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Day 309 Patch!
New sfx added/updated New ambience tracks added and improved ambience fading
Cheapest items are slightly easier to steal Snack bars are now much easier to steal! This makes them a good item to train crime perks. Busking perks are now earned a bit faster Slightly reduced cash earned from busking
Updated some tips and added some new ones in the loading screen Fixed night event UI using old click sfx Fixed being able to hear bus/car when they're not nearby Improved shop item generation code, slot 3 always has an item you don't have, unless you have them all! Fixed mental illness character not unlocking if you complete the game as the veteran Fixed some issues with jobs, fixed job changing when loading back into the game Fixed addictions coming back if you move to a new area or load into a game when you had been cured of addiction the previous day Fixed certain maladies from previous runs being added to your next run under certain conditions Fixed a bug where having the "Amateur" perk would make it harder to get future perks for busking Fixed perk description text when choosing a new perk being wrong initially
[ 2019-08-05 17:36:06 CET ] [ Original post ]
Another day is over... here's another patch! This time we're fixing some bugs and bringing in a little more polish. Keep the feedback coming guys! :D Oh, and we're adding new perks as well as new items in the next content patch, which is later this week! Onwards, to the patch notes!
Changes and new stuff
New sfx added/updated New ambience tracks added and improved ambience fading
Balancing
Cheapest items are slightly easier to steal Snack bars are now much easier to steal! This makes them a good item to train crime perks. Busking perks are now earned a bit faster Slightly reduced cash earned from busking
Bug Fixes & Improvements
Updated some tips and added some new ones in the loading screen Fixed night event UI using old click sfx Fixed being able to hear bus/car when they're not nearby Improved shop item generation code, slot 3 always has an item you don't have, unless you have them all! Fixed mental illness character not unlocking if you complete the game as the veteran Fixed some issues with jobs, fixed job changing when loading back into the game Fixed addictions coming back if you move to a new area or load into a game when you had been cured of addiction the previous day Fixed certain maladies from previous runs being added to your next run under certain conditions Fixed a bug where having the "Amateur" perk would make it harder to get future perks for busking Fixed perk description text when choosing a new perk being wrong initially
[ 2019-08-05 17:36:06 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2266 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
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Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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