It's another big patch, this time bringing in yet more story and 21 new perks! As well as a load of polishing work and fixes. We're almost finished... We're releasing on May 1st which means the ending is going to be finally added to the game, along with yet more story and polishing work over the next few weeks. After release, we're gonna be working on ports to other platforms and several language translations... Oh and we're also gonna reveal the total raised for charity so far! Everyone in this community has been so good to us, with all the feedback, bug reports and kind words we've been able to make something really special here. To everyone for all their support, from the kickstarter backers to our players, you have our heartfelt thanks. It's been an emotional 5 years of hard work, filled with many heartwarming moments such as when hearing of people inspired to help the homeless because of CHANGE, but now this journey is finally coming to an end... I'd say more, but I need to get back to work on the next update! We've got at least a few more to go before the big date to make this perfect. Onto the patch notes! ^-^
Changes and new stuff
21 new perks added! A few of them can only be gained via certain events. New night events!
Balancing
Slightly decreased rate of survival perks coming in Interactions with police give slightly less progress towards crime perks Cautious Worker perk is slightly less effective Beer & Spirits restore a little less happiness It's harder to get high study amounts in the library, but you get low amounts less often Juice is cheaper Soda is cheaper
Bug Fixes & Improvements
Fixed being able to use the textbook late in the today when you shouldn't be able to Fixed floating text not showing cash earned after a choice when begging Fixed Precise picker perk not always working Fixed Bill being able to teach forever... that was game breaking. Fixed police station not letting you turn yourself in if you have exactly 50 crime level Edited Police station menu text Fixed homeless saying they'd take to the park and not doing it Fixed homeless always saying yes to taking you to the park, even when the day is about to end Improved speech bubble positioning at different scales Fixed pedestrians sometimes walking in front of certain objects when they shouldn't Fixed Smart Shirt being titled "Shirt" in certain menus Made some edits to the tutorial Fixed a bug where the apply button didn't show in the job office Fixed another bug that caused the next day to start at 9pm... Fixed other homeless disappearing after talking to them Fixed other homeless sometimes having strange behaviour after talking to them Fixed being able to move around while talking to a character Fixed BEGIN AGAIN showing as start button text for new players Fixed the same starting random seed often being the same for new players Fixed the homeless reputation tooltip showing if you hovered over a particular section of the screen after visiting the park areas Fixed one of the building layouts having a disappearing window Updated enter building icon so it doesn't show over certain texts Adjusted click boxes for buildings so it's harder to accidentally click on them when begging or picking up scrap Fixed many of the job events not actually ever showing
[ 2020-04-09 21:52:15 CET ] [ Original post ]
- CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.
20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.
- An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough
- Develop perks by experimenting with different methods of survival
- Beg, busk or work your way to finding a new home
- Randomly generated "night events" lets you develop your own abstract story
- Find companions, find shelter, find kindness
- A complete weather system will force you to adjust your survival strategy in rain and snow
- Build your own inventory with food, items for survival and more.
- Unlock new items for your next playthrough as you progress
- Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings
- Experience a beautifully composed emotional soundtrack
Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?
Will you spend the day begging, depending on the kindness of others?
Will you find shelter in the night?
Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.
But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.
Every run is different, and with each run comes more ways to explore CHANGE.
PLANS
Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.
Join us in the community section to discuss the game with the team!
- OS: Linux Mint
- Processor: 2.3 GhzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256mb Graphics card
- Storage: 100 MB available space
[ 6132 ]
[ 2625 ]