now use the bus to get to the toilets, as well as taking a bus to a new area of the city! Street reputation is now a much more important stat, it opens up even more night events, new park features and interactions with other homeless. We'll continue to expand this part of the game as we go forward. You can now rent books from the library if you have a library card. These give temporary bonuses!
Balancing
Building density slightly increased (less walking time between buildings, though the more empty layouts will soon be filled with other things) Winter now only lasts 2 days Shelters appear slightly less often Hunger decays 5% faster Some starting bonuses have been adjusted Walk speed during winter is reduced quite a bit Walk speed during rain is slightly reduced a little Various prices have been updated Base illness chance from trash food reduced Happiness decays slightly faster during winter (unless warm) Some interactions with pedestrians now take less time You now lose a small amount of happiness when sleeping outside Base scrap carry limit increased to 25 There are less police around at the beginning of the game It rains more often Base hunger gain from trash food increased If you go to Jail, you now skip winter The dog is now much more likely to show if you're carrying food
Bug Fixes & Improvements
Fixed hygiene not decaying while working Fixed a bug where buying a normal item in the shop would refresh the item in slot 3 if the last item bought was a special/perm item Fixed a bunch of crash issues You can now buy library cards at the library! Fixed a bug where a couple of items wouldn't always restore as much hunger as they said they would Music is now more reactive to events Adjusted various SFX volume levels Fixed a bug where your job could be swapped for a different one when reloading the game Fixed a bug where clicking on scrap and then walking away could make it so you couldn't pick up the scrap ever. You can now steal from shops even when you can afford the item Fixed charity events not showing if you stay in an area long enough Fixed moving to a new city generating the same city as before Fixed some reality levels being bugged under certain conditions Fixed various issues with winter coming and going Fixed a bug where ending the day or reloading the game could reset the timer for deciding when it rains Fixed the daycount and some things related to daycount being wrong when going to jail (some things still are, we'll get to those shortly). Fixed a bug where you couldn't enter a building sometimes around other homeless Fixed the laying low popup repeating Fixed resolution settings getting reverted Fixed some cases where reloading or moving to a new area could reset some values
[ 2019-02-20 23:06:41 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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