Day 303 Patch!
You can now use the bus to get to your resident shelter!
Social anxiety affects begging success slightly more STUDENT per buffed, now also decreases hunger decay moderately when studying All perks are earned faster except scavenging perks Pedestrians give slightly more change Increased base hunger gained from eating trash food Slightly reduced chance of becoming ill from trash food Increased chances of cigarettes appearing in shop if you're addicted Removed Library card from the shop Slightly decreased base chances of being addicted Using benches now awards points towards street perks Increased minimum change given when using benches Hot chocolate price reduced Police walk faster Updated various drop chances of items in trash cans Maximum number of perks possible increased to 9 for all categories
Fixed a new city being generated when loading back into the game most times (This will only be in effect after your next save) Fixed homeless disappearing if you talk to them when they're waiting for day labour Fixed residency shelter not being generated on load after switching from the game to the menu more than once if you had residency Fixed some crash/freeze issues Fixed some issues with the screen going crazy/changing resolution when opening the game When selecting NEW RUN on the death screen, now begins the run with your currently selected character rather than switching to default Fixed broken tutorial window Coffee and Hot chocolate icons have been swapped Fixed a bug that caused crowd pleaser to think more people were watching you busk than actually are Library and Job menus now properly update their UI after using them (removes buttons like studying and go to work if you can't actually do that) Fixed bench not always giving correct change amounts for the amount of time spent on the bench
[ 2019-07-31 20:39:40 CET ] [ Original post ]
Another day is over, here's another patch! This time we're bringing in a load of balancing and bug fixes along with some community request fulfilments. Next up, more content! :D
Changes and new stuff
You can now use the bus to get to your resident shelter!
Balancing
Social anxiety affects begging success slightly more STUDENT per buffed, now also decreases hunger decay moderately when studying All perks are earned faster except scavenging perks Pedestrians give slightly more change Increased base hunger gained from eating trash food Slightly reduced chance of becoming ill from trash food Increased chances of cigarettes appearing in shop if you're addicted Removed Library card from the shop Slightly decreased base chances of being addicted Using benches now awards points towards street perks Increased minimum change given when using benches Hot chocolate price reduced Police walk faster Updated various drop chances of items in trash cans Maximum number of perks possible increased to 9 for all categories
Bug Fixes & Improvements
Fixed a new city being generated when loading back into the game most times (This will only be in effect after your next save) Fixed homeless disappearing if you talk to them when they're waiting for day labour Fixed residency shelter not being generated on load after switching from the game to the menu more than once if you had residency Fixed some crash/freeze issues Fixed some issues with the screen going crazy/changing resolution when opening the game When selecting NEW RUN on the death screen, now begins the run with your currently selected character rather than switching to default Fixed broken tutorial window Coffee and Hot chocolate icons have been swapped Fixed a bug that caused crowd pleaser to think more people were watching you busk than actually are Library and Job menus now properly update their UI after using them (removes buttons like studying and go to work if you can't actually do that) Fixed bench not always giving correct change amounts for the amount of time spent on the bench
CHANGE: A Homeless Survival Experience
Delve Interactive
Delve Interactive
2018-09-20
RPG Simulation Singleplayer EA
Game News Posts 138
🎹🖱️Keyboard + Mouse
Very Positive
(2196 reviews)
https://www.delveinteractive.com/
https://store.steampowered.com/app/926140 
CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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