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Day 321 Patch! More story, more perks!

It's another massive patch! Bringing a load of new content including an additional playable character, new perks, new items, a load of new night events and more! We've also given the game a little shine and polish in various areas. It actually feels like we may soon be ready to leave early access! Which means the ending cutscene, final character and various other remaining features will be coming up very shortly. Then, it's onto translating into other languages! Oh, and we're going to be putting up a new trailer sometime in the next month or so, stay tuned... Thanks to everyone for your support and as always, keep the feedback coming! ^-^

Changes and new stuff


Added dozens of new night events! A couple of new items! 12 new perks! New character story added: Abandoned! Starts with supplies, earns perks faster and has unique maladies. Build a friendship with Joe, Bill or Maggie (mainly through night events) to unlock the new story. Detailed reward/stat changes added in the form of floating text/icons above you. This can be turned off in the options menu Park has been updated! It now takes up less space, is less far away from other buildings, and some new features have been developed!

Balancing


When rain starts coming in, you have an extra couple of seconds before you get the "It''s raining!" debuff. Libraries now close at 3pm. People are now slightly more generous in bad weather. However, base generosity has been very slightly reduced. If you go to sleep drunk, you no longer wake up still drunk You can no longer work if you're drunk. This is actually more of a bug fix, but obviously it heavily affects balancing. So here it is. Base perk earn rate increased Textbook now requires actual study time (All study time based perks and items apply) Bad day labour events are slightly worse Minimum study gains reduced to 1. However, low happiness has less effect on study gains You can no longer trade with Joe in the park if he hates you (kindof another bug fix one) Player levels XP for item unlocks has been rebalanced (This won't affect anything if you're already max level) Street vendors appear more often Hat & winter coat have been nerfed slightly Slightly reduced time before player can do another action after begging You now recover from being drunk twice as fast when sleeping it off on a bench

Bug Fixes & Improvements


Fixed sausage roll restoring incorrect hunger Made various UI improvements Various in building speech texts have been updated, and building speech texts are more reactive The cursor is no longer massive when highlighting certain things and it's better centrred. Fixed some typos Improved loading times Fixed status icons bouncing when the time of day changes Fixed some hit boxes for buildings being slightly out of place in some cases Made various optimisations for faster fps Fixed reality levels UI being messed up when switching characters Fixed shop text not updating to EXCHANGE is you have food stamps Removed old click sounds from pause menu Fixed birds not being affected by sfx volume Fixed ambience not being set by SFX volume in main menu When you rent a library book, it is now read immediately rather than having to go the menu to read it every time Fixed some doors and buildings not being properly aligned Fixed non-unlocked items being rewarded in certain events Fixed prison event not updating various "new day" effects Fixed charity events changing to something else the first/second time you enter a shelter in a playthrough Really bad statuses like starving or exposure to cold will now pulse red in the top bar Fixed residency card and busking license being possible trade items Fixed guitar pick being a possible slot 3 item when you don't own a guitar Fixed some icons in certain popups being scaled incorrectly Fixed certain "new day" effects like trash cans resetting and charity events updating not happening for a few seconds into the new day Fixed addictions recovering faster than they should in certain circumstances Fixed an exploit where begging from someone and then selecting papers from the inventory would almost always result in a successful beg Fixed fountains sometimes not spawning in the central city area Fixed master volume slider handle scaling being wrong Auto-Eat no longer applies to risky items such as beer and cigarettes Fixed eat reminder not being on by default (though since the option probably saved it's default state the last time you played, it'll stay off until you turn it on again) Cars pass more often during rush hour Fixed a bug that caused the mental illness story to start the game without any maladies Added a new icon to malady UI Fixed lights constantly flashing if you pause the game at the right moment Fixed "Learning difficulties" sometimes reducing your study gains to 0 Fixed scrap master library book not working properly the day after you get it Joe and Maggie will hang out together more often in the streets Benches now show graphically if you're using particular items like cups! Fixed day labour displaying "use before 1pm", when it actually becomes unusable after 3pm Fixed popup title text being incorrect after losing an item when going to jail Fixed a crash/freeze that could occur if you paused the game or entered a building at the right moment after begging and a "choose a response" choice appears Improved mental illness wash animation Fixed anti homeless benches not appearing until you move to a new area


[ 2019-08-17 17:31:04 CET ] [ Original post ]

CHANGE: A Homeless Survival Experience
Delve Interactive Developer
Delve Interactive Publisher
2018-09-20 Release
Game News Posts: 138
🎹🖱️Keyboard + Mouse
Very Positive (2266 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?

CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

  • Develop perks by experimenting with different methods of survival

  • Beg, busk or work your way to finding a new home

  • Randomly generated "night events" lets you develop your own abstract story

  • Find companions, find shelter, find kindness

  • A complete weather system will force you to adjust your survival strategy in rain and snow

  • Build your own inventory with food, items for survival and more.

  • Unlock new items for your next playthrough as you progress

  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

  • Experience a beautifully composed emotional soundtrack

Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

Will you spend the day begging, depending on the kindness of others?

Will you find shelter in the night?

Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

Every run is different, and with each run comes more ways to explore CHANGE.

PLANS


Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

Join us in the community section to discuss the game with the team!

MINIMAL SETUP
  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6104 ]

13.34$ (11%)
16.57$ (17%)
24.84$ (17%)
25.49$ (15%)
32.97$ (18%)
33.17$ (17%)
17.99$ (28%)
8.89$ (11%)
20.99$ (16%)
33.97$ (15%)
2.00$ (80%)
9.24$ (29%)
6.92$ (77%)
8.89$ (11%)
42.46$ (15%)
1.00$ (80%)
16.52$ (17%)
8.39$ (16%)
52.19$ (13%)
12.59$ (16%)
16.52$ (17%)
39.49$ (21%)
28.14$ (30%)
3.46$ (88%)
0.88$ (91%)
4.09$ (18%)
19.23$ (62%)
16.39$ (18%)
2.66$ (11%)
2.95$ (80%)
GAMERSGATE

[ 1363 ]

17.0$ (57%)
4.46$ (70%)
14.4$ (64%)
0.9$ (85%)
0.87$ (91%)
3.48$ (83%)
3.4$ (66%)
1.35$ (85%)
6.0$ (85%)
6.53$ (74%)
3.75$ (85%)
1.02$ (91%)
1.5$ (85%)
0.6$ (85%)
2.11$ (89%)
1.7$ (91%)
1.28$ (87%)
14.23$ (43%)
1.35$ (85%)
0.85$ (91%)
16.74$ (52%)
0.6$ (85%)
1.91$ (87%)
3.61$ (79%)
0.6$ (91%)
2.98$ (91%)
9.4$ (53%)
18.0$ (55%)
2.68$ (62%)
2.25$ (85%)

FANATICAL BUNDLES

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12 days, 17 hours, 6 minutes


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HUMBLE BUNDLES

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