If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.

- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.Join us in the community section to discuss the game with the team!
Day 328 Patch!
Increased base chances of guitar appearing in shop
Time spent drunk after drinking reduced slightly
Mid & late game perks are earned faster
Clothing Drive and Support group charity events have longer wait times
Day labour is now only usable until 2pm
Decreased crime perk earn rate when caught by police
Rummager perk buffed, now more likely to give change when searching trash
Trash food is more likely to make you lose happiness if already ill
If you turn the dog away, he won't appear again for several days in night events
Fixed job changing when loading back into the game
Added a slightly delay before the perk choice popup is interactable, which should help with misclicks on sudden popups
Fixed some floating stat texts showing double "- -"
Fixed not being able to turn yourself in at the police station when crime level exactly 50
Fixed "new run" on death screen always selecting default character, now selects your previous character
Default speech bubble size is lower
Fixed speech bubble size option not saving correctly
Change gained when searching trash with rummager perk is now displayed
Fixed some cases of gender pronouns being used incorrectly
Deoderant no longer affected by auto eat
Fixed magazine popup title text being incorrect
Fixed residency being awarded incorrectly, even when not staying at the same shelter
Fixed bad status icons not always pulsing red
Eating bad food from trash now displays happiness changes via floating text
Job councilling charity event not longer shows if you already have the effect
Fixed perk popups showing just before night event, which would close the popup
Fixed park entrance not spawning on both sides of the city
Fixed food items showing in shop slot 2
Fixed game going fullscreen when entering game after un-ticking fullscreen in main menu
Fixed various issues with day labour
Fixed time not stopping when negotiating day labour
Fixed "Trust Issues" malady text being incorrect
Fixed eat button not working if the only food in your bag was a meal deal
Fixed the left side of the city occasionally regenerating different buildings when loading in
Fixed some of the latest night events having incorrect choice text
Fixed losing dog event from using some data from another night event
Fixed character unlock popup showing constantly
Fixed being able to interact with invisible dog
Fixed some night events giving incorrect rewards
Fixed a crash that could occur on night event showing
Fixed trash cans being stuck as unsearchable, even on new days
Time for another patch! This time we're bringing in a load of bug fixes and polishing.
Next up is a new playable character and other features!
Balancing
Increased base chances of guitar appearing in shop
Time spent drunk after drinking reduced slightly
Mid & late game perks are earned faster
Clothing Drive and Support group charity events have longer wait times
Day labour is now only usable until 2pm
Decreased crime perk earn rate when caught by police
Rummager perk buffed, now more likely to give change when searching trash
Trash food is more likely to make you lose happiness if already ill
If you turn the dog away, he won't appear again for several days in night events
Bug Fixes & Improvements
Fixed job changing when loading back into the game
Added a slightly delay before the perk choice popup is interactable, which should help with misclicks on sudden popups
Fixed some floating stat texts showing double "- -"
Fixed not being able to turn yourself in at the police station when crime level exactly 50
Fixed "new run" on death screen always selecting default character, now selects your previous character
Default speech bubble size is lower
Fixed speech bubble size option not saving correctly
Change gained when searching trash with rummager perk is now displayed
Fixed some cases of gender pronouns being used incorrectly
Deoderant no longer affected by auto eat
Fixed magazine popup title text being incorrect
Fixed residency being awarded incorrectly, even when not staying at the same shelter
Fixed bad status icons not always pulsing red
Eating bad food from trash now displays happiness changes via floating text
Job councilling charity event not longer shows if you already have the effect
Fixed perk popups showing just before night event, which would close the popup
Fixed park entrance not spawning on both sides of the city
Fixed food items showing in shop slot 2
Fixed game going fullscreen when entering game after un-ticking fullscreen in main menu
Fixed various issues with day labour
Fixed time not stopping when negotiating day labour
Fixed "Trust Issues" malady text being incorrect
Fixed eat button not working if the only food in your bag was a meal deal
Fixed the left side of the city occasionally regenerating different buildings when loading in
Fixed some of the latest night events having incorrect choice text
Fixed losing dog event from using some data from another night event
Fixed character unlock popup showing constantly
Fixed being able to interact with invisible dog
Fixed some night events giving incorrect rewards
Fixed a crash that could occur on night event showing
Fixed trash cans being stuck as unsearchable, even on new days
[ 2019-08-24 17:46:46 CET ] [Original Post]
Minimum Setup
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
GAMEBILLET
[ 6098 ]
GAMERSGATE
[ 1886 ]
MacGamestore
[ 4275 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB