If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 173 Patch!
A few new night events have been added. Next patch, we're adding in
dozens more... Stay tuned!
Various old night events have been edited or updated
Study drain after not studying for a few days has been increased
Street vendors appear slightly more often
Fixed other homeless spawning right behind the player sometimes
Fixed snow not showing sometimes during winter
Fixed scrolling issues with inventory menu, especially when you have a lot of items
The "day will end soon" warning now occurs at 6pm rather than 6:30pm.
Fixed a bug where copies of the same homeless person could appear in the city
Fixed street vendors never showing until you've seen at least 1 night event
Night events now display rewards in greater detail
Made some improvements to begging, should also fix negative happiness issue
Fixed a bug where the shop menu wouldn't always scroll in all the way
Street vendors now display the item they're selling
Music track fading has been improved, and various tracks that didn't fade in before, now do.
Fixed the timer glowing red in the morning sometimes
Fixed a bug where you wouldn't be asked to move on when approaching the edge of the city, causing the black street/background issue. If you have the black screen when you load in after experiencing this bug in a previous version, best thing is to try and walk back to the city, use a bus, get caught by police, or start a new game.
Hello again, we're bringing you another patch of improvements, feedback requests completed and a little pinch of extra content!
Next patch will have a lot more stuff, and it's coming this weekend! It'll be mainly focused on story elements... tata for now! ^^
Changes and new stuff
A few new night events have been added. Next patch, we're adding in
dozens more... Stay tuned!
Various old night events have been edited or updated
Balancing
Study drain after not studying for a few days has been increased
Street vendors appear slightly more often
Bug Fixes & Improvements
Fixed other homeless spawning right behind the player sometimes
Fixed snow not showing sometimes during winter
Fixed scrolling issues with inventory menu, especially when you have a lot of items
The "day will end soon" warning now occurs at 6pm rather than 6:30pm.
Fixed a bug where copies of the same homeless person could appear in the city
Fixed street vendors never showing until you've seen at least 1 night event
Night events now display rewards in greater detail
Made some improvements to begging, should also fix negative happiness issue
Fixed a bug where the shop menu wouldn't always scroll in all the way
Street vendors now display the item they're selling
Music track fading has been improved, and various tracks that didn't fade in before, now do.
Fixed the timer glowing red in the morning sometimes
Fixed a bug where you wouldn't be asked to move on when approaching the edge of the city, causing the black street/background issue. If you have the black screen when you load in after experiencing this bug in a previous version, best thing is to try and walk back to the city, use a bus, get caught by police, or start a new game.
[ 2019-03-13 21:41:48 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
GAMEBILLET
[ 6140 ]
GAMERSGATE
[ 1891 ]
MacGamestore
[ 4309 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB