If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 210 Patch!
The inventory is now split up into 2 menus, one for normal items and one for special/passive items!
New artwork and animations added/updated
New music
Some old music tracks have been updated/mixed
Very slightly decreased chances of gaining happiness on a successful begging
Increased price of Chocolate
The first perk of any category is now earned a bit faster, additional perks are earned a tiny bit faster.
Moving in the park is less severe on hygiene
Hygiene decays a bit faster, but decays less with each tick
Total number of perks that can be acquired in a run greatly increased
Made various improvements to the subway (Like being able to leave anytime!)
Fixed ending text not showing the new reality level unlock
Fixed game incorrectly getting set to fullscreen at various points when playing in windowed mode
Street vendors talk!
Fixed < 1 Happiness causing the happiness stat to not display and extending time before death!
Fixed a bug where you could find duplicates of an item you already own in shops the same day you buy the item
Fixed some timing/transition issues in the park map
Fixed various crash/freeze bugs
Fixed graphical glitch if you reach 9pm while on the subway
Fixed clicks going through certain popups (So you'd end up dismissing a popup and entering a building at the same time)
Fixed a bug where spending lots of time in a menu and then coming out could confuse the timer for rain
Fixed various issues with the work buff system
Fixed stats ticking down while in pause menu or in building sometimes
The Perk Collector achievement has finally been fixed (it unlocks when you have the max number of perks for a run)
Fixed city ambience being stuck on low volume after using a shelter sometimes
Improved city ambience fading
Fixed the job office displaying a different job for one day after moving to a new area if you already had a job
Fixed street vendors affecting city ambience
Fixed various cases where begging could decrease happiness or not give money; when that's not supposed to happen
After begging from someone with the size up icon, the icon now disappears
Fixed being able to move to a new area just after entering a building
If you get the prompt to move to a new area, moving away from the city edge now allows that popup to show again.
Fixed coffee being drunk instantly when bought, it now properly gets added to inventory; even with auto eat on.
Fixed inventory text initially reading as "You have no perks"
Fixed street vendor menu text being incorrectly formatted
Fixed cases where being arrested or moved on could and getting a perk popup at the same time could cause you to lose the perk before being moved on.
Another week is over, and here's another patch with a massive load of fixes and improvements before we bring in the next big content patch later this week.
Keep the feedback coming guys! We've managed to track down a lot of bugs this week, and couldn't have done it without your help. Cheers!
Alrighty, now to add in all these new night events...
Changes and new stuff
The inventory is now split up into 2 menus, one for normal items and one for special/passive items!
New artwork and animations added/updated
New music
Some old music tracks have been updated/mixed
Balancing
Very slightly decreased chances of gaining happiness on a successful begging
Increased price of Chocolate
The first perk of any category is now earned a bit faster, additional perks are earned a tiny bit faster.
Moving in the park is less severe on hygiene
Hygiene decays a bit faster, but decays less with each tick
Total number of perks that can be acquired in a run greatly increased
Bug Fixes & Improvements
Made various improvements to the subway (Like being able to leave anytime!)
Fixed ending text not showing the new reality level unlock
Fixed game incorrectly getting set to fullscreen at various points when playing in windowed mode
Street vendors talk!
Fixed < 1 Happiness causing the happiness stat to not display and extending time before death!
Fixed a bug where you could find duplicates of an item you already own in shops the same day you buy the item
Fixed some timing/transition issues in the park map
Fixed various crash/freeze bugs
Fixed graphical glitch if you reach 9pm while on the subway
Fixed clicks going through certain popups (So you'd end up dismissing a popup and entering a building at the same time)
Fixed a bug where spending lots of time in a menu and then coming out could confuse the timer for rain
Fixed various issues with the work buff system
Fixed stats ticking down while in pause menu or in building sometimes
The Perk Collector achievement has finally been fixed (it unlocks when you have the max number of perks for a run)
Fixed city ambience being stuck on low volume after using a shelter sometimes
Improved city ambience fading
Fixed the job office displaying a different job for one day after moving to a new area if you already had a job
Fixed street vendors affecting city ambience
Fixed various cases where begging could decrease happiness or not give money; when that's not supposed to happen
After begging from someone with the size up icon, the icon now disappears
Fixed being able to move to a new area just after entering a building
If you get the prompt to move to a new area, moving away from the city edge now allows that popup to show again.
Fixed coffee being drunk instantly when bought, it now properly gets added to inventory; even with auto eat on.
Fixed inventory text initially reading as "You have no perks"
Fixed street vendor menu text being incorrectly formatted
Fixed cases where being arrested or moved on could and getting a perk popup at the same time could cause you to lose the perk before being moved on.
[ 2019-04-29 18:03:42 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
GAMEBILLET
[ 6140 ]
GAMERSGATE
[ 1891 ]
MacGamestore
[ 4309 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB