Day 442 Patch!
Added "new" icons to city and job menus, to notify you when something changes in those menus like a new event or work buff
Mid game perks come in faster Survival perks come in a lot faster If you lose residency, you now also lose your library card Cigarettes shows up more often as a trade item to hand over in the bridge area
Fixed certain perk icons using old art and being too large Fixed certain job events causing the game to softlock Fixed some job start times displaying incorrectly (Fast food...) Fixed charity events showing in closed down shelters Fixed becoming ill if you slept outside and the season changes to winter that night Fixed not being able to enter buildings occasionally after moving area Updated some old icons still floating around Fixed closed shelters still displaying certain UI elements as though they were open Fixed Day labour popup staying on screen sometimes after you staart waiting for work Updated bus menu text
[ 2019-12-17 23:41:57 CET ] [ Original post ]
Hello again, just a smallish patch here bringing in a few fixes and balancing changes after the recent content update! Onto the next patch! :)
Changes and new stuff
Added "new" icons to city and job menus, to notify you when something changes in those menus like a new event or work buff
Balancing
Mid game perks come in faster Survival perks come in a lot faster If you lose residency, you now also lose your library card Cigarettes shows up more often as a trade item to hand over in the bridge area
Bug Fixes & Improvements
Fixed certain perk icons using old art and being too large Fixed certain job events causing the game to softlock Fixed some job start times displaying incorrectly (Fast food...) Fixed charity events showing in closed down shelters Fixed becoming ill if you slept outside and the season changes to winter that night Fixed not being able to enter buildings occasionally after moving area Updated some old icons still floating around Fixed closed shelters still displaying certain UI elements as though they were open Fixed Day labour popup staying on screen sometimes after you staart waiting for work Updated bus menu text
CHANGE: A Homeless Survival Experience
Delve Interactive
Delve Interactive
2018-09-20
RPG Simulation Singleplayer EA
Game News Posts 138
🎹🖱️Keyboard + Mouse
Very Positive
(2196 reviews)
https://www.delveinteractive.com/
https://store.steampowered.com/app/926140 
CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
MINIMAL SETUP
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
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