Phew! It's been a whole 2 weeks since our last update, sorry about that, we've been really busy on all the new content that's coming in.
First off, we have a new building! At the Bank, you can open an account for a fee and deposit your cash to protect it from bad events. But you'll need a residency card in order to do this...
Secondly, the residency system! More on that in the change-list.
This is one of the first features that we decided not to do In the original design of CHANGE; back then, we were focused on a more abstracted and simple version of the game. Now, we're taking this step to adding in more of the complications that homeless face, but still, as in most cases, in an abstracted form. The community have made it clear, that the depth of the base game is still lacking, so, we're on it! ^-^
As for the other playable characters, we've also been working on these in the background, they're neeeearly ready! We're just currently waiting on some animation work to be completed, we think next week is likely, but we'll keep you updated.
Okie doke, here's your change list for this patch! :D
Changes and new stuff
Bank building added!
Residency system added. By staying at the same shelter for a certain number of days in a row, you can become a resident. This is a requirement for opening a bank account, and also passively increases your hunger recovery in your shelter as well as a nice job success boost. Spending too much time without resting in your shelter or moving out of the area can cause you to lose residency. Use your residency card in the inventory to find your shelter.
The default "Poverty" character has had an animation update!
Several new night events added
Starting text has been updated
Balancing
Hunger decays a tiny bit slower
Happiness decay in bad weather slightly reduced
The first perk in any category takes a little longer to get
Mugging events are slightly more likely if you're carrying a lot of cash
Base steal chances for food items increased
Picking up scrap awards a little less points towards scavenging perks
Job success chances from happiness reduced
Tie item now gives a 7% job success increase instead of 10%
Library card can no longer be gained as a start bonus item
Upper limit of base study gains slightly reduced
Building generation has been modified. Less empty buildings and more shops, number of libraries that spawn slightly reduced.
Bug Fixes & Improvements
Fixed a crash/freeze that could be caused by selecting "Street smarts" as a starting bonus
Fixed a crash/freeze that could be caused by studying on the first day
Fixed the text in the shop being truncated for certain items
Fixed steal chance buffs being applied twice in some cases from thief perk and fingerless gloves
Scrap icon updated
Reduced delay when picking up scrap and it actually getting to your inventory
Fixed being able to click through popups when interacting with the "tutorial man" in the starting area
Fixed job success chance not correctly updating displayed values from buffs of certain items (the buffs still worked under the hood)
Improved transition timings for certain menus
Fixed Maladies not always saving/loading properly
[ 2019-06-02 18:08:29 CET ] [ Original post ]