If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 194 Patch! New perks and more!
New artwork and various graphics have been updated
A new perk system! Also, we've doubled the number of perks in the game! Many old perks are also updated. People continuing their old runs with the former perk system saved in may experience some issues (mostly being able to more perks than they should), but it should translate fine.
New night events!
New sfx
New music
A new Charity event has been added
Various new and updated menus, ui elements, etc.
Work buff system added. Gain work specific mini perks while you have a job! (Not all of them are good...), more on this to come!
Constantly giving cash to homeless is now less effective if you keep doing it
Early levels unlock a bit faster
People give food less often
City events now occur more often
Winter coat no longer gives rain immunity with certain other item combos (exploit fix)
You no longer get fired immediately from jobs, you may get a warning instead
Time passes a little more slowly
Studying now only awards happiness if you study well
Losing your jobs now costs more happiness
The rate at which perks are earned has changed
There's now a small chance you won't lose an item when going to jail
Fixed Spirits being available in shop before it was unlocked
Fixed yet another night event black screen bug!
Fixed being able to enter buildings just as the day ends
If you lose an item after going to jail, a popup now actually tells you that happened
You can no longer use the shelter when drunk
Fixed the "Rent book" button appearing when you couldn't actually rent a book
Scrap click boxes now take priority over pedestrians, to prevent begging mis-clicks
Fixed some cases where the side of the park wasn't spawning
Fixed Scrap master not increasing scrap capacity
Fixed a case where a pedestrian would offer food and you'd get something else
Fixed rain not always reducing happiness
Status icons at the top of the UI are now more obvious when they appear
We're finally back with another huge content patch!
Sorry this one took a while, it was another case of needing to add a certain amount of things in order for it all to make sense as a whole. We're going back to lots of smaller patches for the near future...
Also, while this was meant to be a "story patch", we kinda went and just added a bunch of other stuff.
Anyway, let's get on with the patch notes!
Changes and new stuff
New artwork and various graphics have been updated
A new perk system! Also, we've doubled the number of perks in the game! Many old perks are also updated. People continuing their old runs with the former perk system saved in may experience some issues (mostly being able to more perks than they should), but it should translate fine.
New night events!
New sfx
New music
A new Charity event has been added
Various new and updated menus, ui elements, etc.
Work buff system added. Gain work specific mini perks while you have a job! (Not all of them are good...), more on this to come!
Balancing
Constantly giving cash to homeless is now less effective if you keep doing it
Early levels unlock a bit faster
People give food less often
City events now occur more often
Winter coat no longer gives rain immunity with certain other item combos (exploit fix)
You no longer get fired immediately from jobs, you may get a warning instead
Time passes a little more slowly
Studying now only awards happiness if you study well
Losing your jobs now costs more happiness
The rate at which perks are earned has changed
There's now a small chance you won't lose an item when going to jail
Bug Fixes & Improvements
Fixed Spirits being available in shop before it was unlocked
Fixed yet another night event black screen bug!
Fixed being able to enter buildings just as the day ends
If you lose an item after going to jail, a popup now actually tells you that happened
You can no longer use the shelter when drunk
Fixed the "Rent book" button appearing when you couldn't actually rent a book
Scrap click boxes now take priority over pedestrians, to prevent begging mis-clicks
Fixed some cases where the side of the park wasn't spawning
Fixed Scrap master not increasing scrap capacity
Fixed a case where a pedestrian would offer food and you'd get something else
Fixed rain not always reducing happiness
Status icons at the top of the UI are now more obvious when they appear
[ 2019-04-15 22:31:51 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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