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Day 226 Patch!

Hello! It''s time for another update; this patch we're bringing back some challenge to the game and adding the start of the new 'Malady' system! There's also a ton of bug fixes and improvements, next up is more story elements and possibly... also other playable characters! :D

Changes and new stuff


New "Malady" system added. Things like addiction, mental illness and other negative traits will go in here from now on. Think of it as a negative perk system, more on this coming soon! Some new night events! A bit of a UI rework Addictions will now get progressively worse as you keep abusing substances

Balancing


Hunger ticks down a tiny bit faster Perks are attained quite a lot faster Study requirements for some jobs -has been increased Increased chance of pests stealing food when sleeping outside Winter has a greater effect on walk speed Base stealing success chance increased slightly Thief perk is more effective Drunk effect lasts longer after drinking Certain food items restore a little more hunger

Bug Fixes & Improvements


Fixed not being able to leave the subway until it timed out Fixed the "fired" popup sometimes showing right after a warning when late for work Fixed some job warnings causing happiness to increase Fixed Work & study perks being gained too quickly by buying daily issue papers Job warnings due to low stats has a slightly lower chance of occurring Fixed pills having the same icon as the vitamins in inventory Fixed welfare cuts city event coming in at level 3 right way Fixed umbrella not counting as a perm item in some circumstances Fixed being able to obtain multiple work buffs of the same type Fixed BUY/EXCHANGE button not appearing when you have food stamps but not enough cash to cover the price of a food item Fixed the WORK ETHICS perk only working on daily issue job Fixed Z ordering on Lampposts The RESET button no longer also resets options such as resolution Fixed cigarettes restoring happiness as though you had been drinking


[ 2019-05-15 22:21:49 CET ] [ Original post ]

CHANGE: A Homeless Survival Experience
Delve Interactive Developer
Delve Interactive Publisher
2018-09-20 Release
Game News Posts: 138
🎹🖱️Keyboard + Mouse
Very Positive (2266 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?

CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

  • Develop perks by experimenting with different methods of survival

  • Beg, busk or work your way to finding a new home

  • Randomly generated "night events" lets you develop your own abstract story

  • Find companions, find shelter, find kindness

  • A complete weather system will force you to adjust your survival strategy in rain and snow

  • Build your own inventory with food, items for survival and more.

  • Unlock new items for your next playthrough as you progress

  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

  • Experience a beautifully composed emotional soundtrack

Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

Will you spend the day begging, depending on the kindness of others?

Will you find shelter in the night?

Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

Every run is different, and with each run comes more ways to explore CHANGE.

PLANS


Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

Join us in the community section to discuss the game with the team!

MINIMAL SETUP
  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6104 ]

22.24$ (11%)
16.79$ (16%)
4.24$ (15%)
13.04$ (13%)
38.79$ (22%)
3.46$ (77%)
20.65$ (17%)
16.97$ (15%)
16.79$ (16%)
17.03$ (15%)
14.44$ (15%)
19.99$ (20%)
8.39$ (16%)
25.19$ (16%)
8.25$ (57%)
26.69$ (11%)
17.79$ (11%)
25.47$ (15%)
11.90$ (15%)
8.27$ (17%)
2.00$ (80%)
8.25$ (17%)
4.22$ (15%)
43.99$ (12%)
16.52$ (17%)
33.17$ (17%)
4.23$ (72%)
6.82$ (43%)
17.99$ (40%)
3.27$ (18%)
GAMERSGATE

[ 1363 ]

0.75$ (85%)
7.65$ (74%)
2.13$ (91%)
3.05$ (69%)
10.2$ (74%)
2.11$ (89%)
8.5$ (83%)
0.9$ (85%)
0.26$ (91%)
8.49$ (58%)
0.85$ (91%)
1.5$ (85%)
1.5$ (85%)
1.02$ (87%)
6.8$ (83%)
0.94$ (81%)
8.92$ (40%)
2.55$ (83%)
0.6$ (85%)
1.5$ (85%)
2.85$ (81%)
15.75$ (55%)
7.5$ (75%)
0.6$ (85%)
11.68$ (53%)
0.9$ (92%)
4.11$ (81%)
4.35$ (56%)
1.49$ (79%)
0.43$ (91%)

FANATICAL BUNDLES

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