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Day 389 Patch!

We're finally back with another big patch and a lot of changes! First off, the city events system has had a bit of a rework to try and drive players to use new strategies as the game progresses. I'm still working on many more event based things that will add even more variety to runs though! Another big change is making the Library card free and having it instead require residency. This is more in line with how things really are and we feel that the game now has enough content to make this feel balanced. However, residency also now takes longer to achieve. Other than that, this build is mainly a load of balancing changes, polishing and bug fixing. Oh, and Mac Catalina support! We'd also like to announce that gender options are finally coming to CHANGE in a future update. It's something that's been requested by many of you for a long time and we finally have enough of a budget to handle it. We'll need a couple months to finish the new animations and features related to being a homeless woman, but be prepared for a darker and more punishing experience if you select the option. If we're going to cover this area, we're not going to pull any punches... We've got another big patch with more features (including a new building!) landing next week, stay tuned and keep the feedback coming guys! You're awesome. :D

Changes and new stuff


Detailed item descriptions for all items added finally! (Replaces "click to eat" text in inventory) and a load of other UI improvements. Pedestrians now dress up warmer for winter! City events have been reworked! Now events are more unique and may force you to change strategy a little more directly. The library card is now free. However, it requires residency.

Balancing


Your job application success rate is now significantly affected by your current crime level Rent price increased to 200 It now takes longer to get residency Base hunger gained from using shelters increased Magazines can now be rarely found in trash cans City events start occurring earlier in a run Time warmed after warming reduced Fixed text relating to daily issue displaying the wrong numbers if you have certain perks, under certain conditions Hunger drains slightly faster when working or studying You get better deals when trading in radios Some jobs have earlier start times Some shop prices have been updated Smoking now restores slightly less happiness, but also has less severe addiction effects

Bug Fixes & Improvements


Fixed perks being incorrectly awarded upon loading into the game Added 64 bit Catalina support for Mac *Shakes fist at Apple* Updated/Improved various texts Improved weather visuals Bird sfx are a bit quieter Fixed barman not saying anything Fixed some issues with the inventory menu not scrolling Fixed the dog reacting to crimes committed Fixed a crash that could occur on startup Fixed resolution being reset hen entering the main menu Fixed cold breath particles not working Fixed the game sometimes getting "Stuck" after responding to a pedestrian with a choice Dog's walk speed improved to be closer to players when you have a lot of things affecting walk speed Fixed dog sometimes walking in place Fixed save/load data for certain items being bugged under certain conditions Fixed a bug that caused street vendors to continuously give out speech bubbles Fixed cash earned text being displayed incorrectly in subway Fixed street vendors thanking you when you haven't bought anything Fixed day labour truck from remaining in city after going just off screen Fixed the slight lag/jittering when speech bubbles appear Fixed addict character not being able to work... sorry about that! When selecting a new perk, the perk category is now also displayed Fixed police sometimes scolding you for the wrong action (could tell you off for starting fires after begging) Fixed lag that could occur when opening the menu with lots of items Fixed floating stat texts not always taking into account various modifiers such as some perks. Improved timing/animation of floating stat texts Saturation levels are now more directly tied to happiness When you find items in trash, the correct icon is now displayed in the popup Fixed begging sign being a possible trade item Fixed Clothing vendors that sell beer from appearing Fixed mobile map scrolling issues Fixed pedestrians stopping but not replying sometimes when drunk and begging Fixed an exploit where opening and closing the Camp area in the park would allow you to keep stealing items forever Fixed city event menu not always being scrollable Fixed other homeless floating off the ground Street reputation bar in park areas now correctly updates after performing an action The library now becomes more visually "closed" when it's closed Fixed a bug that allowed you to move around in the park while inside a park area Improved speech bubble positioning in park Fixed mobile map or residency card from saying building was 28 or so units away when it's already on screen, now text appears telling you you're already there Rats can now also be seen running around early in the morning Fixed cash earned text in death screen not having Fixed a crash that could occur if you turn the dog away or say no to drugs Fixed clinics sometimes changing their item the first time you exit and re-enter one Fixed foodstamp icons displaying incorrectly initially in shop


[ 2019-10-24 16:00:43 CET ] [ Original post ]

CHANGE: A Homeless Survival Experience
Delve Interactive Developer
Delve Interactive Publisher
2018-09-20 Release
Game News Posts: 138
🎹🖱️Keyboard + Mouse
Very Positive (2224 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?

CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

  • Develop perks by experimenting with different methods of survival

  • Beg, busk or work your way to finding a new home

  • Randomly generated "night events" lets you develop your own abstract story

  • Find companions, find shelter, find kindness

  • A complete weather system will force you to adjust your survival strategy in rain and snow

  • Build your own inventory with food, items for survival and more.

  • Unlock new items for your next playthrough as you progress

  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

  • Experience a beautifully composed emotional soundtrack

Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

Will you spend the day begging, depending on the kindness of others?

Will you find shelter in the night?

Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

Every run is different, and with each run comes more ways to explore CHANGE.

PLANS


Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

Join us in the community section to discuss the game with the team!

MINIMAL SETUP
  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6132 ]

24.87$ (17%)
6.79$ (15%)
5.00$ (75%)
13.19$ (12%)
6.40$ (79%)
8.59$ (14%)
9.35$ (22%)
41.99$ (16%)
16.97$ (15%)
11.04$ (15%)
8.47$ (15%)
12.38$ (17%)
33.97$ (15%)
5.03$ (16%)
0.63$ (87%)
24.74$ (1%)
4.22$ (15%)
2.50$ (90%)
10.00$ (75%)
14.27$ (16%)
4.19$ (16%)
24.78$ (17%)
20.00$ (50%)
16.74$ (33%)
8.47$ (15%)
49.95$ (17%)
17.19$ (14%)
8.55$ (57%)
39.99$ (20%)
22.74$ (35%)
GAMERSGATE

[ 2625 ]

1.58$ (95%)
1.2$ (92%)
2.1$ (70%)
23.99$ (20%)
37.49$ (25%)
6.69$ (33%)
0.88$ (82%)
5.5$ (50%)
0.94$ (81%)
8.7$ (78%)
8.0$ (80%)
3.48$ (83%)
2.88$ (71%)
5.0$ (75%)
11.24$ (25%)
2.0$ (80%)
2.25$ (89%)
31.49$ (48%)
2.55$ (87%)
7.5$ (50%)
12.49$ (50%)
3.4$ (83%)
5.6$ (49%)
1.0$ (80%)
1.0$ (80%)
7.83$ (74%)
2.55$ (83%)
6.0$ (50%)
3.5$ (65%)
18.75$ (62%)

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