We're finally back with another huge content patch!
Sorry this one took a while, it was another case of needing to add a certain amount of things in order for it all to make sense as a whole. We're going back to lots of smaller patches for the near future...
Also, while this was meant to be a "story patch", we kinda went and just added a bunch of other stuff.
Anyway, let's get on with the patch notes!
Changes and new stuff
New artwork and various graphics have been updated
A new perk system! Also, we've doubled the number of perks in the game! Many old perks are also updated. People continuing their old runs with the former perk system saved in may experience some issues (mostly being able to more perks than they should), but it should translate fine.
New night events!
New sfx
New music
A new Charity event has been added
Various new and updated menus, ui elements, etc.
Work buff system added. Gain work specific mini perks while you have a job! (Not all of them are good...), more on this to come!
Balancing
Constantly giving cash to homeless is now less effective if you keep doing it
Early levels unlock a bit faster
People give food less often
City events now occur more often
Winter coat no longer gives rain immunity with certain other item combos (exploit fix)
You no longer get fired immediately from jobs, you may get a warning instead
Time passes a little more slowly
Studying now only awards happiness if you study well
Losing your jobs now costs more happiness
The rate at which perks are earned has changed
There's now a small chance you won't lose an item when going to jail
Bug Fixes & Improvements
Fixed Spirits being available in shop before it was unlocked
Fixed yet another night event black screen bug!
Fixed being able to enter buildings just as the day ends
If you lose an item after going to jail, a popup now actually tells you that happened
You can no longer use the shelter when drunk
Fixed the "Rent book" button appearing when you couldn't actually rent a book
Scrap click boxes now take priority over pedestrians, to prevent begging mis-clicks
Fixed some cases where the side of the park wasn't spawning
Fixed Scrap master not increasing scrap capacity
Fixed a case where a pedestrian would offer food and you'd get something else
Fixed rain not always reducing happiness
Status icons at the top of the UI are now more obvious when they appear
[ 2019-04-15 22:31:51 CET ] [ Original post ]