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Phew! It's been a whole 2 weeks since our last update, sorry about that, we've been really busy on all the new content that's coming in. First off, we have a new building! At the Bank, you can open an account for a fee and deposit your cash to protect it from bad events. But you'll need a residency card in order to do this... Secondly, the residency system! More on that in the change-list. This is one of the first features that we decided not to do In the original design of CHANGE; back then, we were focused on a more abstracted and simple version of the game. Now, we're taking this step to adding in more of the complications that homeless face, but still, as in most cases, in an abstracted form. The community have made it clear, that the depth of the base game is still lacking, so, we're on it! ^-^ As for the other playable characters, we've also been working on these in the background, they're neeeearly ready! We're just currently waiting on some animation work to be completed, we think next week is likely, but we'll keep you updated. Okie doke, here's your change list for this patch! :D
Changes and new stuff
Bank building added! Residency system added. By staying at the same shelter for a certain number of days in a row, you can become a resident. This is a requirement for opening a bank account, and also passively increases your hunger recovery in your shelter as well as a nice job success boost. Spending too much time without resting in your shelter or moving out of the area can cause you to lose residency. Use your residency card in the inventory to find your shelter. The default "Poverty" character has had an animation update! Several new night events added Starting text has been updated
Balancing
Hunger decays a tiny bit slower Happiness decay in bad weather slightly reduced The first perk in any category takes a little longer to get Mugging events are slightly more likely if you're carrying a lot of cash Base steal chances for food items increased Picking up scrap awards a little less points towards scavenging perks Job success chances from happiness reduced Tie item now gives a 7% job success increase instead of 10% Library card can no longer be gained as a start bonus item Upper limit of base study gains slightly reduced Building generation has been modified. Less empty buildings and more shops, number of libraries that spawn slightly reduced.
Bug Fixes & Improvements
Fixed a crash/freeze that could be caused by selecting "Street smarts" as a starting bonus Fixed a crash/freeze that could be caused by studying on the first day Fixed the text in the shop being truncated for certain items Fixed steal chance buffs being applied twice in some cases from thief perk and fingerless gloves Scrap icon updated Reduced delay when picking up scrap and it actually getting to your inventory Fixed being able to click through popups when interacting with the "tutorial man" in the starting area Fixed job success chance not correctly updating displayed values from buffs of certain items (the buffs still worked under the hood) Improved transition timings for certain menus Fixed Maladies not always saving/loading properly
[ 2019-06-02 18:08:29 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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