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Yet another story polishing update

It's time for another patch! This time we're adding more events and focusing a lot on balancing changes and polish work. Regretfully, this one comes with nerfs to some favourite perks, to help with the overall balancing and pacing of the game, but we've also reduced the severity of certain elements. We're still watching the balancing carefully to hit as close to perfect as we can. Additionally, this patch comes with many bug fixes! We've still got a lot of work to do over the next couple of weeks, including more achievements and other steam features as well as the ending... and of course, more bug fixing, polish and story. That's all for now, onto the patch notes!

Changes and new stuff


More Night events!

Balancing


Shelter regular nerfed - this perk just didn't feel right and is also too unbalanced, making it a must have for every run. Now, it only works if you stayed in the same shelter the previous night, or if it's a residential shelter You can no longer buy tons of special items from a single shop, the 3rd slot can now be replaced with food and utility items if you're buying a lot Thrill seeker nerfed - now restores 2-3 happiness on successful steals instead of 3-6 < wow that was op... it did make sense with earlier steal rates Level increases faster and early game items unlock faster Day labour is slightly more risky Base warmed time increased Working jobs that are indoors will warm you up during winter Trash master nerfed - now also increases hygiene loss when searching trash A few of the really bad events remove 1 extra point of happiness Chances of addiction slightly increased for every addictive item you use after the 3rd time of use, for each category of addiction Happiness drains slightly more slowly when happiness is critical

Bug Fixes & Improvements


Fixed library card button not always showing in library (could be triggered by entering library while closed) Updated certain perk descriptions Fixed AD or left right arrows not working for movement if mouse is hovering over UI element Fixed some cases where the game over sequence could begin while other ui was still showing Fixed some typos Fixed park walking sfx getting stuck on looping sometimes Fixed a bug that caused you to move area multiple times and then get a black screen if you move back and forth near the edge of the city Fixed joe floating along when walking together with maggie Fixed certain UI elements not having sfx Fixed not being able to move after speaking with one of the homeless in the park Did some UI improvements and tweaks Fixed certain city events showing too early in the game or already having city events when you start a new game Fixed city events menu showing "no city events..." when you actually had city events Fixed snow particles falling behind certain objects incorrectly Fixed certain effects that could occur from sleeping outside in winter from occurring in the morning if you were actually in the shelter Fixed the popup where you lose an item after going to jail showing the title of the previous popup you had Fixed park map marker not always snapping in place Fixed not being able to close the Bill teaching popup if you're close to max perks for a category Fixed the bridge guy saying thanks for the trade forever after trading once Increased mouse scroll sensitivity of the perks menu Fixed police menu text being truncated Fixed illness popup having incorrect title if you get it after sleeping outside Fixed various cases where other homeless could disappear while on screen Fixed the main character's cold breath still showing when working via day labour Fixed being able to get multiples of special items via trading Fixed other homeless sometimes walking behind trash when its in front or visa versa


[ 2020-04-16 21:02:44 CET ] [ Original post ]

CHANGE: A Homeless Survival Experience
Delve Interactive Developer
Delve Interactive Publisher
2018-09-20 Release
Game News Posts: 138
🎹🖱️Keyboard + Mouse
Very Positive (2266 reviews)
Public Linux Depots:
  • CHANGE: A Homeless Survival Experience Linux Depot [593.27 M]
If you became homeless... what would you do?

CHANGE is an emotional homeless survival experience set in a randomly generated city with rogue-like elements. Explore, survive, earn perks, find items and more to develop your character and escape to a new life.

20% of Delve Interactive's profits from this game will be donated to charities focused on the issue of homelessness.



  • An endless city to explore filled with randomly generated items, events and environments, unique to every playthrough

  • Develop perks by experimenting with different methods of survival

  • Beg, busk or work your way to finding a new home

  • Randomly generated "night events" lets you develop your own abstract story

  • Find companions, find shelter, find kindness

  • A complete weather system will force you to adjust your survival strategy in rain and snow

  • Build your own inventory with food, items for survival and more.

  • Unlock new items for your next playthrough as you progress

  • Buy items or steal from shops, spend a night in police stations, parks or shelters, spend time at bars, visit the clinic, study in the library, recycle scrap and more as you discover new areas and buildings

  • Experience a beautifully composed emotional soundtrack

Manage your hunger, hygiene, happiness, crime levels, street reputation, study levels and other stats as you try to survive and escape the homeless life. But you can only do so much in one day... what will you do?

Will you spend the day begging, depending on the kindness of others?

Will you find shelter in the night?

Perhaps you're moved out of the area by the police for loitering. Unable to find shelter, you end up on the streets at night, and you meet a dog. Is it a stray? Could it be a friend? All your actions affect your happiness in some way, and it's up to you to manage your stats accordingly. You could turn to drink, but risk addiction. You could hope for a fortunate event, or make some progress towards your survival.

But you will have to choose. It could all be over if a bad event occurs in the dangerous night streets. Especially during winter.

Every run is different, and with each run comes more ways to explore CHANGE.

PLANS


Our goal with this project is to raise awareness on the issue of homelessness, as well as raise money for it. We have done a ton of research for this project and while our wish is to portray the reality of homelessness, various aspects of sleeping rough have been abstracted for the sake of gameplay. We hope you'll support us during our early access journey as we quickly approach the full release currently planned in January.

Join us in the community section to discuss the game with the team!

MINIMAL SETUP
  • OS: Linux Mint
  • Processor: 2.3 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: 256mb Graphics card
  • Storage: 100 MB available space
GAMEBILLET

[ 6104 ]

8.89$ (11%)
10.43$ (48%)
52.19$ (13%)
19.99$ (20%)
13.79$ (8%)
16.97$ (15%)
16.59$ (17%)
7.11$ (11%)
1.90$ (81%)
16.97$ (15%)
16.97$ (15%)
7.11$ (11%)
13.19$ (12%)
4.12$ (17%)
8.17$ (34%)
16.79$ (16%)
25.19$ (16%)
9.17$ (69%)
17.39$ (13%)
8.49$ (15%)
12.72$ (15%)
4.12$ (17%)
16.59$ (17%)
33.97$ (15%)
2.95$ (80%)
33.97$ (15%)
21.99$ (56%)
21.24$ (15%)
3.75$ (83%)
2.00$ (90%)
GAMERSGATE

[ 1363 ]

3.4$ (91%)
4.39$ (69%)
2.25$ (85%)
10.19$ (15%)
1.5$ (85%)
1.19$ (91%)
1.05$ (85%)
0.9$ (85%)
26.99$ (46%)
0.75$ (85%)
5.1$ (57%)
4.5$ (85%)
2.13$ (79%)
0.6$ (85%)
3.13$ (69%)
2.55$ (91%)
3.4$ (66%)
3.05$ (69%)
2.98$ (79%)
1.28$ (91%)
1.19$ (83%)
13.2$ (67%)
7.65$ (74%)
1.91$ (87%)
1.17$ (90%)
0.75$ (85%)
5.1$ (83%)
8.91$ (70%)
8.91$ (70%)
7.5$ (75%)

FANATICAL BUNDLES

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12 days, 16 hours, 41 minutes


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HUMBLE BUNDLES

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