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Day 356 Patch!
Various new SFX added and general sfx improvements Addict Character story added! This challenging character story starts with Cigarettes and unique maladies... Parked cars added! You can take a big risk and break in for potential items... Several features around drugs have been added. Look out for a new character on the street... Some new items added! Some new night events added! New maladies added
Anxiety mental illness is a bit easier (reduces happiness less than it used to) It takes less time to lose your residency if you don't stay at the same shelter Pillow is a little more expensive Selling daily issue papers is harder (but still has a higher success rate than begging) Late game perks are earned faster, early game perks earned a little slower Studying doesn't increase perk progress as much "A Need to forget" malady is now worse for veteran Winter exposure drains happiness faster "PRIDE" perk now only requires that you don't beg
Fixed floating stat detail texts displaying over building UI We fixed the crash that can occur if you click on certain objects near the end of the day! Fixed other homeless not always begging as they should All other crash issues fixed, let us know if you find more! Fixed some issues with food stamps causing the shop UI to display incorrectly in certain circumstances Fixed rain status icon appearing when you have the umbrella (it still provided protection) Fixed warmed status timing out while popup was showing Fixed "Addiction counselling" charity event text being poorly formatted You can now reach the Bank via the bus Improved speech bubble's choice interaction timing Fixed spacing when making a speech bubble choice response Fixed character immediately moving to the side after using bus Cash gained now displays via floating text in the subway Fixed mobile menu being tiny Fixed some typos Fixed misplaced windows in one of the buildings Fixed street vendors saying things while popups are showing Fixed park entry menu hiding stat icon bar incorrectly Fixed being able to leave the real estate menu after renting Fixed a bug where getting an event that made you sick when already ill while the previous illness was due to run out would result in no illness. Fixed Guitar not being "buyable" after losing it Fixed tooltips displaying incorrectly in main menu Fixed guitar pick appearing in shop when you don't own guitar Improved shop item generation so you don't see the same things as often Fixed slot 3 in the shop being broken if you have at least 1 of every kind of item Good statuses now flash green instead of red in the top UI
[ 2019-09-21 17:08:27 CET ] [ Original post ]
We're back with another big content update! This time we're bringing in the new Addict character story and a bunch of other features and fixes that makes this one of the best versions yet! Sorry this one took a few weeks, we needed to put in a fair amount of stuff at once for it all to work as a whole, but we're gonna do a bunch of quickfire patches now. Coming up next are more input/controller options, new perks and more features centred around other homeless! Thanks again for all the feedback and support guys, we wouldn't have gotten this far without you. :) Onto the patch notes!
Changes and new stuff
Various new SFX added and general sfx improvements Addict Character story added! This challenging character story starts with Cigarettes and unique maladies... Parked cars added! You can take a big risk and break in for potential items... Several features around drugs have been added. Look out for a new character on the street... Some new items added! Some new night events added! New maladies added
Balancing
Anxiety mental illness is a bit easier (reduces happiness less than it used to) It takes less time to lose your residency if you don't stay at the same shelter Pillow is a little more expensive Selling daily issue papers is harder (but still has a higher success rate than begging) Late game perks are earned faster, early game perks earned a little slower Studying doesn't increase perk progress as much "A Need to forget" malady is now worse for veteran Winter exposure drains happiness faster "PRIDE" perk now only requires that you don't beg
Bug Fixes & Improvements
Fixed floating stat detail texts displaying over building UI We fixed the crash that can occur if you click on certain objects near the end of the day! Fixed other homeless not always begging as they should All other crash issues fixed, let us know if you find more! Fixed some issues with food stamps causing the shop UI to display incorrectly in certain circumstances Fixed rain status icon appearing when you have the umbrella (it still provided protection) Fixed warmed status timing out while popup was showing Fixed "Addiction counselling" charity event text being poorly formatted You can now reach the Bank via the bus Improved speech bubble's choice interaction timing Fixed spacing when making a speech bubble choice response Fixed character immediately moving to the side after using bus Cash gained now displays via floating text in the subway Fixed mobile menu being tiny Fixed some typos Fixed misplaced windows in one of the buildings Fixed street vendors saying things while popups are showing Fixed park entry menu hiding stat icon bar incorrectly Fixed being able to leave the real estate menu after renting Fixed a bug where getting an event that made you sick when already ill while the previous illness was due to run out would result in no illness. Fixed Guitar not being "buyable" after losing it Fixed tooltips displaying incorrectly in main menu Fixed guitar pick appearing in shop when you don't own guitar Improved shop item generation so you don't see the same things as often Fixed slot 3 in the shop being broken if you have at least 1 of every kind of item Good statuses now flash green instead of red in the top UI
[ 2019-09-21 17:08:27 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2224 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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