Phew! Well this one took a whole month to develop, but now we're back with another massive content patch! The game has had a bit of a makeover, there's new perks, new events and a ton of other improvements and fixes. We've also done a little pass on the game difficulty, making the early game a tiny bit easier while bringing a little more challenge and variety to the late game! Enjoy. :) Once again we'd like to thank all our fans and followers for the constant stream of feedback, (If you prefer to just chat you can find us regularly on Discord if you follow this invite link to our server: https://discord.gg/xV5MREW ). Keep it coming guys! It's always a big help and the kind words strive us on. Additionally, we're fast approaching the end of our early access period now. Current plans are for a January release, but here's a rough list of what's still to come:
- Female characters/stories
- Updated busking
- More story interactions with other characters
- Translations into several other languages
- A lot more events left to implement
- Some new items
- More possible actions in certain buildings
- The awesome animated ending movie
- Additional music/sfx
- Controller support and more config options
Changes and new stuff
Many areas of the game have had an art update! New perks have been added! Added a no-swearing option in the settings, so you can play without profanities! Added new eat reminder options, now you can choose whether the EAT button uses your lowest value or highest value food item! A slightly wider variety of events can now be found in the park! (Lots more coming up) Tons of new night events added! New job based events! Each job has it's own unique events, apart from the daily issue. We'll be expanding on this later on.
Balancing
Reduced chances of finding beer or cigarettes in trash, but now a greater variety of unspoiled food can be found You can no longer work at any time before the start of your shift if you have a job. Now, you can only work if it's at least 1 hour before your start time. So if your job starts at 10AM, you'll have to wait until at least 9AM before you can start work. Reduced chances of certain bad night events occurring Maximum number of perks you can get in one run increased by 7 Late game perks take longer to get Greatly reduced chances of being mugged in the first few days Late game is a bit tougher Reduced hygiene decay when working Buying Daily issue papers at the job office doesn't give as much towards earning a new work/study perk It takes 1 more warning before you get fired from a job Trading in the park is now more favourable When mugged, if you have a ton of special items, you might lose more than one (but never more than two). Reduced number of launderettes and job office buildings that get spawned (various other types of buildings now have a greater chance of spawning) If you get the "being watched"night event in the shelter where you hug your backpack, it now pretty much guarantees you'll be mugged if you stay in a shelter again the next night
Bug Fixes & Improvements
Made various fixes and changes to resolution settings. The available resolutions now directly reads what resolutions your monitor supports and by default chooses the one closest to 1080p or the highest possible resolution. Due to these changes, resolutions will be set to default values when opening the game for the first time after the update, as the old save data for res settings doesn't work with the new system. Also, be reminded that the game still works best in 16:9 aspect ratios, we're gonna fix the wide screen and 4:3 resolutions soon! Various UI improvements Fixed various bugs related to jobs Fixed being able to get items you hadn't unlocked yet from certain events Trash cans now visually change to show that they've been searched Fixed not being able to move for the first few seconds of a day Updated how picking up trash works slightly, so if a pedestrian walks in front of the scrap, it'll prioritise picking up the scrap first to prevent misclicks Fixed various settings being changed back to defaults when you re-load the game Fixed city event levels not always being reset when starting a new game Added a Resolution timer popup that will allow automatic reversion to the previous resolution, just in case your new setting doesn't work out Fixed some cases where, if the scene moved area or the game closed while a perk selection popup shows, it would count as you having selected a perk and not actually give you one Fixed various issues with 64 bit platforms not launching properly Fixed resolution or fullscreen settings being set repeatedly when opening the game or setting values in the main menu settings (This should also help with booting time) Upgraded base Unity Engine version which should fix some additional crash/freeze issues Fixed cured maladies from reappearing after moving area or loading back into the game Fixed the "Police have their eye on you" popup reappearing if you move area or load back into the game You can now visit unlocked buildings like the bar and subway via the bus Improved city generation/loading tiime Fixed some cases where the player could become "stuck" Fixed some typos Added some additional tooltips to some UI objects Fixed one of the building layouts being incorrectly flipped Improved stat icon animation Improved tooltip text formatting Fixed newest music track being crackly Improved display of various speech bubbles in building areas Improved scroll sensitivity in various menus
[ 2019-12-14 17:49:17 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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