▶
Day 406 Patch!
Magazines restore more happiness The Launderette is now closed after 6PM Mid-Late game perks come in slightly faster Abandoned character earns perks a tiny bit slower
Fixed a crash or freeze that could occur when using the textbook Fixed Textbook not speeding up time when studying Fixed some typos Fixed a bug that caused the wrong character to be selected after returning to the main menu and hitting play without actually selecting a character Improved text formatting in perk choice popup Fixed some transition issues with the bus menu Fixed Launderette sometimes spawning without a building image Fixed a bug where you'd get 1 copy back of a previously used item in your inventory on load, for all items where you used all of them (This is what caused random items to appear) Fixed dog barks not being affected by sfx volume Fixed various options in the main menu being set to previously saved values when loading into the actual game, overriding your changes Fixed some effects and story choice from previous runs affecting a current run (this would be things like loading into a fresh game and one of the other homeless characters already liking you). Fixed rain not displaying in the foreground
[ 2019-11-11 15:36:10 CET ] [ Original post ]
Hello again! Time for another small patch of fixes and balancing changes after the last big content update. Thanks again for all the feedback guys, it's been super helpful in getting these last remaining bugs tracked down. :) Next content patch is landing this Friday! It includes some new things in the park... stay tuned!
Balancing
Magazines restore more happiness The Launderette is now closed after 6PM Mid-Late game perks come in slightly faster Abandoned character earns perks a tiny bit slower
Bug Fixes & Improvements
Fixed a crash or freeze that could occur when using the textbook Fixed Textbook not speeding up time when studying Fixed some typos Fixed a bug that caused the wrong character to be selected after returning to the main menu and hitting play without actually selecting a character Improved text formatting in perk choice popup Fixed some transition issues with the bus menu Fixed Launderette sometimes spawning without a building image Fixed a bug where you'd get 1 copy back of a previously used item in your inventory on load, for all items where you used all of them (This is what caused random items to appear) Fixed dog barks not being affected by sfx volume Fixed various options in the main menu being set to previously saved values when loading into the actual game, overriding your changes Fixed some effects and story choice from previous runs affecting a current run (this would be things like loading into a fresh game and one of the other homeless characters already liking you). Fixed rain not displaying in the foreground
[ 2019-11-11 15:36:10 CET ] [ Original post ]
CHANGE: A Homeless Survival Experience
Delve Interactive
Developer
Delve Interactive
Publisher
2018-09-20
Release
Game News Posts:
138
🎹🖱️Keyboard + Mouse
Very Positive
(2266 reviews)
Public Linux Depots:
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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